jernut the level 50 Whitehoof Archmage by gorrell

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1363%
Sizebig
Lifes / Deaths

Primary Stats

Strength128 (base 60)
Dexterity59 (base 60)
Constitution62 (base 60)
Magic77 (base 60)
Willpower57 (base 60)
Cunning61 (base 60)

Resources

Mana482/678
Life-230/1096
Steam130/130
Stamina295/364
Paradox300
Healing Factor0.8398029716162
Regeneration-1.4696552003283

Speed

Mental0%
Attack0%
Movement-3.264055692398E-12%
Spell0%
Global+100%

Vision

Sight10
Lite-4
Infravision10
See Stealth78.693072349261
See Invisible78.693072349261

Offense: Barehand

Damage56
Accuracy59
Crit Chance15%
APR0
Speed1.00

Offense: Spell

Spellpower63
Crit Chance16%
Speed1

Offense: Mind

Mindpower79
Crit Chance16%
Speed1

Offense: Damage Bonus

Blight+38%
Arcane+30%
Fire+39%
All+30%

Offense: Damage Penetration

Fire+25%
All+25%

Defense: Base

Armour (hardiness)3.5527136788005E-14 (30%)
Defense68
Ranged Defense68
Fatigue0
Physical Save42
Spell Save33
Mental Save21

Defense: Resistances

Darkness+ 12%( 70%)
Nature+ 12%( 70%)
Temporal+ 12%( 70%)
Lightning+ 12%( 70%)
Arcane+ 12%( 70%)
Fire+ 12%( 70%)
All+ 12%( 70%)

Defense: Immunities

Stun Resistance0%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Implants

Class Talents

Spell / Occult technomancy1.50
5/5
5/5
5/5
5/5
Spell / Terrene technomancy1.50
5/5
5/5
5/5
5/5
Spell / Arcane1.50
5/5
5/5
5/5
5/5
Spell / Meta1.50
5/5
5/5
5/5
5/5
Spell / Ice1.50
5/5
5/5
5/5
5/5
Spell / Temporal1.50
5/5
5/5
5/5
5/5
Spell / Air1.50
5/5
5/5
5/5
5/5
Spell / Galvanic technomancy1.50
5/5
5/5
5/5
5/5
Spell / Phantasm1.50
5/5
5/5
5/5
5/5
Spell / Earth1.50
5/5
5/5
5/5
5/5
Spell / Aether1.50
5/5
5/5
5/5
5/5
Spell / Stone1.50
5/5
5/5
5/5
5/5
Spell / Fire1.50
5/5
5/5
5/5
5/5
Spell / Water1.50
5/5
5/5
5/5
5/5
Spell / Wildfire1.50
5/5
5/5
5/5
5/5
Spell / Storm1.50
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
5/5
5/5
Chronomancy / Chronomancy1.00
5/5
5/5
5/5
5/5
Technique / Combat training1.00
5/5
5/5
5/5
5/5
5/5
5/5
Spell / Divination1.50
5/5
5/5
5/5
5/5
Technique / Conditioning1.00
5/5
5/5
5/5
5/5
Technique / Mobility1.00
5/5
5/5
5/5
5/5
Cunning / Scoundrel1.00
5/5
5/5
5/5
5/5
Spell / Staff combat1.00
5/5
5/5
5/5
5/5
Steamtech / Physics1.20
6/5
7/5
7/5
5/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
5/5
Spell / Aegis1.50
5/5
5/5
5/5
5/5
Spell / Conveyance1.50
5/5
5/5
5/5
5/5
Race / Whitehooves1.20
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

