Odin the level 2 Halfling Enchanter by cigarface

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassEnchanter
Level / Exp2 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 11)
Constitution18 (base 17)
Magic16 (base 16)
Willpower11 (base 11)
Cunning13 (base 10)

Resources

Life135/135
Mana112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy10
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance4%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense5.4
Ranged Defense5.4
Fatigue0
Physical Save10.675
Spell Save10.325
Mental Save9.275

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
2/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Force1.30
1/5
0/5
0/5
0/5
Spell / Staff magic1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Rested for 25 turns (stop reason: all resources and life at maximum).

Odin picks up (c.):
phase door rune of the duelist (range 6; power 18; dur 3).
Odin picks up (c.):
phase door rune (range 5; power 18; dur 3).
Odin picks up (c.):
manasurge rune of the wizard (677% regen over 10 turns; 34 instant mana).
Odin picks up (b.):
regeneration infusion (heal 87 over 5 turns).
Odin picks up (d.):
insidious poison infusion (12 nature damage, 23% healing reduction).
Odin picks up (d.):
wild infusion of the sneak (resist 12%; cure mental).
Odin picks up (d.):
wild infusion of the duelist (resist 12%; cure magical, mental).
Odin picks up (d.):
sun infusion (rad 5; power 20; turns 5; dispells darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Odin wears:
cinder rough leather gloves of strength (+3) (0 def, 1 armour).

Odin wears:
insulating rough leather belt of carrying.

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.23 gold from the transmogrification of
sand iron gauntlets of dexterity (+2) (0 def, 6 armour).
You gain 1.89 gold from the transmogrification of
nature's mossy mindstar of life (75% power, 12 apr, nature damage).
You gain 2.57 gold from the transmogrification of
slime-covered iron waraxe of dampening (103% power, 2 apr).
You gain 0.96 gold from the transmogrification of
arcing iron longsword (101% power, 2 apr).
You gain 2.00 gold from the transmogrification of
phase door rune of the duelist (range 6; power 18; dur 3).
You gain 1.65 gold from the transmogrification of
phase door rune (range 5; power 18; dur 3).
You gain 1.54 gold from the transmogrification of
insidious poison infusion (12 nature damage, 23% healing reduction).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 12%; cure mental).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure magical, mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 0.76 gold from the transmogrification of
regeneration infusion (heal 87 over 5 turns).
There is a way to the previous level here (press '' or right click to use).