











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Writhing One |
Level / Exp | 50 / 1044% |
Size | medium |
Lifes / Deaths | Killed by Layubeth the green worm mass at level 5 on the 3rd Mirth 122nd year of Ascendancy at 06:15 / 157Killed by Isydhetira the giant venus flytrap at level 5 on the 3rd Mirth 122nd year of Ascendancy at 14:20 Killed by Belyta the hornet swarm at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:16 Killed by Belyta the hornet swarm at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:14 Killed by Belyta the hornet swarm at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:13 Killed by Bill the Stone Troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:41 Killed by degenerated skeleton warrior at level 8 on the 5th Mirth 122nd year of Ascendancy at 04:04 Killed by Z'quikzshl the skeletal mold at level 9 on the 5th Mirth 122nd year of Ascendancy at 14:54 Killed by skeleton archer at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:58 Killed by Barulmdu the krog at level 11 on the 6th Flare 122nd year of Ascendancy at 06:52 Killed by Casley the human at level 12 on the 73rd Dusk 122nd year of Ascendancy at 09:19 Killed by cold drake hatchling at level 13 on the 53rd Haze 122nd year of Ascendancy at 00:54 Killed by cold drake hatchling at level 13 on the 53rd Haze 122nd year of Ascendancy at 02:34 Killed by luminous horror at level 15 on the 55th Haze 122nd year of Ascendancy at 22:54 Killed by blade horror at level 15 on the 56th Haze 122nd year of Ascendancy at 03:41 Killed by Layothra the umbral horror at level 15 on the 56th Haze 122nd year of Ascendancy at 05:37 Killed by Emelivea the dredgling at level 16 on the 61st Haze 122nd year of Ascendancy at 19:30 Killed by oozing horror at level 16 on the 62nd Haze 122nd year of Ascendancy at 13:46 Killed by dremling at level 16 on the 69th Haze 122nd year of Ascendancy at 21:55 Killed by Aeravea the devourer at level 19 on the 61st Regrowth 123rd year of Ascendancy at 00:11 Killed by dreaming horror at level 22 on the 3rd Pyre 123rd year of Ascendancy at 03:28 Killed by Urkis, the High Tempest at level 25 on the 75th Pyre 123rd year of Ascendancy at 05:47 Killed by saw horror at level 28 on the 51st Dusk 123rd year of Ascendancy at 23:38 Killed by fearful symmetry at level 28 on the 52nd Dusk 123rd year of Ascendancy at 15:40 Killed by saw horror at level 28 on the 52nd Dusk 123rd year of Ascendancy at 17:13 Killed by uruivellas at level 29 on the 53rd Dusk 123rd year of Ascendancy at 21:46 Killed by uruivellas at level 29 on the 53rd Dusk 123rd year of Ascendancy at 23:21 Killed by Nerariwen the master vampire at level 29 on the 54th Dusk 123rd year of Ascendancy at 15:26 Killed by saw horror at level 29 on the 55th Dusk 123rd year of Ascendancy at 15:09 Killed by emperor wight at level 29 on the 55th Dusk 123rd year of Ascendancy at 22:08 Killed by ravaging entropic rip at level 30 on the 57th Dusk 123rd year of Ascendancy at 22:51 Killed by Grand Corruptor at level 33 on the 24th Haze 123rd year of Ascendancy at 20:07 Killed by Protector Myssil at level 33 on the 24th Haze 123rd year of Ascendancy at 22:57 Killed by scourge drake at level 33 on the 72nd Haze 123rd year of Ascendancy at 16:46 Killed by Aruyaba the scourge wyrm at level 33 on the 73rd Haze 123rd year of Ascendancy at 10:23 Killed by Politira the oozing horror at level 34 on the 73rd Haze 123rd year of Ascendancy at 23:06 Killed by searing horror at level 35 on the 34th Pyre 124th year of Ascendancy at 16:23 Killed by luminous horror at level 35 on the 35th Pyre 124th year of Ascendancy at 20:20 Killed by searing horror at level 35 on the 35th Pyre 124th year of Ascendancy at 21:49 Killed by Boddo the krog at level 35 on the 50th Pyre 124th year of Ascendancy at 22:39 Killed by Celia at level 35 on the 52nd Pyre 124th year of Ascendancy at 10:23 Killed by Cyrerin the awoken tentacle tree at level 36 on the 59th Pyre 124th year of Ascendancy at 08:56 Killed by greater multi-hued wyrm at level 38 on the 63rd Pyre 124th year of Ascendancy at 12:55 Killed by Glacial Legion at level 39 on the 4th Dusk 124th year of Ascendancy at 05:45 Killed by Glacial Legion at level 39 on the 4th Dusk 124th year of Ascendancy at 07:06 Killed by Glacial Legion at level 39 on the 4th Dusk 124th year of Ascendancy at 10:40 Killed by orc high pyromancer at level 41 on the 15th Dusk 124th year of Ascendancy at 19:29 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Dusk 124th year of Ascendancy at 10:57 