









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 11 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:45 / 46Killed by stone troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:37 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:54 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:07 Killed by Aruwe the degenerated skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:48 Killed by Isluwen the giant brown ant at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:21 Killed by devourer at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:38 Killed by devourer at level 9 on the 6th Mirth 122nd year of Ascendancy at 07:19 Killed by ritch flamespitter at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:17 Killed by bandit at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:01 Killed by bandit at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:18 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:36 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:58 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:18 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:36 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:38 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:12 Killed by Gunsnake at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:32 Killed by thief at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:48 Killed by thief at level 9 on the 7th Mirth 122nd year of Ascendancy at 07:00 Killed by Glorythra the rogue at level 9 on the 7th Mirth 122nd year of Ascendancy at 07:14 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 14:37 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 14:47 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 14:57 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:11 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:19 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:29 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:38 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:45 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 15:51 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 16:02 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:22 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:35 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:42 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:51 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 16:59 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 17:18 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 17:41 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 17:58 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 18:05 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 18:14 Killed by Urtnz the Bringer of Doom at level 11 on the 5th Flare 122nd year of Ascendancy at 18:32 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 18:47 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 19:39 |
Primary Stats
| Strength | 37 (base 31) |
| Dexterity | 14 (base 10) |
| Constitution | 21 (base 14) |
| Magic | 24 (base 18) |
| Willpower | 14 (base 10) |
| Cunning | 21 (base 19) |
Resources
| Life | 358/358 |
| Mana | 180/180 |
| Stamina | 140/140 |
| Healing Factor | 1.314804467222 |
| Regeneration | 7.8230865799711 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +19% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 15 |
| Physical Save | 33 |
| Spell Save | 22 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Temporal | + 3%( 70%) |
| Fire | + 3%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 62% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by degenerated skeleton warrior. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| Tool | iron torque of mindblast 'Salutira' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +1 Mag +1 Cun dps ---------- Dmg.mod +9% physical ---------- misc Infravis +2 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| On hands | Hathurab the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +9% acid Crit.chn- 5.00% Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Disarm- +20% Knockbk- +10% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +63.00 HP.reg +5.70 Heal.mod +22% A suit of armour made of leather. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 63.21 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 63.21 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | steel battleaxe 'Blastbloom' (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 124% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) Melee Ret 6 lightning ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +3% fire +6% mind +3% temporal Disarm- +42% Massive two-handed battleaxes. |
Inventory
Tarryduhell the Flashquarry (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 105% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% light Acc +7 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +9% nature +3% acid Spell.save +3 (+2 eff.) Disarm- +32% Massive two-handed battleaxes. |
flaming steel dagger of crippling (103% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane/Master Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
warbringer's steel dagger of paradox (105% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane/Master Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 temporal While equipped: Stats +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Resists +8% temporal Disarm- +15% Sharp, short and deadly. |
ash longbow of lightning4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 lightning While equipped: dps ---------- Dmg.mod +12% lightning Longbows are used to shoot arrows at your foes. |
flaming steel longsword of the mystic (108% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +6 fire While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.pwr +7 (+3 eff.) Sharp, long, and deadly. |
horrifying mossy mindstar of balance (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 3 mind 4 darkness Dmg.mod +4% mind +2% darkness ----- def ----- Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of clarity (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent ash vilestaff of might (118% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +8 (+4 eff.) Dmg.mod +19% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Erelorin the Sleethack (116% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +8 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% One-handed war axes. |
flaming iron waraxe of daylight (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 light Against +7% Undead On Hit.r1 +6 fire One-handed war axes. |
thought-forged iron waraxe of erosion (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +6 mind On Hit: * 10% chance to reduce all saves and defense by 12 While equipped: Stats +1 Cun +2 Wil One-handed war axes. |
cleansing rough leather belt of the giants1.0 T1 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% acid +6% blight Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
ancient woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +5% temporal +7% physical Res.pen +5% temporal +6% physical ----- def ----- Resists +9% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
heroic iron gauntlets of spellstriking (0 def, 4 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 5 arcane Dmg.mod +4% arcane ----- def ----- Armour +4 Fatigue +1% Resists +3% arcane Mind.save +5 (+2 eff.) Max.HP +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +11% mind Mind.save +12 (+6 eff.) Confus- +24% A cap made of leather. |
impenetrable steel mail armour of cold resistance (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
iron mail armour of resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
iron mail armour of the deep (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Mireworm the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% blight Res.pen +10% nature ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +10% light +10% darkness ---------- misc Max.mana +80.00 A suit of armour made of leather. |
prismatic rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% light +11% darkness +6% arcane Spell.save +11 (+6 eff.) A suit of armour made of leather. |
troll-hide cured leather armour of command (12 def, 8 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +12 (+6 eff.) Fatigue +7% Mind.save +11 (+5 eff.) Max.HP +32.00 HP.reg +3.50 Heal.mod +11% A suit of armour made of leather. |
swashbuckler's steel shield of the stars (0 def, 4 armour, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +3 Dex +1 Mag +1 Cun dps ---------- Dmg.mod +14% light +12% darkness Acc +6 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +10% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows of crippling (20/21, 120% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master Power 121% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Amtha the Cornac Arcane Blade level 11
5th Flare 122nd year of Ascendancy at 18:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Amtha the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 07:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Amtha the Cornac Arcane Blade level 11
10th Mirth 122nd year of Ascendancy at 23:38 see stats
Log
Amtha picks up (h.): thought-forged iron waraxe of erosion (105% power, 2 apr).
Amtha picks up (h.): flaming iron waraxe of daylight (105% power, 2 apr).
Amtha picks up (k.): ancient woollen robe (0 def, 0 armour).
Amtha picks up (h.): Erelorin the Sleethack (116% power, 3 apr).
Amtha picks up (p.): impenetrable steel mail armour of cold resistance (2 def, 14 armour).
Amtha picks up (h.): potent ash vilestaff of might (118% power, 3 apr, blight element).
Talent Arcane Strike is ready to use.
Talent Dirty Fighting is ready to use.
Amtha's demonfire area effect hits Amtha for (15 absorbed), 0 fire (0 total damage).
The shield around Amtha crumbles.
You don't see how to get there...
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
Talent Arcane Reconstruction is ready to use.
Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
























































































