












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) nsrr's Exotic Weapons 1.4.8 Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 15 / 88% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 12.170224963639 (base 10) |
| Dexterity | 18.340449927278 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 12.170224963639 (base 10) |
| Willpower | 51.340449927278 (base 41) |
| Cunning | 33 (base 33) |
Resources
| Life | 274/274 |
| Hate | 22/100 |
| Equilibrium | 18 |
| Healing Factor | 0.94886903369285 |
| Regeneration | 2.4196160359168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 39 |
| Crit Chance | 10% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 39 |
| Crit Chance | 10% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +11% |
| Blight | +21% |
| Darkness | +10% |
| Fire | +12% |
| Nature | +9% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 9 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 32 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 3%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 11%( 70%) |
| Mind | -7%( 70%) |
| Physical | + 6%( 75%) |
| Darkness | + 33%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 38% |
| Pinning Resistance | 15% |
| Bleed Resistance | 50% |
| Confusion Resistance | 24% |
| Fear Resistance | 28% |
| Knockback Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| talent | Psiblades |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.2)Penalty : Fractured Sanity: -7% Mind Resistance, -9% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +10% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 7 damage from the next 1.0 attack(s) with a 4% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 26% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Flashvortex' (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 12 nature 4 fire ----- def ----- Armour +1 Fatigue +1% Resists +12% nature +18% fire HP.reg +1.90 Heal.mod +12% Curse of Madness A pair of boots made of leather. |
| Light source | Vorurenor2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Armour +6 Phys.save +6 (+3 eff.) HP.reg +0.40 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Turoddamas' (Nightmares) (0 def, 5 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 12 acid ----- def ----- Armour +5 Fatigue +1% Resists +11% light +13% darkness Blind- +5% Pinning- +15% Curse of Nightmares A cap made of leather. |
| On hands | Havon the rough leather gloves (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Acc +11 (+5 eff.) ----- def ----- Armour +1 Resists +3% nature Confus- +5% Stun/Frz- +10% ---------- misc Max.psi +10.00 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of kinetic psionic shield 'Isliriserin' [power 47] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +1% ----- def ----- Fatigue -4% Heal/summ +30 ---------- misc See.Invis +6 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's gold ring of corrosion (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% acid Acc +4 (+2 eff.) ----- def ----- Resists +22% acid Rings can have magical properties. |
| On fingers | copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings can have magical properties. |
| Around neck | copper amulet 'Kindlebolt'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% blight +9% fire Res.pen +10% fire ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | manaburning thorny mindstar of clarity (Corpses) (8-8.8 power, 34 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 8.0 - 8.8 Nature Uses 62% Wil, 31% Cun Mastery Psiblades Acc uses Wil Apr +34 Crit +3.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) ----- def ----- Resists +3% arcane Mind.save +4 (+2 eff.) ---------- misc Max.psi +25.00 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | insulating rough leather belt of the giants (Nightmares)1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Spell.save +6 (+3 eff.) ---------- misc Size +1 Curse of Nightmares A belt that goes around your waist. |
| In off hand | nature's thorny mindstar of slime (Madness) (9-9.9 power, 34 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt Power 9.0 - 9.9 Nature Uses 62% Wil, 31% Cun Mastery Psiblades Acc uses Wil Apr +34 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +9% nature On Melee Ret: * Slows global speed by 2% ----- def ----- Resists +4% blight Disease- +12% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Sparkknave the linen cloak (Nightmares) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +1 (+1 eff.) Fatigue -2% Resists +6% lightning +10% cold ---------- misc See.Invis +9 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spellwoven cashmere robe of protection (Misfortune) (4 def, 3 armour)2.0 T3 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Armour +3 Defense +4 (+4 eff.) Phys.save +15 (+7 eff.) Spell.save +18 (+9 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (resist 13%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Wretchwinter the steel amulet =stats=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Wil +4 Cun +4 Con dps ---------- Mov.spd +10% Melee Ret 8 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -4% Resists +10% fire +6% nature +10% cold HP.reg +0.30 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