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Dusk 124th year of Ascendancy at 12:26 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Dusk 124th year of Ascendancy at 14:09 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Dusk 124th year of Ascendancy at 14:14 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Dusk 124th year of Ascendancy at 14:52 Killed by overpowered greater multi-hued wyrm at level 44 on the 57th Dusk 124th year of Ascendancy at 15:49 Killed by orc soldier at level 45 on the 58th Dusk 124th year of Ascendancy at 20:00 Killed by orc cryomancer at level 45 on the 58th Dusk 124th year of Ascendancy at 21:28 Killed by orc high cryomancer at level 45 on the 59th Dusk 124th year of Ascendancy at 14:53 Killed by orc cryomancer at level 45 on the 61st Dusk 124th year of Ascendancy at 06:55 Killed by naga myrmidon at level 46 on the 62nd Dusk 124th year of Ascendancy at 08:05 Killed by orc pyromancer at level 46 on the 62nd Dusk 124th year of Ascendancy at 10:27 Killed by fiery orc wyrmic at level 46 on the 62nd Dusk 124th year of Ascendancy at 12:47 Killed by Isloma the orc berserker at level 47 on the 19th Haze 124th year of Ascendancy at 02:17 Killed by Fyrk, Faeros High Guard at level 48 on the 53rd Haze 124th year of Ascendancy at 02:26 Killed by wretchling at level 49 on the 76th Haze 124th year of Ascendancy at 04:48 Killed by wretchling at level 49 on the 76th Haze 124th year of Ascendancy at 07:48 Killed by greater multi-hued wyrm at level 50 on the 67th Regrowth 125th year of Ascendancy at 05:53 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 05:56 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 06:56 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 07:36 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 08:04 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 09:28 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 10:16 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 11:45 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 12:13 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 12:52 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 13:27 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 14:50 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 16:25 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 18:13 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 19:46 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 21:21 Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 125th year of Ascendancy at 22:59 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 00:27 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 01:11 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 02:52 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 04:18 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 05:08 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 06:37 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 08:10 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 09:38 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 10:10 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 10:50 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 11:30 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 13:05 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 14:34 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 15:58 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 16:25 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 17:56 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 18:35 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 20:15 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 21:35 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 125th year of Ascendancy at 23:11 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 00:46 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 02:31 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 04:02 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 05:26 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 07:28 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 08:58 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 10:32 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 12:03 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 13:46 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 15:11 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 16:58 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 18:28 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 20:01 