













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cursed | 
| Level / Exp | 15 / 24% | 
| Size | medium | 
| Lifes / Deaths | Killed by Assassin Lord at level 15 on the 13rd Haze 122nd year of Ascendancy at 19:08/ 1 | 
Primary Stats
| Strength | 49 (base 41) | 
| Dexterity | 22.340449927278 (base 10) | 
| Constitution | 17.340449927278 (base 12) | 
| Magic | 12 (base 10) | 
| Willpower | 45 (base 31) | 
| Cunning | 14.340449927278 (base 10) | 
Resources
| Life | -18/456 | 
| Hate | 27/100 | 
| Healing Factor | 0.25861992857411 | 
| Regeneration | 1.8749944821623 | 
Speed
| Mental | +13.305501259786% | 
| Attack | +13.305501259786% | 
| Movement | +271.03810572257% | 
| Spell | -30% | 
| Global | +74.626865671642% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 2 | 
| See Invisible | 6.3404499272777 | 
| Stealth | 18.843780082947 | 
Offense: Mainhand
| Damage | 64 | 
| Accuracy | 30 | 
| Crit Chance | 10% | 
| APR | 19 | 
| Speed | 0.88 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 0% | 
| Speed | 1.4285714285714 | 
Offense: Mind
| Mindpower | 43 | 
| Crit Chance | 0% | 
| Speed | 0.8825696800963 | 
Offense: Damage Bonus
| Fire | +9% | 
| Blight | +19% | 
| Physical | +21% | 
| Mind | +21% | 
| All | +6% | 
Offense: Damage Penetration
| Cold | +10% | 
| Fire | +10% | 
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 10 (30%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 15 | 
| Physical Save | 27 | 
| Spell Save | 18 | 
| Mental Save | 27 | 
Defense: Resistances
| Mind | -19%( 70%) | 
| Lightning | + 3%( 70%) | 
| Darkness | + 9%( 77%) | 
| Cold | + 10%( 70%) | 
| Blight | + 12%( 70%) | 
| Physical | + 1%( 70%) | 
| Fire | + 8%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 28% | 
| Confusion Resistance | 3% | 
| Fear Resistance | 28% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 28% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 136 life over 5 turns. Its effects scale with your Dexterity stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Rampage | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| talent | Repel | 
| talent | Gloom | 
| talent | Savage Hunter | 
| talent | Stalk | 
| beneficial effect | You feel your grip on reality slipping.Curse of Madness (power 6.2) Penalty : Fractured Sanity: -19% Mind Resistance, -25% Confusion Immunity Power 1+: Unleashed: +19% critical damage, +23% off-hand weapon damage Power 2+: -3 Luck, +11 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 82% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 9.4% of your life, the remaining cooldown of all your talents is reduced by 1. | 
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%.Cripple | 
| beneficial effect | Stalking Assassin Lord. Bonus level 1: +6 accuracy, +6% melee damage, +0.50 hate/turn prey was hit.Stalking 495/1044 +1 | 
| detrimental effect | The target is poisoned, taking 38.88 nature damage per turn. Healing received is reduced by 53%. Damage dealt is reduced by 14%.Deadly Poison | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
| beneficial effect | The target is rampaging! (+271% movement speed, +43% attack speed, +43% mind speed, +15% physical damage, +7 physical save, +7 mental save, 23/23 damage shrugged off this turn)Rampaging | 
| detrimental effect | The target is poisoned, taking 53.62 nature damage per turn.Poison | 
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Strength and Willpower are increased by 3. Poisons and diseases have a 10% chance of being neutralized each turn.Cursed Form | 
| detrimental effect | Reduces global action speed by 34%.Slow | 
| beneficial effect | A shroud of darkness seems to fall across your path.Curse of Shrouds (power 2.2) Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -2 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. | 
| beneficial effect | Mayhem and destruction seem to follow you.Curse of Misfortune (power 2.2) Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+32% chance to avoid traps). Power 2+: -2 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. | 
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire.Escort: lost defiler (level 2 of Trollmire) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair.Escort: lost warrior (level 2 of Norgos Lair) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed giant spider spinneret. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed red crystal shard. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | active | 
Equipment
| On feet |  Galegas (Shrouds) (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Resists +9% blight +1% physical Phys.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Max.enc +21 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  pouch of iron shots of paradox (20/20, 110% power, 1 apr) 3.0 T1 shot ammo [Ego] Arcane Power 110% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +5 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. | 
