











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 30 / 3% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 1st Mirth 122nd year of Ascendancy at 04:16 / 82Killed by spinning beam trap at level 11 on the 4th Dusk 122nd year of Ascendancy at 11:10 Killed by war hound at level 13 on the 29th Dusk 122nd year of Ascendancy at 07:39 Killed by war hound at level 13 on the 29th Dusk 122nd year of Ascendancy at 08:44 Killed by ritch flamespitter at level 13 on the 49th Dusk 122nd year of Ascendancy at 11:29 Killed by Dormhan the human at level 14 on the 24th Haze 122nd year of Ascendancy at 08:46 Killed by Cthndu the shalore at level 14 on the 24th Haze 122nd year of Ascendancy at 22:38 Killed by Opekmu the halfling at level 14 on the 25th Haze 122nd year of Ascendancy at 02:09 Killed by Mayylrassra the red crystal at level 15 on the 49th Haze 122nd year of Ascendancy at 13:00 Killed by getting wildfire at level 16 on the 53rd Haze 122nd year of Ascendancy at 01:32 Killed by Cyrikira the swarming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 07:31 Killed by Weirdling Beast at level 16 on the 53rd Haze 122nd year of Ascendancy at 13:00 Killed by Weirdling Beast at level 16 on the 53rd Haze 122nd year of Ascendancy at 14:02 Killed by getting wildfire at level 16 on the 53rd Haze 122nd year of Ascendancy at 16:18 Killed by Polira the slaver at level 17 on the 54th Haze 122nd year of Ascendancy at 23:38 Killed by war hound at level 17 on the 70th Haze 122nd year of Ascendancy at 19:08 Killed by war hound at level 17 on the 70th Haze 122nd year of Ascendancy at 20:11 Killed by Betotha the lesser vampire at level 17 on the 71st Haze 122nd year of Ascendancy at 20:22 Killed by Poratta the master vampire at level 17 on the 72nd Haze 122nd year of Ascendancy at 04:04 Killed by Poratta the master vampire at level 17 on the 72nd Haze 122nd year of Ascendancy at 05:13 Killed by Vorywen the lesser vampire at level 17 on the 72nd Haze 122nd year of Ascendancy at 10:08 Killed by Porelaith the ghast at level 17 on the 72nd Haze 122nd year of Ascendancy at 12:32 Killed by Xeroriawe the elder vampire at level 17 on the 72nd Haze 122nd year of Ascendancy at 20:37 Killed by Xeroriawe the elder vampire at level 17 on the 72nd Haze 122nd year of Ascendancy at 23:25 Killed by Zubavea the vampire at level 17 on the 73rd Haze 122nd year of Ascendancy at 06:10 Killed by Celia at level 17 on the 73rd Haze 122nd year of Ascendancy at 10:45 Killed by Celia at level 17 on the 73rd Haze 122nd year of Ascendancy at 11:53 Killed by Celia at level 17 on the 73rd Haze 122nd year of Ascendancy at 13:01 Killed by Forgery of Haze (Celia) at level 17 on the 73rd Haze 122nd year of Ascendancy at 14:01 Killed by gwelgoroth at level 18 on the 1st Decay 122nd year of Ascendancy at 16:27 Killed by Xerebeth the drem at level 18 on the 6th Decay 122nd year of Ascendancy at 03:31 Killed by Horned Horror at level 19 on the 8th Decay 122nd year of Ascendancy at 23:32 Killed by Eilinobeth the dredge at level 19 on the 9th Decay 122nd year of Ascendancy at 15:43 Killed by Islumira the skeleton magus at level 20 on the 9th Allure 123rd year of Ascendancy at 02:38 Killed by getting wildfire at level 20 on the 9th Allure 123rd year of Ascendancy at 19:38 Killed by Veri the Invoker at level 20 on the 9th Allure 123rd year of Ascendancy at 20:06 Killed by ogre rune-spinner at level 21 on the 5th Regrowth 123rd year of Ascendancy at 12:03 Killed by ogre warmaster at level 22 on the 7th Regrowth 123rd year of Ascendancy at 04:29 Killed by ogre rune-spinner at level 22 on the 7th Regrowth 123rd year of Ascendancy at 16:46 Killed by ogre mauler at level 22 on the 7th Regrowth 123rd year of Ascendancy at 20:30 Killed by ogre pounder at level 23 on the 9th Regrowth 123rd year of Ascendancy at 09:40 Killed by Gaffelasi the halfling at level 23 on the 15th Regrowth 123rd year of Ascendancy at 23:10 Killed by Gaffelasi the halfling at level 23 on the 16th Regrowth 123rd year of Ascendancy at 00:39 Killed by Azri the shalore at level 23 on the 16th Regrowth 123rd year of Ascendancy at 11:58 Killed by Flanelyr the human at level 23 on the 17th Regrowth 123rd year of Ascendancy at 23:32 Killed by elven cultist at level 25 on the 31st Regrowth 123rd year of Ascendancy at 01:27 Killed by elven blood mage at level 25 on the 31st Regrowth 123rd year of Ascendancy at 10:15 Killed by elven cultist at level 25 on the 31st Regrowth 123rd year of Ascendancy at 14:49 Killed by elven blood mage at level 25 on the 31st Regrowth 123rd year of Ascendancy at 19:11 Killed by elven blood mage at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 08:22 Killed by elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 12:10 Killed by elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 13:51 Killed by elven blood mage at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 15:48 Killed by war hound at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 16:22 Killed by Kryl-Feijan at level 25 on the 34th Regrowth 123rd year of Ascendancy at 02:55 Killed by Poroba the elven corruptor at level 26 on the 34th Regrowth 123rd year of Ascendancy at 07:10 Killed by elven blood mage at level 26 on the 34th Regrowth 123rd year of Ascendancy at 10:36 Killed by elven cultist at level 26 on the 35th Regrowth 123rd year