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 20:51 Killed by Atamathon the Giant Golem at level 50 on the 28th Pyre 125th year of Ascendancy at 22:30 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 00:04 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 01:40 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 03:26 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 04:45 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 06:13 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 07:59 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 09:36 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 11:15 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 12:49 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 14:32 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 16:00 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 16:42 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 18:26 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 20:06 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 21:43 Killed by Atamathon the Giant Golem at level 50 on the 29th Pyre 125th year of Ascendancy at 23:22 Killed by Atamathon the Giant Golem at level 50 on the 30th Pyre 125th year of Ascendancy at 01:01 Killed by Atamathon the Giant Golem at level 50 on the 30th Pyre 125th year of Ascendancy at 02:36 Killed by Atamathon the Giant Golem at level 50 on the 30th Pyre 125th year of Ascendancy at 03:59 Killed by Atamathon the Giant Golem at level 50 on the 30th Pyre 125th year of Ascendancy at 05:40 Killed by oozing horror at level 50 on the 52nd Pyre 125th year of Ascendancy at 11:06 Killed by orc high pyromancer at level 50 on the 52nd Pyre 125th year of Ascendancy at 18:21 Killed by orc high pyromancer at level 50 on the 52nd Pyre 125th year of Ascendancy at 23:25 Killed by Laet the shalore at level 50 on the 53rd Pyre 125th year of Ascendancy at 07:32 Killed by orc high pyromancer at level 50 on the 53rd Pyre 125th year of Ascendancy at 21:03 Killed by Argoniel at level 50 on the 55th Pyre 125th year of Ascendancy at 11:34 Killed by forge-giant at level 50 on the 55th Pyre 125th year of Ascendancy at 14:23 Killed by Argoniel at level 50 on the 55th Pyre 125th year of Ascendancy at 16:28 Killed by Elandar at level 50 on the 55th Pyre 125th year of Ascendancy at 19:03 Killed by fire drake at level 50 on the 56th Pyre 125th year of Ascendancy at 00:12 Killed by forge-giant at level 50 on the 56th Pyre 125th year of Ascendancy at 03:02 Killed by Elandar at level 50 on the 56th Pyre 125th year of Ascendancy at 06:58 Killed by skeleton master archer at level 50 on the 56th Pyre 125th year of Ascendancy at 11:09 Killed by runed bone giant at level 50 on the 56th Pyre 125th year of Ascendancy at 12:38 Killed by daelach at level 50 on the 56th Pyre 125th year of Ascendancy at 14:42 Killed by Elandar at level 50 on the 56th Pyre 125th year of Ascendancy at 17:08 Killed by Elandar at level 50 on the 56th Pyre 125th year of Ascendancy at 19:03 Killed by Elandar at level 50 on the 56th Pyre 125th year of Ascendancy at 22:10 Killed by Elandar at level 50 on the 57th Pyre 125th year of Ascendancy at 01:55 Killed by Elandar at level 50 on the 57th Pyre 125th year of Ascendancy at 04:36 Killed by worm that walks (servant of Cthulhu Henwee) at level 50 on the 57th Pyre 125th year of Ascendancy at 12:41 |
Primary Stats
Strength | 99 (base 58) |
Dexterity | 57 (base 35) |
Constitution | 91 (base 61) |
Magic | 85 (base 59) |
Willpower | 46 (base 14) |
Cunning | 56 (base 16) |
Resources
Mana | 454/454 |
Life | 1449/1463 |
Positive | 171/197 |
Paradox | 300 |
Insanity | 43/100 |
Healing Factor | 1.4655172413794 |
Regeneration | 2.7112068965519 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 8 |
See Stealth | 35 |
See Invisible | 35 |
Offense: Mainhand
Damage | 145 |
Accuracy | 59 |
Crit Chance | 40% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +72% |
Light | +45% |
Mind | +24% |
Blight | +36% |
Physical | +24% |
Fire | +42% |
All | +18% |
Offense: Damage Penetration
Lightning | +20% |
Light | +15% |
Physical | +7% |
Darkness | +30% |
Arcane | +10% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 83 (87.462686567164%) |
Defense | 44 |
Ranged Defense | 49 |
Fatigue | 23 |
Physical Save | 62 |
Spell Save | 41 |
Mental Save | 55 |
Defense: Resistances
Nature | + 50%( 70%) |
Acid | + 60%( 70%) |
Light | + 55%( 70%) |
Darkness | + 66%( 70%) |
Blight | + 64%( 70%) |
Mind | + 60%( 70%) |
Fire | + 50%( 70%) |
All | + 47%( 70%) |
Defense: Immunities
