Da Muerte the level 17 Skeleton Cultist of Entropy by WhiteysGhost

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassCultist of Entropy
Level / Exp17 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity17 (base 10)
Constitution37 (base 33)
Magic56 (base 44)
Willpower24 (base 10)
Cunning22 (base 13)

Resources

Life469/469
Insanity38/100
Vim164/164
Healing Factor1.3541015905906
Regeneration8.4631349411912

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision11
See Stealth7
See Invisible7

Offense: Mainhand

Damage24
Accuracy11
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower46
Crit Chance17%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+11%
Fire+6%
Darkness+14%
Cold+35%
Physical+3%
Mind+6%
All0%

Offense: Damage Penetration

Arcane+10%
Mind+5%
Physical+10%

Defense: Base

Armour (hardiness)20.11921327992 (30%)
Defense6
Ranged Defense6
Fatigue8
Physical Save25
Spell Save42
Mental Save26

Defense: Resistances

Acid+ 31%( 70%)
Blight+ 57%( 70%)
Arcane+ 14%( 70%)
Cold+ 45%( 70%)
All+ 9%( 70%)
Darkness+ 50%( 70%)
Light+ 20%( 70%)
Lightning+ 29%( 70%)
Fire+ 12%( 70%)
Nature+ 66%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Oblivion1.30
2/5
4/5
0/5
0/5
Demented / Madness1.30
1/5
1/5
1/5
1/5
Demented / Entropy1.30
1/5
1/5
1/5
0/5
Demented / Nether1.30
5/5
1/5
1/5
0/5
Demented / Timethief1.30
0/5
0/5
0/5
0/5
Demented / Void1.30
1/5
1/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
1/5
1/5
Demented / Calamity1.30
1/5
1/5
1/5
1/5
Demented / Doom1.30
4/5
1/5
1/5
3/5
Demented / Beyond sanity1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
active
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Da Muerte the Skeleton Cultist of Entropy level 9
7th Dusk 122nd year of Ascendancy at 21:08
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Da Muerte the Skeleton Cultist of Entropy level 10
40th Dusk 122nd year of Ascendancy at 04:44
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Da Muerte the Skeleton Cultist of Entropy level 9
36th Dusk 122nd year of Ascendancy at 16:33
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Da Muerte the Skeleton Cultist of Entropy level 14
68th Dusk 122nd year of Ascendancy at 07:06
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Da Muerte the Skeleton Cultist of Entropy level 16
74th Dusk 122nd year of Ascendancy at 09:05
see stats

Log

Voravena the entrenched horror is not dazed anymore.
Da Muerte's Netherblast hits Voravena the entrenched horror for
(36 blocked), 31 temporal, (36 blocked), 79 darkness (110 total damage).
Da Muerte's Netherblast killed Voravena the entrenched horror!
Your summoned void monolith disappears.

Resting starts...

Da Muerte's is no longer wasting away.

The shield around Da Muerte crumbles.

Talent Netherblast is ready to use.
Your summoned hallucination disappears.
A void star appears around Da Muerte.

Rested for 3 turns (stop reason: all resources and life at maximum).


Da Muerte picks up (u.):
garnet.
Da Muerte picks up (q.):
dwarven-steel pickaxe 'Mayessra' (dig speed 30 turns).

Resting starts...

Talent Dig is ready to use.
Talent Cacophony is ready to use.
Da Muerte regains balance.

Talent Bone Armour is ready to use.
Talent Prophecy of Treason is ready to use.
Talent Black Monolith is ready to use.
Talent Prophecy of Madness is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 40 turns (stop reason: at door).