copper amulet of constitution (+3) =con=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
Borodurek the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +6 Defense +9 (+9 eff.) Resists +12% fire Mind.save +6 (+3 eff.) Stealth +6 Disease- +10% Curse of Madness A belt that goes around your waist. |
Dagiregokan the pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.enc +21 Max.psi +20.00 Telepathy Dragon Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aerazor the dwarven-steel helm (Nightmares) (9 def, 4 armour)3.0 T3 head armor Reqs Heavy Armour Training [Random Unique] Disrupt/Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue +4% Resists +7% blight +8% nature +3% lightning Blind- +10% Stun/Frz- +5% Teleport- +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of balance (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: ----- def ----- Defense +2 (+2 eff.) ---------- misc Equi/ret +1.10 Psi/ret +1.00 Hate/ret +1.30 Curse of Misfortune A pointy cloth hat, very wizardly... |
stralite mail armour of stability (Nightmares) (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +16% Resists +5% physical Phys.save +13 (+6 eff.) Curse of Nightmares A suit of armour made of mail. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Taintsever'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 12 nature 4 lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Urthanarilin' =str=2.0 T1 lite [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +2 (+1 eff.) Apr +4 Melee Ret 12 physical On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Judas the Cornac Doomed level 9
10th Flare 122nd year of Ascendancy at 22:11 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Judas the Cornac Doomed level 9
10th Flare 122nd year of Ascendancy at 22:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Judas the Cornac Doomed level 10
7th Dusk 122nd year of Ascendancy at 20:59 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Judas the Cornac Doomed level 13
25th Dusk 122nd year of Ascendancy at 16:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Judas the Cornac Doomed level 8
7th Mirth 122nd year of Ascendancy at 15:51 see stats
Log
You gain 4.97 gold from the transmogrification of fungal iron steamgun of power (Shrouds).
You gain 1.95 gold from the transmogrification of shimmering elm vilestaff (Shrouds) (10-12 power, 2 apr, blight element).
You gain 2.51 gold from the transmogrification of steady rough leather sling of power (Shrouds).
You gain 1.36 gold from the transmogrification of vined mindstar of resolve (Shrouds) (4.5-4.95 power, 18 apr, mind damage).
You gain 0.67 gold from the transmogrification of mossy mindstar of clarity (Madness) (2.5-2.75 power, 12 apr, nature damage).
You gain 1.51 gold from the transmogrification of gifted mossy mindstar of resolve (Misfortune) (3-3.3 power, 12 apr, mind damage).
You gain 1.22 gold from the transmogrification of gifted mossy mindstar of balance (Corpses) (3-3.3 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of iron mace of massacre (Madness) (16.5-23.1 power, 2 apr).
You gain 8.67 gold from the transmogrification of steel longsword 'Prismpall' (Nightmares) (22.5-31.5 power, 3 apr).
You gain 3.73 gold from the transmogrification of balanced steel longsword of erosion (Misfortune) (15.5-21.7 power, 3 apr).
You gain 7.03 gold from the transmogrification of Maletar the steel longsword (Nightmares) (21-29.4 power, 3 apr).
You gain 1.00 gold from the transmogrification of Surefire (Corpses).
You gain 3.04 gold from the transmogrification of manaburning iron greatmaul of massacre (Madness) (26.5-39.75 power, 1 apr).
You gain 0.70 gold from the transmogrification of steel dagger of massacre (Shrouds) (17-22.1 power, 6 apr).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (Madness) (16-20.8 power, 5 apr).
You gain 1.58 gold from the transmogrification of hateful iron dagger (Madness) (9.5-12.35 power, 5 apr).
You gain 2.32 gold from the transmogrification of flaming iron dagger of daylight (Corpses) (9-11.7 power, 5 apr).
You gain 2.09 gold from the transmogrification of balanced iron dagger (Nightmares) (9-11.7 power, 5 apr).
You gain 1.59 gold from the transmogrification of insidious iron battleaxe (Nightmares) (14.5-21.75 power, 1 apr).
You gain 1.84 gold from the transmogrification of hateful iron battleaxe (Madness) (15-22.5 power, 1 apr).
You gain 2.33 gold from the transmogrification of savage's copper ring.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Judas deactivates Gesture of Pain.
Judas deactivates Call Shadows.
Judas deactivates Deflection.
Judas deactivates Psiblades.






































































