Cursed Hammer the level 7 Cornac Adventurer by Octavus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 37%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower32 (base 24)
Cunning25 (base 21)

Resources

Life181/181
Hate50/100
Psi122/122
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth30

Offense: Mainhand

Damage10
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy23
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower29
Crit Chance8%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue1
Physical Save14
Spell Save24
Mental Save22

Defense: Resistances

Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Steamtech / Avoidance1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.00
2/5
1/5
0/5
0/5
Cursed / Darkness1.00
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.00
0/5
0/5
0/5
0/5
Cursed / Predator1.00
1/5
2/5
0/5
0/5
Psionic / Dream Smith1.00
3/5
1/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Cursed / Gestures1.00
1/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

On hands
Tool
Light source
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...

Cursed Hammer deactivates
Stealth.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Cursed Hammer activates
Stealth.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 1.47 gold from the melting of
pouch of iron shots of daylight (21/21, 13-16 power, 1 apr).
You gain 2.25 gold from the melting of
mighty elm longbow.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (13-18 power, 2 apr).
You gain 3.50 gold from the melting of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 5.81 gold from the melting of
Frigidscar (10-12 power, 2 apr, light element).
You gain 3.15 gold from the melting of
medical injector implant of the duelist (efficiency 94% / cooldown 73%).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.