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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Annihilator |
| Level / Exp | 10 / 84% |
| Size | small |
| Lifes / Deaths | Killed by Z'quikzshl the skeletal mold at level 9 on the 2nd Flare 122nd year of Ascendancy at 23:30 0 / 5Killed by orc corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 05:49 Killed by orc corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 06:02 Killed by orc corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 06:18 Killed by orc corruptor at level 10 on the 9th Flare 122nd year of Ascendancy at 06:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 24 (base 21) |
| Constitution | 19 (base 18) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 11) |
| Cunning | 32 (base 22) |
Resources
| Life | -18/250 |
| Steam | 98/100 |
| Healing Factor | 1.1791723257556 |
| Regeneration | 0.2947930814389 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 9 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 44 |
| Crit Chance | 15% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +22% |
| Temporal | +3% |
| Blight | +3% |
| Mind | +3% |
| Nature | +8% |
Offense: Damage Penetration
| Acid | +5% |
| Blight | +5% |
| Arcane | +15% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (50%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 14 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 12%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 60% |
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 10% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Layita (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% blight ----- def ----- Armour +3 Fatigue -3% Resists +12% temporal Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots of accuracy (7/18, 12-14 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 12.0 - 14.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 8/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Glawyn the Dawnlord (1 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% light +3% acid Res.pen +5% mind +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +9% acid Phys.save +6 (+3 eff.) Silence- +10% A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% Disarm- +60% ---------- misc Talents +1 Iron Grip Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 12/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +21% Rings make your fingers look great! |
| Around neck | insulating steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
| In main hand | iron steamgun 'Greenmaim'4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Cun dps ---------- Phys.crit +2.0% Dmg.mod +3% nature Acc +6 (+2 eff.) Melee Ret 6 nature ---------- misc Equi/ret +0.04 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Corruptionreek1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% arcane Melee Ret 2 nature ----- def ----- Resists +6% fire +6% nature +6% cold ---------- misc Light +2 A belt that goes around your waist. |
| In off hand | windwalling steel shield of resistance (0 def, 4 armour, 16-19 power, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 Melee+ +10 physical While equipped: Stats +1 Wil ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +11% physical +5% cold +5% fire +6% lightning Shield.near.proj +30 Proj.slow +15% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yvyminne the rough leather armour (3 def, 3 armour) 9.0 T1 light armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Dmg.mod +3% mind +3% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +3 Hardiness +20% Defense +3 (+3 eff.) Fatigue +11% Resists +6% physical Phys.save +12 (+6 eff.) ---------- misc Max.hate +2.00 A suit of armour made of leather. |
Inventory
movement infusion (speed 400%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% acid +12% darkness Melee Ret 6 blight ----- def ----- Defense +6 (+5 eff.) Resists +20% acid +24% darkness +3% blight Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
rough leather sling4.0 T1 sling 1H weapon [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
steel shield of mind resistance (+12%) (0 def, 4 armour, 13-16 power, 37 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Psionic When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Cun Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +37 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +12% mind ---------- misc Talents +1 Block Handheld deflection devices. |
iron pickaxe 'Flashransom' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% light ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Halyromikor the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil ----- def ----- Resists +3% acid Phys.save +3 (+1 eff.) Mind.save +8 (+4 eff.) Max.HP +20.00 Disarm- +20% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 121] simple healing salve [power 121]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 121 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Borjed the Halfling Annihilator level 10
3rd Flare 122nd year of Ascendancy at 19:00 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Borjed the Halfling Annihilator level 7
1st Mirth 122nd year of Ascendancy at 12:46 see stats
Log
Borjed shrugs off Orc corruptor's 'Dazed'!
Borjed uses Iron Grip.
Borjed uses Block.
A static shield forms around Borjed.
Orc corruptor casts Blood Grasp.
Orc corruptor's Blood Grasp hits Borjed for (32 blocked), 0 blight (0 total damage).
Orc corruptor is not dazed anymore.
Borjed's Reactive Armor hits Orc corruptor for 6 physical damage.
Borjed is not dazed anymore.
Talent Shockstaff is ready to use.
Orc corruptor's dazing lightning area effect hits Borjed for 26 lightning damage.
Orc corruptor's dazing lightning area effect hits Orc corruptor for 26 lightning damage.
Static Shield from Borjed hits Orc corruptor for 11 lightning, 13 physical, 24 light (48 total damage).
Orc corruptor is dazed!
Borjed shrugs off Orc corruptor's 'Dazed'!
Borjed activates Shockstaff.
Orc corruptor is not dazed anymore.
Borjed deactivates Shockstaff.
Orc corruptor is no longer inspired.
Borjed hits Orc corruptor for 41 lightning, 15 light, 24 lightning, 15 physical, 28 light (124 total damage).
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Borjed's Grenade Launcher performs a ranged critical strike against Orc corruptor!
Borjed's Grenade Launcher hits Orc corruptor for (54 to bones), 0 physical (0 total damage).
Borjed tries to evade attacks.
Orc corruptor roars triumphantly.
Static Shield from Borjed hits Orc corruptor for 13 lightning, 17 physical, 30 light (60 total damage).
Orc corruptor's Soul Rot hits Borjed for 177 blight damage.
Borjed the level 10 halfling annihilator was poxed to death by an orc corruptor on level 1 of Zigur.






































































