Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Adjustable Talent/Stat/Generic Point Multiplier 1.0.3Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on. This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really. I hope you enjoy! Please report any bugs you find. Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay. Update 2: As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character. After doing this, you can adjust EXP rate between 0 and 1000%. !! You MUST make a new character !! |
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 48 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 126 (base 60) |
| Dexterity | 100 (base 60) |
| Constitution | 97 (base 60) |
| Magic | 96 (base 60) |
| Willpower | 72 (base 60) |
| Cunning | 103 (base 60) |
Resources
| Equilibrium | 45 |
| Mana | 617/617 |
| Psi | 408/408 |
| Vim | 288/288 |
| Life | 1951/1732 |
| Positive | 190/191 |
| Stamina | 356/356 |
| Psi_feedback | 32/110 |
| Healing Factor | 1.58 |
| Regeneration | 88.744942184786 |
Speed
| Mental | +10% |
| Attack | +10% |
| Movement | +1040% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 70 |
| Crit Chance | 97% |
| APR | 18 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 141 |
| Accuracy | 70 |
| Crit Chance | 97% |
| APR | 18 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 32% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| All | +20% |
Defense: Base
| Armour (hardiness) | 107.60212488421 (87.462686567164%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 14.5 |
| Physical Save | 73.6 |
| Spell Save | 69.6 |
| Mental Save | 48 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 30% |
| Bleed Resistance | 93% |
| Knockback Resistance | 50% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 70% |
| Blind Resistance | 95% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 724% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 507 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Forgeknight combat expertise | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon forging | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Armor forging | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 7/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Forger's endurance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Lucid Dreamer |
| talent | Mitosis |
| talent | Augmentation |
| talent | Crystalline Focus |
| talent | Arcane Power |
| talent | Elemental Harmony |
| talent | Wild Growth |
| talent | Lacerating Strikes |
| talent | Beyond the Flesh |
| beneficial effect | The thrill of combat improves the target's maximum life by 10%, life regeneration by 25.00, and stamina regeneration by 5.00. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (2.8 counters remaining) Counter Attacking |
| beneficial effect | 61% chance to score a secondary blow. Greater Weapon Focus |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
| beneficial effect | Grants a +20% damage bonus. Steamroller |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 11. Bloodlust |
| beneficial effect | The target's skin turns to stone, granting 24 armour, 29 physical save and 29 spell save. Dwarven Resilience |
| beneficial effect | Movement is 1000% faster. Step Up |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Psionic focus | masterforged arcing stralite greatmaul of daylight (99.2-148.8 power, 15 apr) masterforged arcing stralite greatmaul of daylight (99.2-148.8 power, 15 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 Base power: 99.2 - 148.8 Uses stat: 87% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +30 Armour Penetration: +15 Physical crit. chance: +8.5% Attack speed: 114% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +58 physical / +13 light / +58 cold Damage against: +19% Undead When wielded/worn: Changes damage: +29% lightning / +29% temporal Talent granted: +5 Bone Grab Massive two-handed mauls. |
| Quiver | 557 alchemist agate 557 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+4) (0 def, 1 armour) rough leather cap of constitution (+4) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Con A cap made of leather. |
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 15 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| On hands | rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Damage (Melee): +5 arcane Burst (radius 2) on crit: +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | voratun ring of life voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.20 Maximum life: +92.00 Healing mod.: +23% Rings can have magical properties. |
