



















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Psyshot |
| Level / Exp | 50 / 1940% |
| Size | small |
| Lifes / Deaths | Killed by Tibba at level 6 on the 6th Mirth 122nd year of Ascendancy at 05:39 / 93Killed by Norgos, the Guardian at level 11 on the 19th Haze 122nd year of Ascendancy at 12:41 Killed by Norgos, the Guardian at level 11 on the 19th Haze 122nd year of Ascendancy at 13:09 Killed by giant venus flytrap at level 12 on the 23rd Haze 122nd year of Ascendancy at 16:03 Killed by Bill the Stone Troll at level 13 on the 25th Haze 122nd year of Ascendancy at 16:21 Killed by Assassin Lord at level 16 on the 57th Haze 122nd year of Ascendancy at 00:28 Killed by Assassin Lord at level 16 on the 57th Haze 122nd year of Ascendancy at 01:33 Killed by Assassin Lord at level 16 on the 57th Haze 122nd year of Ascendancy at 02:37 Killed by Mayath the treant at level 18 on the 61st Haze 122nd year of Ascendancy at 18:57 Killed by Mayath the treant at level 18 on the 61st Haze 122nd year of Ascendancy at 19:44 Killed by wretchling at level 18 on the 62nd Haze 122nd year of Ascendancy at 00:46 Killed by Emelytta the gigantic corrosive tunneler at level 19 on the 8th Decay 122nd year of Ascendancy at 23:45 Killed by worm that walks at level 21 on the 4th Allure 123rd year of Ascendancy at 22:00 Killed by Tibba at level 21 on the 4th Allure 123rd year of Ascendancy at 23:47 Killed by blade horror at level 22 on the 5th Allure 123rd year of Ascendancy at 19:43 Killed by saw horror at level 22 on the 5th Allure 123rd year of Ascendancy at 20:51 Killed by snow giant boulder thrower at level 22 on the 10th Allure 123rd year of Ascendancy at 19:38 Killed by teluvorta at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 21:07 Killed by Eilinisetha the dredgling at level 23 on the 4th Regrowth 123rd year of Ascendancy at 01:40 Killed by Chronolith Clone at level 24 on the 4th Regrowth 123rd year of Ascendancy at 16:11 Killed by Chronolith Clone at level 24 on the 4th Regrowth 123rd year of Ascendancy at 17:08 Killed by Chronolith Twin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 18:15 Killed by Chronolith Twin at level 24 on the 4th Regrowth 123rd year of Ascendancy at 19:20 Killed by Isomira the dire wolf at level 24 on the 5th Regrowth 123rd year of Ascendancy at 13:55 Killed by Xanoldathra the Guardian at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 06:04 Killed by Xanoldathra the Guardian at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 07:12 Killed by Xanoldathra the Guardian at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 08:12 Killed by Xanoldathra the Guardian at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 09:22 Killed by Xykira the Guardian at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 01:27 Killed by Tibba at level 26 on the 14th Regrowth 123rd year of Ascendancy at 18:47 Killed by elven corruptor at level 26 on the 15th Regrowth 123rd year of Ascendancy at 10:19 Killed by elven blood mage at level 26 on the 15th Regrowth 123rd year of Ascendancy at 18:10 Killed by elven blood mage at level 26 on the 15th Regrowth 123rd year of Ascendancy at 23:03 Killed by elven cultist at level 27 on the 17th Regrowth 123rd year of Ascendancy at 00:58 Killed by enthralled slave at level 27 on the 24th Regrowth 123rd year of Ascendancy at 21:56 Killed by Layiriassra the bandit at level 28 on the 47th Regrowth 123rd year of Ascendancy at 14:41 Killed by Aerylaith the lesser vampire at level 28 on the 61st Regrowth 123rd year of Ascendancy at 04:47 Killed by Forgery of Haze (Celia) at level 29 on the 61st Regrowth 123rd year of Ascendancy at 11:57 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 13:08 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 13:45 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 14:28 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 15:52 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 16:53 Killed by ghoul at level 29 on the 61st Regrowth 123rd year of Ascendancy at 18:10 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 19:30 Killed by Forgery of Haze (Celia) at level 29 on the 61st Regrowth 123rd year of Ascendancy at 21:04 Killed by will o' the wisp at level 29 on the 61st Regrowth 123rd year of Ascendancy at 22:21 Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 23:07 Killed by Celia at level 29 on the 62nd Regrowth 123rd year of Ascendancy at 00:05 Killed by Grand Corruptor at level 29 on the 65th Regrowth 123rd year of Ascendancy at 22:02 Killed by Grand Corruptor at level 29 on the 65th Regrowth 123rd year of Ascendancy at 23:42 Killed by Grand Corruptor at level 29 on the 66th Regrowth 123rd year of Ascendancy at 00:27 Killed by Grand Corruptor at level 29 on the 66th Regrowth 123rd year of Ascendancy at 01:17 Killed by Xanonn the corrupted dendritic hemospinner at level 30 on the 80th Regrowth 123rd year of Ascendancy at 16:31 Killed by Tibba at level 30 on the 5th Pyre 123rd year of Ascendancy at 09:43 Killed by Nerona the skeleton magus at level 31 on the 13rd Pyre 123rd year of Ascendancy at 01:03 Killed by Nerona the skeleton magus at level 31 on the 13rd Pyre 123rd year of Ascendancy at 02:16 Killed by poison spore at level 32 on the 14th Pyre 123rd year of Ascendancy at 01:33 Killed by skeleton magus at level 32 on the 15th Pyre 123rd year of Ascendancy at 07:05 Killed by venom wyrm at level 36 on the 22nd Pyre 123rd year of Ascendancy at 09:56 Killed by orc necromancer at level 39 on the 31st Dusk 123rd year of Ascendancy at 18:35 Killed by Eilinelessra the orc necromancer at level 39 on the 31st Dusk 123rd year of