Teleport Resistance | 50% |
Disarm Resistance | 36% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 12% |
Blind Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Demented / Controlled horrors | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Premonition |
talent | Chaos Orbs |
talent | Secrets of the Eternals |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
beneficial effect | 3 stacks, +9% to all damage dealt. Chaos Orbs |
beneficial effect | The target is surrounded by a magical shield, absorbing 461/525 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by Nerariwen the master vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by Vorolaith the awoken tentacle tree. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Xuwe the barrow wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1185. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +7 Wil +4 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% darkness +6% fire Res.pen +15% darkness +7% physical On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 27% chance to inflict 15% damage reduction * 34% chance to disease ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Resists +6% darkness +6% fire Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 shot ammo [Rare] Arcane Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 18 Ranged+ +5 lightning +4 temporal On Hit.r1 +8 temporal On Crit.r2 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * Slows global speed by 40% * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() 2.0 T3 head armor [Random Unique] Master While equipped: Stats +11 Str +5 Con dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness Melee Ret 7 physical On Hit (Melee): * 30% chance to inflict 15% damage reduction On Melee Ret: * 22% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +9% darkness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 477.6 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +18% fire Res.pen +25% fire Acc +6 (+1 eff.) Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 22 light Ranged+ 21 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 16% chance to blind Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 7 bleed Ranged+ 10 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Resists +6% nature +6% blight Poison- +12% Disease- +12% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +6% physical Res.pen +20% lightning Acc +4 (+1 eff.) Apr +3 ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +30 (+7 eff.) Mind.save +8 (+3 eff.) HP.reg +1.60 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Master While equipped: Stats +3 Str +10 Dex +4 Wil +6 Cun +4 Con dps ---------- Res.pen +10% arcane Acc +26 (+6 eff.) Apr +10 On Melee Ret: * 34% chance to inflict 15% damage reduction * 33% chance to disease ----- def ----- Armour +9 Resists +6% blight Mind.save +6 (+2 eff.) Blind- +20% Disarm- +36% Stun/Frz- +5% ---------- misc Masteries +0.20 Technique/Grappling Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 34% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +7 Wil dps ---------- Mind.crit +13% Dmg.mod +9% light +6% mind Res.pen +15% light Melee Ret 4 mind On Hit (Melee): * 30% chance to blind On Melee Ret: * 32% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +10 (+4 eff.) Phys.save +16 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +16 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Phys.crit +1.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% darkness Res.pen +10% darkness ----- def ----- Armour +2 Teleport- +50% Teleport you randomly (rad 61) Puts all charms on 15 cooldown Amulets can have magical properties. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 672 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 394.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 14) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil +10 Cun dps ---------- Spell.pwr +7 (+1 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +13% light ----- def ----- Resists +26% light Mind.save +6 (+2 eff.) ---------- misc Max.psi +10.