| On fingers | sneakthief's gold ring of the mind (+13%) sneakthief's gold ring of the mind (+13%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +7 Cun / +6 Dex Changes resistances: +13% mind Changes damage: +13% mind Rings can have magical properties. |
| Around neck | steel amulet of magic (+4) steel amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Amulets can have magical properties. |
| In main hand | masterforged voratun waraxe (69-96.6 power, 18 apr) masterforged voratun waraxe (69-96.6 power, 18 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 69.0 - 96.6 Uses stat: 75% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +30 Armour Penetration: +18 Physical crit. chance: +13.0% Attack speed: 114% On weapon hit: * 23% chance to daze On weapon crit: * cripple the target Damage (Melee): +42 acid / +42 darkness / +42 fire When wielded/worn: Physical crit. chance: +11.0% Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +21% lightning / +21% mind Talent granted: +3 Pulverizing Auger One-handed war axes. |
| Around waist | hardened leather belt of resilience hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +42.00 A belt that goes around your waist. |
| In off hand | masterforged voratun waraxe (68.5-95.9 power, 18 apr) masterforged voratun waraxe (68.5-95.9 power, 18 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 68.5 - 95.9 Uses stat: 75% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +30 Armour Penetration: +18 Physical crit. chance: +13.0% Attack speed: 114% When this weapon hits: Disarm (15% chance level 2). When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 12% chance to disease Damage (Melee): +42 lightning / +15 blight / +42 temporal / +42 physical When wielded/worn: Changes damage: +21% nature / +21% temporal Talent granted: +3 Deadly Strikes Disease immunity: +25% One-handed war axes. |
| Cloak | thick elven-silk cloak (3 def, 10 armour) thick elven-silk cloak (3 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Changes resistances: +30% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | masterforged voratun plate armour (14.5 def, 43 armour) masterforged voratun plate armour (14.5 def, 43 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +22 (+3 eff.) Armour: +43 Defense: +14 (+5 eff.) Fatigue: +26% Damage (Melee): 18 acid / 20 fire Damage when hit (Melee): 14 acid / 16 fire Changes stats: +8 Str / +6 Mag / +7 Wil Changes resistances: +29% lightning / +28% fire / +11% darkness / +40% acid Talents granted: +4 Waters of Life +1 Power Catalyst: Mind Physical save: +47 (+8 eff.) Cut immunity: +23% Pinning immunity: +23% Stun/Freeze immunity: +23% Life regen: +4.50 Maximum life: +349.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% Mindpower: +21 (+5 eff.) Mental crit. chance: +4% A suit of armour made of metal plates. |
Inventory
sun infusion (rad 7; power 21; turns 3; dispells darkness) sun infusion (rad 7; power 21; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (218 cold damage; 56 apply power) biting gale rune of the psychic (218 cold damage; 56 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 218.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 56. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (152 fire damage) heat beam rune (152 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 152.10 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings can have magical properties. |
steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +26% Life regen: +1.10 Rings can have magical properties. |
arcing steel battleaxe of projection (21-31.5 power, 2 apr) arcing steel battleaxe of projection (21-31.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 mind / +16 lightning It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
voratun mace (44.5-62.3 power, 6 apr) voratun mace (44.5-62.3 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
miner's rough leather cap of the depths (0 def, 3 armour) miner's rough leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes resistances: +6% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
warlord's hardened leather cap of knowledge (0 def, 3 armour) warlord's hardened leather cap of knowledge (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +9 Wil / +4 Cun Changes resistances: +9% physical Physical save: +9 (+1 eff.) Mindpower: +5 (+1 eff.) A cap made of leather. |