| Light source |  scorching brass lantern of focus 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  rough leather cap 'Flashdash' (Madness) (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% fire Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Breathe water Curse of Madness A cap made of leather. | 
| On hands |  Bregytir (Madness) (0 def, 2 armour) 1.5 T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% mind Res.pen +5% mind Melee Ret 6 mind ----- def ----- Armour +2 Fatigue +3% HP.reg +6.00 ---------- misc Stam/turn +0.80 Hate/m.crit +1.00 Max.stam +25.00 Light +1 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. | 
| On fingers |  psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. | 
| Around neck |  Chillnigh the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +5.00% Mind.pwr +20 (+7 eff.) Res.pen +10% cold Melee Ret 4 cold Amulets can have magical properties. | 
| In main hand |  Skullcleaver (Misfortune) (120% power, 4 apr) 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight Curse of Misfortune A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
| Around waist |  Hurudunantir (Madness) 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce armor by 17% ----- def ----- Resists +3% cold Max.HP +32.00 Curse of Madness A belt that goes around your waist. | 
| In off hand |  exposing iron shield (Shrouds) (0 def, 2 armour, 100% power, 19 block) 7.0 T1 shield armor [Ego] Psionic When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +19 While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 27 On Melee Ret: * 12% chance to reduce all saves and defense by 27 ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. | 
| Cloak |  Duvilathadur (Madness) (31 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +31 (+14 eff.) Resists +3% blight +3% fire +3% lightning Heal.mod +5% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  rough leather armour of Eyal (Misfortune) (3 def, 2 armour) 9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +24.00 HP.reg +1.00 Heal.mod +10% Curse of Misfortune A suit of armour made of leather. | 
Inventory
|  movement infusion (speed 431%; cd 18) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 431% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  throat-seeking elm longbow of piercing (Misfortune) 4.0 T1 longbow 2H weapon [Ego++] Disrupt/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +9% nature +8% all Acc +8 (+4 eff.) Apr +9 Curse of Misfortune Longbows are used to shoot arrows at your foes. | 
|  radiant iron plate armour of Eyal (Madness) (0 def, 7 armour) 17.0 T1 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +7 Fatigue +22% Resists +12% blight +11% darkness Max.HP +22.00 HP.reg +2.00 Heal.mod +11% ---------- misc Light +1 Curse of Madness A suit of armour made of metal plates. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  mighty elm longbow of lightning (Misfortune) 4.0 T1 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +14% lightning Curse of Misfortune Longbows are used to shoot arrows at your foes. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Xuserewen the Cornac Cursed level 15
15th Dusk 122nd year of Ascendancy at 01:37 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Xuserewen the Cornac Cursed level 10
7th Mirth 122nd year of Ascendancy at 01:44 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Xuserewen the Cornac Cursed level 6
77th Pyre 122nd year of Ascendancy at 21:55 see stats
Log
Xuserewen has shrugged off 17 damage and is ready for more.
Deadly Poison from Assassin Lord hits Xuserewen for 0 nature damage.
Assassin Lord uses Venomous Strike.
Assassin Lord performs a melee critical strike against Xuserewen!
Assassin Lord performs a melee critical strike against Xuserewen!
Xuserewen is poisoned!
Xuserewen slows down.
Assassin Lord hits Xuserewen for 43 nature, 6 darkness, 1 healing, 20 cold, 31 nature, 6 darkness, 1 healing (107 total damage) [2 healing].
Melee retaliation hits Assassin Lord for 3 lightning, 10 blight, 6 mind, 10 fire, 3 cold, 3 lightning, 10 blight, 6 mind, 10 fire, 3 cold (63 total damage).
Xuserewen uses Slash.
Assassin Lord has a cursed wound!
Assassin Lord is being stalked by Xuserewen!
You feel your rampage slowing down. (-1 duration)
Xuserewen steals life from Assassin Lord!
Xuserewen hits Assassin Lord for 17 blight, 53 physical, 1 arcane, 39 physical, 0 arcane (110 total damage).
Mindrot hits Assassin Lord for 4 mind, 3 darkness (7 total damage).
Assassin Lord is less vulnerable.
Assassin Lord is not stunned anymore.
Xuserewen has shrugged off 23 damage and is ready for more.
Your hatred grows even as your life fades! (+4 hate)
Assassin Lord is weakened by the gloom.
Talent Blindside is ready to use.
Talent Infusion: Regeneration is ready to use.
Poison from Assassin Lord hits Xuserewen for 30 nature damage.
Deadly Poison from Assassin Lord hits Xuserewen for 39 nature damage.
Assassin Lord performs a melee critical strike against Xuserewen!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
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