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun dps ---------- Mind.pwr +6 (+2 eff.) On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Defense +20 (+7 eff.) Resists +15% nature +15% blight Phys.save +17 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +49 (+14 eff.) Max.HP +100.00 HP.reg +1.50 Heal.mod +30% Poison- +30% Disease- +30% ---------- misc Equi/ret +0.12 Light +3 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Con +2 Mag dps ---------- Spell.crit +2% Crit.mult +10.00% Dmg.mod +6% arcane Acc +17 (+4 eff.) Apr +17 Melee Ret 12 blight ----- def ----- Defense +17 (+6 eff.) Fatigue -10% Spell.save +27 (+9 eff.) Blind- +48% ---------- misc Max.enc +31 Mana/s.crit +4.00 Max.mana +20.00 Max.stam +38.00 Infravis +6 See.Stealth +23 See.Invis +25 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 199.47 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +22 (+5 eff.) Melee+ 5% confusion Dmg.mod +30% light Phasing +50% ----- def ----- Defense +17 (+6 eff.) Phys.save +11 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T5 battleaxe 2H weapon [Ego+] Master Power 59.5 - 89.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +17.0% Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +10% all Acc +20 (+5 eff.) ---------- misc Masteries +0.20 Technique/Two-handed assault +0.20 Corruption/Brutality ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() 3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. This item has been sent to the Item's Vault. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +17% acid +12% fire +14% cold +15% lightning Sharp, long, and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. This item has been sent to the Item's Vault. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +11% physical Acc +13 (+3 eff.) Apr +13 ----- def ----- Defense +15 (+5 eff.) Disarm- +42% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +12 (+3 eff.) Apr +14 One-handed war axes. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. This item has been sent to the Item's Vault. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 50% Dex, 70% Str Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% fire +25% cold ---------- misc Talents +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 309.33 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() 14.0 T5 heavy armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 20 physical ----- def ----- Armour +30 Defense +15 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +16% Die.at -91.00 life Heal.mod +10% ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +24% cold +17% light +17% darkness A suit of armour made of mail. |
![]() 17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +25 Defense +9 (+3 eff.) Fatigue +26% Resists +8% acid +13% physical +11% cold +38% fire +12% lightning A suit of armour made of metal plates. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +11 Dex +5 Wil +7 Cun +9 Lck ----- def ----- Phys.save +17 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +14 (+5 eff.) Stealth +13 ---------- misc T.Disarm +24 Infravis +6 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +5 Cun dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) On Melee Ret: * 46% chance to inflict 15% damage reduction * 30% chance to disease ----- def ----- Defense +3 (+1 eff.) Max.HP +56.00 ---------- misc Max.hate +2.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 feet armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% acid +10% light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +9% acid Phys.save +5 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: dps ---------- Res.pen +19% darkness +18% temporal ----- def ----- Armour +5 Fatigue +4% Resists +25% darkness +27% temporal Phys.save +12 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Def/telep +30 Res/telep +16% Dur/telep +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T5 hands armor [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Acc +14 (+3 eff.) ----- def ----- Armour +3 Resists +13% darkness ---------- misc Infravis +3 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% physical Acc +16 (+4 eff.) ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Spell.crit +8% Spell.pwr +11 (+2 eff.) Acc +9 (+2 eff.) Apr +14 ----- def ----- Armour +3 ---------- misc Mana/turn +0.23 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Ego++] Arcane While equipped: Stats +7 Con +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +18% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.60 Mana/ret +1.80 Max.mana +89.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +14% acid +14% fire +15% arcane +9% blight +14% cold +27% mind +12% lightning Phasing +30% Melee Ret 8 light ----- def ----- Defense +3 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +33 (+10 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0 Cun dps ---------- Melee+ 0 darkness Dmg.mod +0% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Confus- +0% Knockbk- +0% ---------- misc Light +0 Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +12% physical Apr +2 ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +12% physical Phys.save +10 (+2 eff.) Mind.save +7 (+3 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... This object's appearance was changed to Quasit's Skull. |
