










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ignore Race/Class Locks 1.0.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 9 / 79% |
| Size | big |
| Lifes / Deaths | Killed by Xerudherilaith the green worm mass at level 9 on the 30th Dusk 122nd year of Ascendancy at 21:51 / 2Killed by Silisewe the giant venus flytrap at level 9 on the 50th Dusk 122nd year of Ascendancy at 05:41 |
Primary Stats
| Strength | 32 (base 26) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 33 (base 27) |
| Willpower | 22 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -10/384 |
| Insanity | 9/100 |
| Healing Factor | 1.2645901639344 |
| Regeneration | 50.416409234162 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 39 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +13% |
| Cold | +20% |
| All | +10% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 18.413408721348 (66.666666666667%) |
| Defense | 31 |
| Ranged Defense | 36 |
| Fatigue | 16 |
| Physical Save | 29 |
| Spell Save | 25 |
| Mental Save | 39 |
Defense: Resistances
| Cold | + 36%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 19%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 38.12 life per turn. Regeneration |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. pair of rough leather boots 'Cloudbringer' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Cloudbringer' (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Mag / +3(-) Wil / +4(-) Cun Changes resistances penetration: +10%(-) lightning Spell save: +1 (+1 eff.) (-) Mental save: +15 (+8 eff.) (-) Hate when firing a critical mind attack: +3.00 (-) Lowers spell cool-downs by: 10% (-) Mental crit. chance: +4% (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Bregiromilar' (Light source)]brass lantern 'Bregiromilar' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +15%(-) blight Changes damage: +3%(-) temporal Critical mult.: +10.00% (-) Physical save: +5 (+3 eff.) (-) Light radius: +2 (-) Healing mod.: +11% (-) Damage Shield penetration: +30% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. insulating iron helm of strength (+3) (0 def, 3 armour) (On head)]insulating iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str Changes resistances: +5%(-) cold / +5%(-) fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]marksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Changes stats: +3(-) Dex Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]psionicist's copper ring of frost (+20%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex / +3 Wil Changes resistances: +20% cold Changes damage: +10% cold Mental save: +6 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Aeromina the rough leather belt (Around waist)]Aeromina the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour penetration: +2 (-) Changes resistances: +2%(-) physical Critical mult.: +3.00% (-) Mental save: +6 (+3 eff.) (-) Spellpower: +3 (+1 eff.) (-) A belt that goes around your waist. |
| Main armor | [vs. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) (Main armor)]enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-) Defense: +3 (+1 eff.) (-) Fatigue: +16% (-) Changes stats: +4(-) Cun / +7(-) Wil Mental save: +10 (+5 eff.) (-) Life regen: +1.50 (-) Maximum life: +55.00 (-) Healing mod.: +13% (-) A suit of armour made of mail. |
| Cloak | [vs. enveloping cashmere cloak of the hunter (9 def, 0 armour) (Cloak)]enveloping cashmere cloak of the hunter (9 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+9 eff.) (-) Defense: +9 (+4 eff.) (-) Fatigue: -6% (-) Physical save: +7 (+4 eff.) (-) Maximum life: +49.00 (-) Maximum stamina: +11.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. steel waraxe 'Zubelemina' (15-21 power, 3 apr) (In main hand)]steel waraxe 'Zubelemina' (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) On weapon crit: * splashes the target with acid Damage (Melee): +6(-) acid When wielded/worn: Defense: +9 (+4 eff.) (-) Ranged Defense: +9 (+5 eff.) (-) Changes stats: +1(-) Wil Physical save: +10 (+5 eff.) (-) Mental save: +6 (+3 eff.) (-) One-handed war axes. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Wiggle the Ogre Writhing One level 9
23rd Dusk 122nd year of Ascendancy at 08:53 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Wiggle the Ogre Writhing One level 9
30th Dusk 122nd year of Ascendancy at 21:51 see stats
Log
Poison from Xanytira the large brown snake hits Wiggle for 28 nature damage.
Bleeding from Xanytira the large brown snake hits Wiggle for 3 physical damage.
Silisewe the giant venus flytrap shoots!
Silisewe the giant venus flytrap's Shoot hits Wiggle for 27 physical, 4 cold, 3 nature, 0 arcane (35 total damage).
Silisewe the giant venus flytrap's Shoot hits Wiggle for 31 physical, 4 cold, 3 nature, 0 arcane (38 total damage).
Wiggle performs a melee critical strike against Large white snake!
Large white snake is covered in acid!
Wiggle hits Large white snake for 79 physical, 7 acid, 37 darkness (122 total damage).
Poison from Xanytira the large brown snake hits Wiggle for 28 nature damage.
Bleeding from Xanytira the large brown snake hits Wiggle for 3 physical damage.
Silisewe the giant venus flytrap strafes with his steamguns!
Acid Splash from Wiggle hits Large white snake for 11 acid damage.
Acid Splash from Wiggle killed Large white snake!
Silisewe the giant venus flytrap's Strafe misses Wiggle.
Silisewe the giant venus flytrap's Strafe misses Wiggle.
Wiggle stops being poisoned.
Wiggle stops bleeding.
Talent Infusion: Regeneration is ready to use.
Silisewe the giant venus flytrap shoots!
Wiggle uses Infusion: Regeneration.
Wiggle starts regenerating health quickly.
Silisewe the giant venus flytrap uses Mana Clash.
Silisewe the giant venus flytrap exudes antimagic forces.
Wiggle deactivates Chaos Orbs.
Wiggle's magic has been purged!
Saving game...
























































