










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Whitehoof |
| Class | Arcane Blade |
| Level / Exp | 12 / 92% |
| Size | big |
| Lifes / Deaths | Killed by Layyyavea the giant alligator at level 12 on the 19th Revenge 124th year of Ascendancy at 02:46 / 1 |
Primary Stats
| Strength | 40 (base 30) |
| Dexterity | 9 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 40 (base 30) |
| Willpower | 13 (base 12) |
| Cunning | 20 (base 13) |
Resources
| Life | -28/332 |
| Mana | 12/51 |
| Stamina | 16/100 |
| Steam | 100/100 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 8 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +10% |
| Cold | +3% |
| Mind | +6% |
| Fire | +13% |
Defense: Base
| Armour (hardiness) | 20.596689338462 (59.10447761194%) |
| Defense | 28 |
| Ranged Defense | 35 |
| Fatigue | 21 |
| Physical Save | 27 |
| Spell Save | 25 |
| Mental Save | 16 |
Defense: Resistances
| Cold | + 46%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 24%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 16% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 8% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 760% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Shielding |
| talent | Arcane Combat |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target's combat ability is reduced, reducing its attack by 6. Sunder Arms |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) (On feet)]scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) 2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) (-) ----- def ----- Armour +3 (-) Defense +3 (+1 eff.) (-) Rng.Def +3 (+2 eff.) (-) Fatigue +3% (-) A pair of boots made of leather. |
| Light source | [vs. scorching brass lantern (Light source)]scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10(-) fire ----- def ----- Resists +5%(-) fire ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. psion's linen wizard hat of knowledge (1 def, 0 armour) (On head)]psion's linen wizard hat of knowledge (1 def, 0 armour) 2.0 T1 head armor [Ego++] Psionic While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.crit +1% (-) Mind.pwr +8 (+5 eff.) (-) Dmg.mod +6%(-) mind ----- def ----- Defense +1 (+0 eff.) (-) Resists +6%(-) mind Phys.save +6 (+3 eff.) (-) Mind.save +5 (+5 eff.) (-) ---------- misc Max.psi +10.00 (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. polar iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)]polar iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 6(-) cold Dmg.mod +3%(-) cold ----- def ----- Armour +1 (-) Resists +5%(-) cold ---------- misc Talents +1.00(-) Sand Shredder Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. elm totem of thorny skin [power 16] (20 cooldown) (Tool)]elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. rogue's copper ring (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Cun ----- def ----- Defense +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring (On fingers, 1 of 2)]wizard's steel ring 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Cun +3 Mag ----- def ----- Defense +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Sunstone (Around neck)]Sunstone 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+4 eff.) (-) Dmg.mod +10%(-) light +10%(-) fire ----- def ----- Resists +10%(-) cold ---------- misc Steam/turn +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | [vs. insidious steel mace (115% power, 3 apr) (In main hand)]insidious steel mace (115% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Nature Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 (-) Crit +1.0% (-) Atk.spd 100% (-) Melee+ +13(-) insidious poison Blunt and deadly. |
| Around waist | [vs. insulating hardened leather belt of the giants (Around waist)]insulating hardened leather belt of the giants 1.0 T3 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) (-) ----- def ----- Resists +7%(-) cold +6%(-) fire Spell.save +6 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. reinforced iron shield (4 def, 6 armour, 100% power, 48 block) (In off hand)]reinforced iron shield (4 def, 6 armour, 100% power, 48 block) 7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Ego] Master When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% (-) Block +48 (-) While equipped: ----- def ----- Armour +6 (-) Defense +4 (+2 eff.) (-) Rng.Def +4 (+2 eff.) (-) Fatigue +6% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+4 eff.) (-) Resists +15%(-) cold Phys.save +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | [vs. spiked iron mail armour (2 def, 4 armour) (Main armor)]spiked iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
Inventory
[vs. insidious steel mace (115% power, 3 apr) (In main hand, 1 of 2)]shocking steel steamsaw of erosion (111% power, 8 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Nature/Steamtech Power 111% (-4%) Range: 1.5x (+0.1x) Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 (+5) Crit +2.0% (+1.0%) Atk.spd 100% (-) Block +22 Melee+ +0(-13) insidious poison +5 temporal +8 nature Uses 1.0 Steam When used to Attack: On Hit: * 10% chance to daze at end of turn (+10%) While equipped: dps ---------- Melee+ 6 lightning Melee Ret 11 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
hateful quiver of ash arrows of crippling (21/21, 120% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego++] Master/Psionic Power 121% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +10.5% Capacity 21 Ranged+ +9 darkness Against +11% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows (19/19, 126% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 127% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 19 Arrows are used with bows to pierce your foes to death. |
[vs. spiked iron mail armour (2 def, 4 armour) (Main armor)]woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Normal] While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) (On feet)]pair of iron boots of uncanny dodging (4 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Armour +3 (-) Defense +4 (+2 eff.) (+1 (+1 eff.)) Rng.Def +2 (+1 eff.) (-1 (-1 eff.)) Fatigue +2% (-1%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Xerinn the Whitehoof Arcane Blade level 6
33rd Retaking 124th year of Ascendancy at 23:45 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Xerinn the Whitehoof Arcane Blade level 11
50th Retaking 124th year of Ascendancy at 13:04 see stats
Level 10 (Roguelike)
Got a character to level 10.By Xerinn the Whitehoof Arcane Blade level 10
47th Retaking 124th year of Ascendancy at 05:23 see stats
Log
Layyyavea the giant alligator uses Clinch.
Layyyavea the giant alligator uses Perfect Control.
Xerinn resists the grapple!
Xerinn hits Layyyavea the giant alligator for (10 resist armour), 1 physical, (10 resist armour), 1 fire (2 total damage).
Layyyavea the giant alligator hits Xerinn for 76 physical damage.
Layyyavea the giant alligator receives 27 healing.
Stale sewer water poisons Xerinn!
Stale sewer water hits Xerinn for 5 nature damage.
Shield Slam is still on cooldown for 1 turns.
Xerinn uses Assault.
Xerinn casts Lightning.
Xerinn misses Layyyavea the giant alligator.
Xerinn misses Layyyavea the giant alligator.
Layyyavea the giant alligator is dazed!
Xerinn hits Layyyavea the giant alligator for (10 resist armour), 11 physical, (3 resist armour), 0 cold, (9 resist armour), 0 fire, (3 resist armour), 0 lightning, (10 resist armour), 59 lightning (71 total damage).
Layyyavea the giant alligator throws two quick punches.
Layyyavea the giant alligator is not dazed anymore.
Xerinn hits Layyyavea the giant alligator for (10 resist armour), 1 physical, (10 resist armour), 1 fire, (10 resist armour), 1 physical, (10 resist armour), 1 fire (5 total damage).
Layyyavea the giant alligator hits Xerinn for 29 physical, 72 physical (101 total damage).
Talent Shield Slam is ready to use.
Layyyavea the giant alligator receives 27 healing.
Stale sewer water poisons Xerinn!
Stale sewer water hits Xerinn for 2 nature damage.
Xerinn casts Rune: Phase Door.
Xerinn is out of phase.
Layyyavea the giant alligator rushes out!
Layyyavea the giant alligator performs a melee critical strike against Xerinn!
Saving game...
































































