Ascendancy at 19:09 Killed by Eilinelessra the orc necromancer at level 39 on the 31st Dusk 123rd year of Ascendancy at 20:14 Killed by armoured skeleton warrior at level 39 on the 31st Dusk 123rd year of Ascendancy at 21:32 Killed by skeleton warrior at level 40 on the 32nd Dusk 123rd year of Ascendancy at 10:56 Killed by ancient lich at level 40 on the 33rd Dusk 123rd year of Ascendancy at 04:17 Killed by venom drake at level 41 on the 35th Dusk 123rd year of Ascendancy at 01:16 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 37th Dusk 123rd year of Ascendancy at 15:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 37th Dusk 123rd year of Ascendancy at 17:52 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 37th Dusk 123rd year of Ascendancy at 19:08 Killed by orc necromancer at level 42 on the 37th Dusk 123rd year of Ascendancy at 23:02 Killed by radiant horror at level 45 on the 54th Dusk 123rd year of Ascendancy at 05:56 Killed by Glybrevea the blinkwyrm at level 45 on the 55th Dusk 123rd year of Ascendancy at 01:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 57th Dusk 123rd year of Ascendancy at 06:17 Killed by orc high cryomancer at level 49 on the 66th Dusk 123rd year of Ascendancy at 23:14 Killed by Tibba at level 49 on the 67th Dusk 123rd year of Ascendancy at 18:43 Killed by orc high cryomancer at level 50 on the 70th Dusk 123rd year of Ascendancy at 08:16 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 70th Dusk 123rd year of Ascendancy at 21:19 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 70th Dusk 123rd year of Ascendancy at 23:43 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 71st Dusk 123rd year of Ascendancy at 00:50 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 71st Dusk 123rd year of Ascendancy at 01:49 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 71st Dusk 123rd year of Ascendancy at 03:26 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 1st Haze 123rd year of Ascendancy at 11:33 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 1st Haze 123rd year of Ascendancy at 12:47 Killed by champion of Urh'Rok at level 50 on the 11st Haze 123rd year of Ascendancy at 07:22 Killed by Elandar at level 50 on the 11st Haze 123rd year of Ascendancy at 08:57 Killed by Elandar at level 50 on the 11st Haze 123rd year of Ascendancy at 09:08 Killed by Elandar at level 50 on the 11st Haze 123rd year of Ascendancy at 10:55 Killed by Tibba at level 50 on the 11st Haze 123rd year of Ascendancy at 12:46 Killed by Elandar at level 50 on the 11st Haze 123rd year of Ascendancy at 15:26 Killed by greater multi-hued wyrm at level 50 on the 11st Haze 123rd year of Ascendancy at 17:52 Killed by Elandar at level 50 on the 11st Haze 123rd year of Ascendancy at 22:03 Killed by Tibba at level 50 on the 11st Haze 123rd year of Ascendancy at 23:19 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 108 (base 60) |
| Constitution | 39 (base 32) |
| Magic | 24 (base 10) |
| Willpower | 93 (base 60) |
| Cunning | 148 (base 60) |
Resources
| Life | 852/852 |
| Psi | 175/185 |
| Steam | 100/100 |
| Healing Factor | 1.5181339712918 |
| Regeneration | 25.884184210525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +120.57749233164% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Stealth | 38 |
| See Invisible | 21 |
| ESP Range | 20 |
| ESP Kinds | animal/canine, horror |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 69 |
| Crit Chance | 67% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 65 |
| Crit Chance | 65% |
| APR | 65 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +55% |
| Light | +38% |
| All | +18% |
Offense: Damage Penetration
| Nature | +19% |
| Lightning | +13% |
| Mind | +67% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 61 |
| Ranged Defense | 66 |
| Fatigue | 6 |
| Physical Save | 42 |
| Spell Save | 41 |
| Mental Save | 78 |
Defense: Resistances
| Lightning | + 54%( 70%) |
| Light | -2%( 45%) |
| Nature | + 40%( 70%) |
| Blight | + 54%( 70%) |
| Darkness | + 49%( 70%) |
| Mind | + 54%( 70%) |
| All | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 18% |
| Blind Resistance | 100% |
| Silence Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.7 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 229% efficiency and cooldown mod of 83%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 200% efficiency and cooldown mod of 75%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.4 steam per turn. Can be activated for an instant burst of 82 steam. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Avoidance | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Action at a distance | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Gestalt | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Molten Iron Blood |
| talent | Automated Cloak Tessellation |
| talent | Gestalt |
| talent | Mechanical Arms |
| talent | Embedded Restoration Systems |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Steampower increased by 33. Gestalt |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by bandit. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by faerlhing. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Tibba. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots of speed (12 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 (+3 eff.) Changes stats: +6 Dex Physical save: +15 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Movement speed: +25% A pair of boots made of leather. |
| Quiver | blazing pouch of voratun shots of amnesia (21/22, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Damage (Ranged): +27 fire Damage (radius 2) on crit: +6 fire When wielded/worn: Talent granted: +5 Antimagic Shell Shots are used with slings to pummel your foes to death. |
