Harold the level 9 Skeleton Sun Paladin by LuBu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp9 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 24)
Dexterity28 (base 17)
Constitution17 (base 14)
Magic28 (base 28)
Willpower20 (base 12)
Cunning18 (base 18)

Resources

Life306/306
Positive22/44
Stamina99/99
Healing Factor1.0561497326203
Regeneration5.7940277914554

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage60
Accuracy47
Crit Chance15%
APR1
Speed1.11

Offense: Spell

Spellpower34
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+4%
Arcane+10%

Defense: Base

Armour (hardiness)33.639085450878 (97.970297029703%)
Defense10
Ranged Defense13
Fatigue18
Physical Save33
Spell Save31
Mental Save24

Defense: Resistances

Acid+ 6%( 70%)
Fire+ 5%( 70%)
Physical+ 12%( 70%)
Cold+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Celestial / Combat1.30
4/5
1/5
0/5
0/5
Technique / Combat techniques1.40
2/5
2/5
0/5
0/5
Technique / Combat veteran1.40
4/5
2/5
2/5
0/5
Technique / Two-handed assault1.40
1/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
5/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.40
0/5
4/5
0/5
3/5
3/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done
active
active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Harold wears (replacing
iron mail armour (2 def, 4 armour)): iron mail armour of the deep (2 def, 5 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 12.00 gold from the transmogrification of
3 zircon.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
agate.
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of the Shaloren (1 def, 0 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Harold deactivates Berserker Rage.

Harold deactivates Weapon of Light.

Harold deactivates Chant of Fortress.

Harold deactivates Precise Strikes.