of Ascendancy at 02:44 Killed by elven cultist at level 26 on the 35th Regrowth 123rd year of Ascendancy at 03:41 Killed by getting wildfire at level 26 on the 35th Regrowth 123rd year of Ascendancy at 05:03 Killed by elven corruptor at level 26 on the 35th Regrowth 123rd year of Ascendancy at 08:41 Killed by elven cultist at level 26 on the 35th Regrowth 123rd year of Ascendancy at 11:00 Killed by elven cultist at level 26 on the 51st Regrowth 123rd year of Ascendancy at 06:49 Killed by Grand Corruptor at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 13:00 Killed by ziguranth warrior at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 15:00 Killed by elven corruptor at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 16:45 Killed by ziguranth wyrmic at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 19:05 Killed by Grand Corruptor at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 20:18 Killed by Anfal the halfling at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 08:47 Killed by fire wyrm at level 27 on the 64th Regrowth 123rd year of Ascendancy at 22:49 Killed by ultimate telugoroth at level 28 on the 66th Regrowth 123rd year of Ascendancy at 17:09 Killed by getting wildfire at level 28 on the 68th Regrowth 123rd year of Ascendancy at 06:19 Killed by storm drake at level 29 on the 68th Regrowth 123rd year of Ascendancy at 21:37 Killed by faeros at level 29 on the 69th Regrowth 123rd year of Ascendancy at 00:30 Killed by Saulaaro the Bringer of Doom at level 29 on the 69th Regrowth 123rd year of Ascendancy at 18:03 Killed by Eilinynn the luminous horror at level 29 on the 71st Regrowth 123rd year of Ascendancy at 17:42 Killed by Eilinynn the luminous horror at level 29 on the 71st Regrowth 123rd year of Ascendancy at 19:26 Killed by Xanja the Guardian at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 10:28 Killed by ghoulking at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 17:58 Killed by bandit at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 22:28 Killed by fire drake hatchling at level 30 on the 74th Regrowth 123rd year of Ascendancy at 06:31 Killed by getting wildfire at level 30 on the 74th Regrowth 123rd year of Ascendancy at 06:36 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 10) |
Magic | 70 (base 60) |
Willpower | 78 (base 58) |
Cunning | 24 (base 11) |
Resources
Life | 328/328 |
Mana | 643/643 |
Healing Factor | 1.0405405405405 |
Regeneration | 0.26013513513512 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 7 |
See Stealth | 22.309282481023 |
See Invisible | 45.309282481023 |
Offense: Mainhand
Damage | 31 |
Accuracy | 5 |
Crit Chance | 18% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
Acid | +13% |
Light | +22% |
Darkness | +33% |
Cold | +12% |
Physical | +12% |
Fire | +47% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Mind | +25% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 24 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 3 |
Physical Save | 21 |
Spell Save | 43 |
Mental Save | 55 |
Defense: Resistances
Cold | + 22%( 70%) |
Acid | + 24%( 70%) |
Light | + 7%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 15%( 70%) |
Physical | + 12%( 70%) |
Fire | + 27%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Confusion Resistance | 39% |
Instadeath Resistance | 100% |
Silence Resistance | 41% |
Poison Resistance | 30% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 940% for 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by getting wildfire. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of fire wyrm saliva. * You've found the needed multi-hued wyrm scale. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bear paw. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +8 Wil ----- def ----- Armour +11 Fatigue +3% Crit.dmg- 10.00% ---------- misc Light +3 Infravis +4 A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 arrow ammo [Ego++] Psionic Power 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 14 Ranged+ +9 darkness Against +9% Living On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +9% light Res.pen +10% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +7% light Affinity +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 188.03 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Wil +8 Cun +5 Con dps ---------- Melee Ret 16 light ----- def ----- Defense +2 (+2 eff.) Resists +10% cold +10% fire ---------- misc See.Invis +18 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Silence- +21% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +29% Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +6 Resists +6% acid Spell.save +7 (+2 eff.) Mind.save +20 (+6 eff.) Poison- +30% Silence- +20% Knockbk- +15% ---------- misc Size +1 A belt that goes around your waist. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 20 fire Dmg.mod +20% fire ---------- misc See.Invis +5 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 8) dealing 31.42 to 37.71 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 6 fire Dmg.mod +4% fire +3% physical ----- def ----- Armour +7 Resists +6% fire ---------- misc Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +7% acid +9% physical +6% cold +18% fire Res.pen +25% mind Melee Ret 8 mind 20 fire ----- def ----- Resists +12% acid +12% physical +12% cold +11% fire ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+2 eff.) Resists +6% acid +6% temporal +15% darkness Phys.save +15 (+8 eff.) Spell.save +6 (+2 eff.) Mind.save +20 (+6 eff.) Stealth +14 Disease- +10% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Melee+ 9 light 8 darkness Dmg.mod +6% acid +13% light +6% cold +5% fire +4% lightning +10% darkness On Melee Ret: * 9% chance to blind * 12% chance to inflict 15% damage reduction Amulets can have magical properties. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 462.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% nature +9% light Res.pen +10% nature +25% light Melee Ret 8 light ----- def ----- Resists +6% light ---------- misc Light +3 Rings can have magical properties. |