| Light source | piercing dwarven lantern of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +6 Changes resistances penetration: +8% all Changes damage: +20% light Mental save: +14 (+3 eff.) Light radius: +11 See stealth: +26 See invisible: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | werebeast's drakeskin leather hat of sanctity (0 def, 5 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +7 Dex / +19 Cun / +4 Con Changes resistances: +7% blight / +13% darkness / -29% light Spell save: +9 (+3 eff.) Mental save: +27 (+5 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 6 turns. A hat made of leather. Very stylish. |
| On hands | brawler's drakeskin leather gloves (0 def, 4 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +4 Changes stats: +5 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Talent granted: +5 Iron Grip Physical save: +13 (+5 eff.) Disarm immunity: +100% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.4 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+6 eff.) Changes damage: +7% all Life regen: +13.00 Maximum life: +50.00 Spellpower: +14 (+7 eff.) Mindpower: +13 (+3 eff.) Healing mod.: +18% Rings can have magical properties. |
| On fingers | treant's voratun ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 44 Damage (Melee): 31 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 44 Damage (Ranged): 35 physical Changes stats: +5 Cun Changes resistances: +10% nature / +11% blight Poison immunity: +18% Disease immunity: +16% Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| In main hand | thunderous voratun steamgun of nature Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +48 Crit. chance: +20.0% Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +19 nature / +12 dazing lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +7% all Changes resistances penetration: +11% nature / +5% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +55% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Nexus of the Way (22-24.2 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +90 20% chance of physical repulsion When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 (+3 eff.) Confusion immunity: +30% Mindpower: +23 (+5 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 63 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +30% lightning / +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Stun/Freeze immunity: +50% Hate per kill: +5.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | psion's elven-silk robe of life (0 def, 20 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Changes resistances: +13% blight / +15% all Changes resistances penetration: +9% mind Changes damage: +7% mind Life regen: +3.80 Psi each turn: +0.77 Maximum life: +82.00 Maximum psi: +27.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +2% Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.medical injector implant (efficiency 179% / cooldown 77%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 77%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.wild infusion (res 23%; mental, physical; dur 3; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.schematic: Acid Groove Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Focus Lens Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Toxic Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Voltaic Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
This item will automatically be transmogrified when you leave the level.conjurer's voratun ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to reduce all saves and defense by 44 Damage (Melee): 32 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 44 Damage (Ranged): 22 physical Changes stats: +7 Mag / +7 Wil / +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +12 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +18% Life regen: +11.00 Maximum life: +80.00 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Ulfethad (30-36 power, 6 apr, blight element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +11 (+3 eff.) Effects on melee hit: * 23 arcane resource burn * 23% chance to reduce all saves and defense by 44 Changes resistances: +12% blight / +9% fire / +9% temporal Changes damage: +30% blight / +33% mind / +24% acid Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+7 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 72.02 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.imbued dragonbone vilestaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 (+7 eff.) Spell crit. chance: +5% Talent on hit(spell): Flame (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun battleaxe (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +75 fire When wielded/worn: Changes resistances penetration: +30% fire Global speed: +7% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.caustic orichalcum trident of enduring (55.5-88.8 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (radius 2) on crit: +44 acid / +56 nature When wielded/worn: Armour penetration: +16 Changes stats: +16 Con / +19 Wil Changes resistances penetration: +28% acid / +23% nature Maximum life: +87.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.voratun longsword of projection (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun mace of rage (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +62 fire When wielded/worn: Accuracy: +25 (+6 eff.) Changes stats: +11 Str Changes resistances penetration: +11% fire Changes damage: +12% physical Global speed: +9% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun mace of massacre (56.5-79.