![]() 3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() 3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +10 Str +4 Wil +4 Con dps ---------- Phys.pwr +16 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% physical Phys.save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +14 (+3 eff.) ----- def ----- Resists +7% blight +7% darkness ---------- misc Light +5 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 42 blight damage or heals 46 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +8% darkness ----- def ----- Resists +10% light Affinity +5% darkness ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 282.87 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T5 lite [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Mind.crit +3% ----- def ----- Blind- +50% Confus- +30% ---------- misc Psi/ret +0.16 Max.hate +11.00 Light +13 See.Stealth +25 See.Invis +40 Track: Puts all charms on 40 cooldown Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% acid +5% physical Apr +2 ----- def ----- Resists +1% physical ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 287.39 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 667.40 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 wand charm [Ego+] Arcane Disarm traps (120 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Cthulhu Henwee the Shalore Writhing One level 36
53rd Pyre 124th year of Ascendancy at 10:54 see stats
By Cthulhu Henwee the Shalore Writhing One level 31
58th Dusk 123rd year of Ascendancy at 16:52 see stats
By Cthulhu Henwee the Shalore Writhing One level 33
25th Haze 123rd year of Ascendancy at 00:13 see stats
By Cthulhu Henwee the Shalore Writhing One level 43
57th Dusk 124th year of Ascendancy at 10:53 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
30th Pyre 125th year of Ascendancy at 07:20 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
67th Regrowth 125th year of Ascendancy at 19:30 see stats
By Cthulhu Henwee the Shalore Writhing One level 38
1st Mirth 124th year of Ascendancy at 13:08 see stats
By Cthulhu Henwee the Shalore Writhing One level 19
76th Regrowth 123rd year of Ascendancy at 21:18 see stats
By Cthulhu Henwee the Shalore Writhing One level 47
27th Haze 124th year of Ascendancy at 11:28 see stats
By Cthulhu Henwee the Shalore Writhing One level 12
5th Dusk 122nd year of Ascendancy at 19:27 see stats
By Cthulhu Henwee the Shalore Writhing One level 42
47th Dusk 124th year of Ascendancy at 20:26 see stats
By Cthulhu Henwee the Shalore Writhing One level 37
62nd Pyre 124th year of Ascendancy at 12:51 see stats
By Cthulhu Henwee the Shalore Writhing One level 34
10th Regrowth 124th year of Ascendancy at 11:28 see stats
By Cthulhu Henwee the Shalore Writhing One level 38
62nd Pyre 124th year of Ascendancy at 23:23 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
55th Pyre 125th year of Ascendancy at 16:14 see stats
By Cthulhu Henwee the Shalore Writhing One level 16
69th Haze 122nd year of Ascendancy at 18:53 see stats
By Cthulhu Henwee the Shalore Writhing One level 25
75th Pyre 123rd year of Ascendancy at 05:42 see stats
By Cthulhu Henwee the Shalore Writhing One level 47
20th Haze 124th year of Ascendancy at 19:35 see stats
By Cthulhu Henwee the Shalore Writhing One level 42
47th Dusk 124th year of Ascendancy at 15:19 see stats
By Cthulhu Henwee the Shalore Writhing One level 15
56th Haze 122nd year of Ascendancy at 18:05 see stats
By Cthulhu Henwee the Shalore Writhing One level 44
57th Dusk 124th year of Ascendancy at 17:10 see stats
By Cthulhu Henwee the Shalore Writhing One level 10
6th Mirth 122nd year of Ascendancy at 12:53 see stats
By Cthulhu Henwee the Shalore Writhing One level 20
77th Regrowth 123rd year of Ascendancy at 05:13 see stats
By Cthulhu Henwee the Shalore Writhing One level 30
56th Dusk 123rd year of Ascendancy at 03:29 see stats
By Cthulhu Henwee the Shalore Writhing One level 40
6th Dusk 124th year of Ascendancy at 03:31 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
63rd Regrowth 125th year of Ascendancy at 00:51 see stats
By Cthulhu Henwee the Shalore Writhing One level 27
31st Dusk 123rd year of Ascendancy at 05:34 see stats
By Cthulhu Henwee the Shalore Writhing One level 49
