

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) nsrr's Exotic Weapons 1.4.8 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 18 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Glorana the orc archer at level 18 on the 49th Dusk 122nd year of Ascendancy at 18:25 / 1 |
Primary Stats
| Strength | 56.92487505394 (base 46) |
| Dexterity | 10.92487505394 (base 10) |
| Constitution | 13 (base 11) |
| Magic | 20 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 41 (base 36) |
Resources
| Life | -58/420 |
| Steam | 42/100 |
| Healing Factor | 0.76859016393443 |
| Regeneration | 2.0367639344262 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 33.355151142563 |
| See Invisible | 33.355151142563 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 34 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 34 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Physical | +9% |
| Light | +13% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +30% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.030927835052%) |
| Defense | 15 |
| Ranged Defense | 20 |
| Fatigue | 18 |
| Physical Save | 26 |
| Spell Save | 11 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Light | + 30%( 70%) |
| Nature | + 9%( 70%) |
| Mind | + 12%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 50%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Bleed Resistance | 10% |
| Pinning Resistance | 38% |
| Disarm Resistance | 92% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 85%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 60%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 13.28 nature damage per turn. Deadly Poison |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is poisoned, taking 16.00 nature damage per turn and decreasing all heals received by 38%. Insidious Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 6 and doing 15.24 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 6 and doing 15.24 blight damage per turn. Weakness Disease |
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Hathifang the pair of iron boots (6 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Crit.mult +9.00% ----- def ----- Armour +3 Defense +6 (+5 eff.) Rng.Def +6 (+3 eff.) Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Stam/turn +0.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap 'Iselle' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Mag +3 Wil +3 Cun dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Armour +1 Fatigue -1% ---------- misc Light +4 A cap made of leather. |
| On hands | Galeknight the iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Rare] Psionic While equipped: Stats +6 Str dps ---------- Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Armour +1 HP.reg +1.20 Disarm- +70% ---------- misc Stam/turn +0.60 Max.stam +13.00 Light +2 Telepathy Humanoid/Orc Talents +2 Iron Grip Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Turuhad the ash totem of thorny skin [power 30] (9/20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +3.00% Dmg.mod +9% physical ----- def ----- Phys.save +3 (+2 eff.) Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 5 equilibrium. 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+2 eff.) Rings can have magical properties. |
| On fingers | mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +23.00 Disarm- +22% Pinning- +20% Knockbk- +22% ---------- misc Max.enc +21 Rings can have magical properties. |
| Around neck | copper amulet 'Balancepanic'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature Res.pen +10% nature Melee Ret 20 fire ----- def ----- Resists +10% lightning +3% fire Stun/Frz- +21% Amulets can have magical properties. |
| In main hand | iron steamsaw 'Yvuravena' (16-24 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: Stats +4 Mag ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +12% mind +9% nature Cut- +10% ---------- misc Infravis +2 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Boltsorrow1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +3 Mag dps ---------- Spell.pwr +3 (+2 eff.) Res.pen +20% lightning ----- def ----- Fatigue -6% Mind.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | arcing iron steamsaw (12-18 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 12.0 - 18.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Layemira the Blindwrither (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +10.00% Dmg.mod +3% light Res.pen +25% arcane ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning Stun/Frz- +20% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel plate armour of fire resistance (4 def, 19 armour) 17.0 T2 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +19 Defense +4 (+4 eff.) Fatigue +23% Resists +17% fire A suit of armour made of metal plates. |
Inventory
steam generator implant of the titan (steam 5)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 159 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 14%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sameregoldil =con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +1 Wil +8 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Infravis +2 Amulets can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+5 eff.) Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
steel battleaxe 'Urthegar' (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 21.5 - 32.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 temporal +14 nature +12 physical On Hit.r1 +8 physical While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% ----- def ----- Resists +9% lightning ---------- misc Max.stam +15.00 Massive two-handed battleaxes. |
steel dagger (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 12.5 - 16.3 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Gloommoon (20-28 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 insidious poison On Hit: * Slows global speed by 9% While equipped: dps ---------- Melee Ret 16 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +3% lightning Sharp, long, and deadly. |
Radhoran the Woeglamour (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Disrupt Power 25.0 - 35.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Against +14% Unnatural On Hit: * 40% chance to cause random gloom While equipped: Stats +3 Wil dps ---------- Res.pen +10% darkness Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% mind Sharp, long, and deadly. |