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +33 lightning / +20 cold When wielded/worn: Changes resistances penetration: +15% lightning / +11% cold Movement speed: +43% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of torment (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +76 fire When wielded/worn: Changes resistances penetration: +23% fire Global speed: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of massacre (50-65 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 49 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +24% fire Changes damage: +26% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.projecting living mindstar of life (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +19% lightning / +22% fire / +24% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Life regen: +1.10 Maximum life: +44.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.balanced voratun steamsaw of cold resistance (+30%) (40-60 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +104 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +6 Defense: +21 (+6 eff.) Fatigue: +12% Changes resistances: +30% cold Talent granted: +3 Block Disarm immunity: +42% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.fungal dragonbone longbow of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +26 Con / +20 Wil Talent mastery: +0.30 Wild-gift / Fungus Maximum life: +135.00 It can be used to regenerate 180 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Changes stats: +5 Dex Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's voratun steamgun of power Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Dex Changes resistances penetration: +18% physical Changes damage: +22% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.The Titan's Quiver (18/18, 62-86.8 power, 20 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots of annihilation (20/20, 61.5-73.8 power, 14 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 61.5 - 73.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +14 Crit. chance: +13.0% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of fire resistance (+25%) (0 def, 19 armour, 301.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +19 Fatigue: +8% Changes stats: +6 Con Changes resistances: +25% fire Talent granted: +1 Block Physical save: +12 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Velewe the Umbragasher (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 6 mind Changes stats: +3 Wil Changes resistances: +30% lightning / +9% blight / +18% darkness / +6% arcane Changes resistances penetration: +25% mind Changes damage: +9% darkness Critical mult.: +22.63% Mental save: +15 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +9 Cun / +7 Wil Changes resistances: +30% lightning Mental save: +18 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of spell shielding (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +6 Str / +5 Con Changes resistances: +8% arcane Spell save: +21 (+7 eff.) Maximum life: +100.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour of resilience (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +6 Str / +5 Con Maximum life: +140.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of the dragon (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +14% acid / +9% physical / +15% cold / +14% lightning / +15% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +35% Stun/Freeze immunity: +35% Knockback immunity: +40% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.reinforced drakeskin leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Physical save: +25 (+9 eff.) Maximum life: +54.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of drakeskin leather boots of tirelessness (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Changes stats: +7 Dex Stamina each turn: +1.00 Maximum stamina: +22.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.insulating pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +14% fire / +10% cold Stamina each turn: +1.00 Maximum stamina: +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of spellbinding (0 def, 14 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +4% Changes stats: +5 Mag Lowers spell cool-downs by: 10% Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.spellstreaming voratun gauntlets of dexterity (+3) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Dex Mana each turn: +0.28 Spellpower: +16 (+8 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.shielding elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +14 Mag / +6 Wil Spell save: +10 (+3 eff.) Spellpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Dex Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level.insulating drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +13% fire / +11% cold Physical save: +12 (+4 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of constitution (+9) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con / +9 Wil Changes resistances: +13% blight Mental save: +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing healing salve [power 715] amazing healing salve [power 715]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 200% efficiency and 75% cooldown modifier. It can be used to heal 715 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tibba the Yeek Psyshot level 37
30th Pyre 123rd year of Ascendancy at 07:29 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tibba the Yeek Psyshot level 22
6th Allure 123rd year of Ascendancy at 05:58 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Tibba the Yeek Psyshot level 36