50th Regrowth 125th year of Ascendancy at 04:09 see stats
By Cthulhu Henwee the Shalore Writhing One level 47
19th Haze 124th year of Ascendancy at 16:45 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
57th Pyre 125th year of Ascendancy at 08:19 see stats
By Cthulhu Henwee the Shalore Writhing One level 24
22nd Pyre 123rd year of Ascendancy at 00:36 see stats
By Cthulhu Henwee the Shalore Writhing One level 27
31st Dusk 123rd year of Ascendancy at 05:54 see stats
By Cthulhu Henwee the Shalore Writhing One level 35
51st Regrowth 124th year of Ascendancy at 04:14 see stats
By Cthulhu Henwee the Shalore Writhing One level 50
57th Pyre 125th year of Ascendancy at 08:19 see stats
By Cthulhu Henwee the Shalore Writhing One level 31
58th Dusk 123rd year of Ascendancy at 09:13 see stats
By Cthulhu Henwee the Shalore Writhing One level 24
7th Pyre 123rd year of Ascendancy at 22:02 see stats
By Cthulhu Henwee the Shalore Writhing One level 38
63rd Pyre 124th year of Ascendancy at 03:47 see stats
By Cthulhu Henwee the Shalore Writhing One level 49
54th Regrowth 125th year of Ascendancy at 02:55 see stats
By Cthulhu Henwee the Shalore Writhing One level 18
60th Regrowth 123rd year of Ascendancy at 11:57 see stats
By Cthulhu Henwee the Shalore Writhing One level 47
19th Haze 124th year of Ascendancy at 20:39 see stats
By Cthulhu Henwee the Shalore Writhing One level 24
28th Pyre 123rd year of Ascendancy at 23:35 see stats
By Cthulhu Henwee the Shalore Writhing One level 18
55th Regrowth 123rd year of Ascendancy at 01:39 see stats
By Cthulhu Henwee the Shalore Writhing One level 20
2nd Pyre 123rd year of Ascendancy at 00:33 see stats
By Cthulhu Henwee the Shalore Writhing One level 49
3rd Decay 124th year of Ascendancy at 04:34 see stats
By Cthulhu Henwee the Shalore Writhing One level 27
50th Dusk 123rd year of Ascendancy at 17:24 see stats
By Cthulhu Henwee the Shalore Writhing One level 17
71st Haze 122nd year of Ascendancy at 05:38 see stats
By Cthulhu Henwee the Shalore Writhing One level 30
58th Dusk 123rd year of Ascendancy at 06:22 see stats
Log
worm that walks (servant of Cthulhu Henwee) HEALS from blight damage!
worm that walks (servant of Cthulhu Henwee) hits worm that walks (servant of Cthulhu Henwee) for 3 physical, 0 blight, 3 healing, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light, 1 physical, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light (85 total damage) [19 healing].
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
Worm that walks (servant of Cthulhu Henwee) moves reluctantly!
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
worm that walks (servant of Cthulhu Henwee) HEALS from blight damage!
worm that walks (servant of Cthulhu Henwee) hits worm that walks (servant of Cthulhu Henwee) for 2 physical, 0 blight, 3 healing, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light, 1 physical, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light (84 total damage) [19 healing].
Worm that walks (servant of Cthulhu Henwee) casts Epidemic.
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
worm that walks (servant of Cthulhu Henwee) HEALS from blight damage!
worm that walks (servant of Cthulhu Henwee) hits worm that walks (servant of Cthulhu Henwee) for 2 physical, 0 blight, 3 healing, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light, 1 physical, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light (85 total damage) [19 healing].
Worm that walks (servant of Cthulhu Henwee) overcomes the gloom.
Worm that walks (servant of Cthulhu Henwee) resists the blinding light!
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
Worm that walks (servant of Cthulhu Henwee) is lost in despair!
Worm that walks (servant of Cthulhu Henwee) resists the blinding light!
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
worm that walks (servant of Cthulhu Henwee) HEALS from blight damage!
worm that walks (servant of Cthulhu Henwee) hits worm that walks (servant of Cthulhu Henwee) for 2 physical, 0 blight, 3 healing, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light, 1 physical, 0 blight, 4 healing, 9 arcane, 4 darkness, 3 mind, 0 blight, 4 healing, 14 fire, 2 nature, 8 light (85 total damage) [19 healing].
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
Worm that walks (servant of Cthulhu Henwee) resists the blinding light!
Worm that walks (servant of Cthulhu Henwee) resists the mind attack!
An elite foe has fallen to your hate! (+8 hate)
Character control switched to Cthulhu Henwee.
Saving game...