iron steamsaw 'Brodorand' (10.5-15.75 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +7 darkness Against +7% Living Uses 1.0 Steam While equipped: Stats +3 Str +1 Con dps ---------- Spell.crit +1% Melee Ret 4 blight ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of cold resistance (+15%) (9.5-14.25 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 9.5 - 14.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +13 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +15% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mardyretir the Shimmertaint1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +15% lightning Apr +4 ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) ---------- misc Stam/turn +0.20 Size +1 A belt that goes around your waist. |
nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +5% darkness A belt that goes around your waist. |
rough leather belt 'Lorugen' =undead=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex +1 Wil +1 Cun dps ---------- Dmg.mod +3% temporal Res.pen +20% temporal Melee Ret 8 temporal ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Xerewen'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% acid Melee Ret 16 acid 4 blight On Hit (Melee): * 10% chance to disease * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Spell.save +5 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +0% lightning Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltbliss the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil +4 Cun +1 Con dps ---------- Mind.crit +1% Dmg.mod +3% mind +9% lightning ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+5 eff.) Mind.save +11 (+5 eff.) ---------- misc Max.hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dagolen the Splendouroath (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +3% temporal +6% light Phys.save +10 (+5 eff.) Spell.save +9 (+9 eff.) Mind.save +11 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Bokalar' (0 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +6 Fatigue +1% Resists +12% fire Mind.save +15 (+7 eff.) Stun/Frz- +10% Teleport- +20% ---------- misc Infravis +1 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Disarm- +0% Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +1.10 Disarm- +0% ---------- misc Stam/turn +0.70 Max.stam +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 HP.reg +1.00 Disarm- +0% ---------- misc Stam/turn +0.70 Max.stam +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brandwreck the iron helm (0 def, 4 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire Res.pen +5% darkness Acc +0 (+0 eff.) Melee Ret 12 fire ----- def ----- Armour +4 Fatigue +5% ---------- misc Light +0 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daypython (0 def, 3 armour) =water=3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +3% fire Res.pen +25% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% light +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ulfelar (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +5% mind Acc +0 (+0 eff.) Melee Ret 8 mind ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) Cut- +15% Confus- +10% ---------- misc Psi/ret +0.04 Light +0 A pointy cloth hat, very wizardly... |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Radhyruifast (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% arcane +6% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 137] simple healing salve [power 137]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 137 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanerawen the Sparkedge [power 2] (9/10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Defense +9 (+7 eff.) Rng.Def +9 (+5 eff.) Resists +9% nature +6% lightning Spell.save +6 (+6 eff.) Disease- +30% Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Skyspawn' [power 25] (9/20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Resists +9% lightning Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Makita the Cornac Sawbutcher level 9
5th Dusk 122nd year of Ascendancy at 12:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Makita the Cornac Sawbutcher level 10
10th Dusk 122nd year of Ascendancy at 21:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Makita the Cornac Sawbutcher level 9
6th Flare 122nd year of Ascendancy at 17:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Makita the Cornac Sawbutcher level 14
22nd Dusk 122nd year of Ascendancy at 11:46 see stats
Log
Talent Punishment is ready to use.
Talent Dig is ready to use.
Talent Furnace Vent is ready to use.
Talent Block is ready to use.
Weakness Disease from Glorana the orc archer hits Makita for 15 blight damage.
Makita hits Areyassra the thief for 1 lightning, 4 physical, 7 fire (13 total damage).
Deadly Poison from Areyassra the thief hits Makita for 11 nature damage.
Insidious Poison from Areyassra the thief hits Makita for 14 nature damage.
Areyassra the thief hits Makita for 2 physical damage.
Glorana the orc archer casts Pacification Hex.
Makita shrugs off the effect 'Pacification Hex'!
Areyassra the thief shrugs off the effect 'Pacification Hex'!
Areyassra the thief shoots!
Weakness Disease from Glorana the orc archer hits Makita for 15 blight damage.
Deadly Poison from Areyassra the thief hits Makita for 11 nature damage.
Insidious Poison from Areyassra the thief hits Makita for 14 nature damage.
Glorana the orc archer casts Virulent Disease.
Makita is afflicted by a decrepitude disease!
Areyassra the thief is confused and fails to use Shoot.
Talent Furnace is ready to use.
Talent Implant: Steam Generator is ready to use.
Weakness Disease from Glorana the orc archer hits Makita for 15 blight damage.
Decrepitude Disease from Glorana the orc archer hits Makita for 15 blight damage.
Deadly Poison from Areyassra the thief hits Makita for 11 nature damage.
Insidious Poison from Areyassra the thief hits Makita for 14 nature damage.
Glorana the orc archer casts Drain.
Glorana the orc archer roars triumphantly.
Saving game...







































