Tool

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By jernut the Whitehoof Archmage level 47
24th Destruction 124th year of Ascendancy at 20:14
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By jernut the Whitehoof Archmage level 12
42nd Retaking 124th year of Ascendancy at 17:58
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By jernut the Whitehoof Archmage level 30
52nd Pain 124th year of Ascendancy at 08:24
see stats
Dragon's Greed (Roguelike) Amassed 8000 gold pieces.
By jernut the Whitehoof Archmage level 50
11st Remembrance 125th year of Ascendancy at 16:46
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By jernut the Whitehoof Archmage level 30
5th Dearth 124th year of Ascendancy at 22:39
see stats
Imp'ing Away (Roguelike) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By jernut the Whitehoof Archmage level 50
12nd Remembrance 125th year of Ascendancy at 01:52
see stats
Level 10 (Roguelike) Got a character to level 10.
By jernut the Whitehoof Archmage level 10
38th Retaking 124th year of Ascendancy at 07:26
see stats
Level 20 (Roguelike) Got a character to level 20.
By jernut the Whitehoof Archmage level 20
39th Pain 124th year of Ascendancy at 19:23
see stats
Level 30 (Roguelike) Got a character to level 30.
By jernut the Whitehoof Archmage level 30
52nd Pain 124th year of Ascendancy at 08:24
see stats
Level 40 (Roguelike) Got a character to level 40.
By jernut the Whitehoof Archmage level 40
28th Dearth 124th year of Ascendancy at 01:05
see stats
Level 50 (Roguelike) Got a character to level 50.
By jernut the Whitehoof Archmage level 50
6th Remembrance 125th year of Ascendancy at 05:45
see stats
Once Upon A Time, In the West... (Roguelike) Hear the Eidolon's retelling of the Scourge from the West's journey.
By jernut the Whitehoof Archmage level 42
1st Loss 124th year of Ascendancy at 04:30
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By jernut the Whitehoof Archmage level 50
6th Remembrance 125th year of Ascendancy at 15:41
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By jernut the Whitehoof Archmage level 32
15th Dearth 124th year of Ascendancy at 17:17
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By jernut the Whitehoof Archmage level 29
52nd Pain 124th year of Ascendancy at 06:17
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By jernut the Whitehoof Archmage level 19
39th Pain 124th year of Ascendancy at 16:11
see stats
Sufficiently Advanced Technology (Roguelike) Put five points into each of the tinker-crafting talents as any mage class.
By jernut the Whitehoof Archmage level 12
41st Retaking 124th year of Ascendancy at 06:05
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By jernut the Whitehoof Archmage level 50
11st Remembrance 125th year of Ascendancy at 19:02
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By jernut the Whitehoof Archmage level 35
22nd Dearth 124th year of Ascendancy at 15:18
see stats
The bigger the better! (Roguelike) Did over 3000 damage in one attack.
By jernut the Whitehoof Archmage level 50
6th Remembrance 125th year of Ascendancy at 09:09
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By jernut the Whitehoof Archmage level 24
46th Pain 124th year of Ascendancy at 22:34
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By jernut the Whitehoof Archmage level 36
22nd Dearth 124th year of Ascendancy at 18:08
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By jernut the Whitehoof Archmage level 25
47th Pain 124th year of Ascendancy at 20:28
see stats

Log

Jernut casts Lightning.
Jernut's spell attains critical power!
jernut hits jernut for 228 lightning damage.
Talent Earthen Missiles is ready to use.
Talent Flame is ready to use.
Burning from Jernut hits
jernut for 55 fire damage.

Jernut casts
Manathrust.
jernut hits jernut for 237 arcane damage.
Jernut stops burning.

Jernut has finished recovering.

Talent Chain Lightning is ready to use.

Jernut casts
Ice Shards.
Talent Lightning is ready to use.

Jernut casts
Flame.
jernut hits jernut for 166 fire damage.
Jernut no longer feels strong.

Jernut is less impervious to physical effects.

Talent Manathrust is ready to use.

Jernut casts
Fireflash.
Jernut surges with
fiery power!
Jernut's Fireflash hits
jernut for 298 fire damage.
Talent Ice Shards is ready to use.
Talent Subcutaneous Metallisation is ready to use.

Jernut casts
Manathrust.
Jernut's spell attains critical power!