masterforged voratun mail armour (9.5 def, 42 armour) masterforged voratun mail armour (9.5 def, 42 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +42 Defense: +9 (+4 eff.) Fatigue: +16% Changes resistances: +6% acid / +11% light / +11% cold / +11% mind / +11% fire Talent cooldown: Searing Assault (-1 turn) Talents granted: +3 Blood Grasp +1 Power Catalyst: Magic Allows you to breathe in: water Physical save: +37 (+6 eff.) Cut immunity: +23% Pinning immunity: +23% Stun/Freeze immunity: +23% Life regen: +4.50 Maximum life: +267.00 A suit of armour made of mail. |
Strikeroar the reinforced leather armour (13 def, 7 armour) Strikeroar the reinforced leather armour (13 def, 7 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +7 Defense: +13 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 16 mind Changes stats: +6 Cun / +5 Wil Changes resistances: +12% lightning / +20% fire Changes damage: +3% mind Mental save: +18 (+6 eff.) Life regen: +1.00 Stamina each turn: +0.90 Mana each turn: +0.40 Psi each turn: +0.40 Mindpower: +8 (+2 eff.) Healing mod.: +10% Chance to avoid any damage: +7% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Insane (Adventure) difficulty)
Got to wave 20 in the arena.By zyo the Dwarf Adventurer level 23
18th Voratun 122nd year of Ascendancy at 05:01 see stats
Arena Battler 50 (Insane (Adventure) difficulty)
Got to wave 50 in the arena.By zyo the Dwarf Adventurer level 41
21st Voratun 122nd year of Ascendancy at 06:40 see stats
Grand Master (Insane (Adventure) difficulty)
Earned the rank of Grand Master in the arena.By zyo the Dwarf Adventurer level 33
19th Voratun 122nd year of Ascendancy at 21:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By zyo the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 22:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By zyo the Dwarf Adventurer level 20
17th Voratun 122nd year of Ascendancy at 15:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By zyo the Dwarf Adventurer level 30
19th Voratun 122nd year of Ascendancy at 06:18 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By zyo the Dwarf Adventurer level 40
20th Voratun 122nd year of Ascendancy at 22:56 see stats
Master of Arena (Insane (Adventure) difficulty)
Became the new master of the arena in 60-wave mode.By zyo the Dwarf Adventurer level 47
22nd Voratun 122nd year of Ascendancy at 09:49 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By zyo the Dwarf Adventurer level 47
22nd Voratun 122nd year of Ascendancy at 07:12 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By zyo the Dwarf Adventurer level 24
18th Voratun 122nd year of Ascendancy at 10:19 see stats
XXX the Destroyer (Insane (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By zyo the Dwarf Adventurer level 25
18th Voratun 122nd year of Ascendancy at 16:53 see stats
Log
zyo performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Insane (Adventure) difficulty)!
Welcome to level 48 [Zyo].
Zyo has 1071 stat point(s), 230 class talent point(s), 143 generic talent point(s) to spend. Press p to use them.
Zyo prepares for the next kill!.
Rej Arkatis mentally dismisses some damage!
zyo hits Rej Arkatis for 961 physical, (22 dismissed), 22 acid, , (13 dismissed), 13 darkness, (30 dismissed), 15 fire, (9 dismissed), 9 acid, (10 dismissed), 10 fire, 227 arcane, 865 physical, 64 lightning, , (9 dismissed), 4 blight, 55 temporal, 72 physical, (9 dismissed), 9 acid, (10 dismissed), 10 fire, 526 lightning, 335 blight, (22 dismissed), 22 acid, , (13 dismissed), 13 darkness, (22 dismissed), 22 fire, (12 dismissed), 6 acid, (10 dismissed), 10 fire, 510 blight, (22 dismissed), 22 acid, , (13 dismissed), 13 darkness, (22 dismissed), 22 fire, (9 dismissed), 9 acid, (14 dismissed), 7 fire, 359 lightning, 278 blight, 64 lightning, , (7 dismissed), 7 blight, 55 temporal, 72 physical, (12 dismissed), 6 acid, (10 dismissed), 10 fire, 252 fire, 365 blight (5338 total damage).
Mucus ooze resists the mind attack!
zyo killed Rej Arkatis!
Rej Arkatis's projectile hits Mucus ooze for 26 mind damage.
Rej Arkatis's projectile hits Mucus ooze for 79 mind damage.
Zyo no longer feels strong.
zyo receives 4 healing (4 psi heal).
Zyo deactivates Wild Growth.
Zyo slows down.
Zyo deactivates Elemental Harmony.
Zyo deactivates Lacerating Strikes.
Zyo deactivates Augmentation.
Zyo's skin returns to normal.
Zyo no longer revels in blood quite so much.
Zyo deactivates Arcane Combat.
Zyo deactivates Arcane Feed.
Zyo is moving less freely.
Zyo deactivates Crystalline Focus.
Zyo deactivates Beyond the Flesh.
Zyo deactivates Arcane Power.
Zyo deactivates Mitosis.
Zyo deactivates Lucid Dreamer.