22nd Pyre 123rd year of Ascendancy at 19:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tibba the Yeek Psyshot level 39
51st Pyre 123rd year of Ascendancy at 06:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tibba the Yeek Psyshot level 29
64th Regrowth 123rd year of Ascendancy at 19:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tibba the Yeek Psyshot level 16
46th Haze 122nd year of Ascendancy at 20:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tibba the Yeek Psyshot level 38
37th Pyre 123rd year of Ascendancy at 21:48 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tibba the Yeek Psyshot level 40
33rd Dusk 123rd year of Ascendancy at 11:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tibba the Yeek Psyshot level 17
61st Haze 122nd year of Ascendancy at 15:29 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tibba the Yeek Psyshot level 31
6th Pyre 123rd year of Ascendancy at 11:54 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Tibba the Yeek Psyshot level 50
2nd Haze 123rd year of Ascendancy at 21:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tibba the Yeek Psyshot level 22
6th Allure 123rd year of Ascendancy at 05:23 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tibba the Yeek Psyshot level 30
1st Pyre 123rd year of Ascendancy at 05:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tibba the Yeek Psyshot level 10
11st Haze 122nd year of Ascendancy at 23:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tibba the Yeek Psyshot level 20
9th Decay 122nd year of Ascendancy at 18:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tibba the Yeek Psyshot level 30
67th Regrowth 123rd year of Ascendancy at 05:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tibba the Yeek Psyshot level 40
31st Dusk 123rd year of Ascendancy at 22:39 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tibba the Yeek Psyshot level 50
68th Dusk 123rd year of Ascendancy at 09:09 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Tibba the Yeek Psyshot level 50
1st Haze 123rd year of Ascendancy at 13:58 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Tibba the Yeek Psyshot level 50
11st Haze 123rd year of Ascendancy at 23:17 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tibba the Yeek Psyshot level 43
43rd Dusk 123rd year of Ascendancy at 16:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tibba the Yeek Psyshot level 17
57th Haze 122nd year of Ascendancy at 04:17 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tibba the Yeek Psyshot level 38
36th Pyre 123rd year of Ascendancy at 04:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tibba the Yeek Psyshot level 32
13rd Pyre 123rd year of Ascendancy at 08:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tibba the Yeek Psyshot level 39
38th Pyre 123rd year of Ascendancy at 00:00 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Tibba the Yeek Psyshot level 17
57th Haze 122nd year of Ascendancy at 02:37 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Tibba the Yeek Psyshot level 22
6th Allure 123rd year of Ascendancy at 05:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tibba the Yeek Psyshot level 26
14th Regrowth 123rd year of Ascendancy at 18:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tibba the Yeek Psyshot level 8
6th Haze 122nd year of Ascendancy at 13:27 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tibba the Yeek Psyshot level 22
6th Allure 123rd year of Ascendancy at 05:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tibba the Yeek Psyshot level 27
25th Regrowth 123rd year of Ascendancy at 18:10 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tibba the Yeek Psyshot level 19
72nd Haze 122nd year of Ascendancy at 00:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Tibba the Yeek Psyshot level 27
25th Regrowth 123rd year of Ascendancy at 02:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tibba the Yeek Psyshot level 28
34th Regrowth 123rd year of Ascendancy at 06:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tibba the Yeek Psyshot level 19
9th Decay 122nd year of Ascendancy at 01:54 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Tibba the Yeek Psyshot level 50
11st Haze 123rd year of Ascendancy at 23:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tibba the Yeek Psyshot level 35
21st Pyre 123rd year of Ascendancy at 17:37 see stats
Log
Bloodstar from Tibba hits Elandar for 25 mind, 21 fire, 25 mind, 24 physical (95 total damage).
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Tibba's tinker attains critical power!
Elandar shrugs off the critical damage!
Tibba performs a melee critical strike against Elandar!
Elandar shrugs off the critical damage!
Tibba hits Elandar for 193 mind, 13 mind, 9 darkness, 13 mind, 12 physical, 38 mind (278 total damage).
Tibba's Antimagic Shell hits Elandar for 73 mind, 68 physical, 206 mind, 93 arcane, 5 mind, 4 lightning, 15 mind, 14 physical, 8 mind, 8 nature, 11 mind, 9 fire (515 total damage).
Tibba uses Condensate.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Tibba hits Elandar for 173 mind, 142 fire (315 total damage).
Tibba killed Elandar!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Saving done.
Tibba deactivates Mental Tyranny.
Tibba deactivates Gestalt.
Tibba deactivates Mechanical Arms.
Tibba deactivates Embedded Restoration Systems.
Tibba deactivates her cloak's restoration systems.
Tibba deactivates Molten Iron Blood.
Tibba tessellates her cloak!










































































































