![]() 5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire Melee Ret 16 blight On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Mana/turn +0.35 Mana/s.crit +2.00 Max.mana +71.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +5 Mag +3 Wil dps ---------- Spell.crit +3% Mind.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ----- def ----- Fatigue -16% ---------- misc Mana/turn +0.28 Max.mana +57.00 Max.hate +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Power 31.5 - 47.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Crit.mult +9.00% Apr +4 ----- def ----- Armour +4 Phys.save +18 (+9 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +0.60 Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Normal] Power 29.0 - 43.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 41.0 - 61.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +14 Crit +1.5% Atk.spd 100% Phasing +23% Massive two-handed mauls. |
![]() 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 cold Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Disrupt Power 22.0 - 30.8 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 7% Sharp, long, and deadly. |
![]() 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Nature Power 14.5 - 20.3 Acid Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +21 insidious poison While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% blight +6% cold +9% light +9% fire Spell.save +25 (+8 eff.) One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Power 26.5 - 37.1 Mind Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +6.5% Atk.spd 100% Phasing +20% While equipped: Stats +3 Dex +4 Mag +3 Wil dps ---------- Spell.pwr +10 (+3 eff.) Acc +6 (+6 eff.) ----- def ----- Resists +15% mind +2% physical Phys.save +9 (+5 eff.) Die.at -40.00 life One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 20.5 - 28.7 Temporal Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +8 temporal While equipped: dps ---------- Dmg.mod +3% darkness +12% temporal Res.pen +20% darkness Acc +10 (+10 eff.) Melee Ret 12 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +11 (+11 eff.) Resists +9% darkness Disarm- +29% One-handed war axes. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.5 - 8.3 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +6 Phys.save +6 (+3 eff.) Heal.mod +21% Heal/summ +27 Disease- +15% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Normal] Power 36.5 - 51.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 21 On Hit.r1 +12 fire Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature Power 30.0 - 36.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 16 Ranged+ +5 nature +10 temporal Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Defense +2 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +20 Mag dps ---------- S.pwr/crit +10 Dmg.mod +18% temporal +19% physical +19% arcane +15% light Res.pen +14% physical +15% temporal ----- def ----- Armour +8 Defense +13 (+12 eff.) Resists +12% light +15% darkness Spell.save +30 (+10 eff.) Anom.red +9 Max.HP +68.00 ---------- misc Max.mana +197.00 Max.vim +40.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +6% acid +6% fire +6% cold +6% lightning ---------- misc Mana/turn +0.13 Max.mana +22.00 A belt that goes around your waist. |
![]() 3.0 T3 head armor Reqs Heavy Armour Training [Random Unique] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Dmg.mod +15% darkness Res.pen +5% fire Apr +5 Melee Ret 7 physical ----- def ----- Armour +6 Fatigue +4% Resists +3% darkness ---------- misc Infravis +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 21.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (133 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 646.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +27% darkness Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% darkness ---------- misc Talents +3 Telekinetic Blast Fire a blast of psionic energies in a range 9 beam dealing 72.50 to 145.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +10.00 Creates a wall of flames lasting 4 turns (dealing 225 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By getting wildfire the Shalore Archmage level 17
54th Haze 122nd year of Ascendancy at 00:40 see stats
By getting wildfire the Shalore Archmage level 26
52nd Regrowth 123rd year of Ascendancy at 16:15 see stats
By getting wildfire the Shalore Archmage level 20
10th Allure 123rd year of Ascendancy at 07:51 see stats
By getting wildfire the Shalore Archmage level 13
28th Dusk 122nd year of Ascendancy at 16:41 see stats
By getting wildfire the Shalore Archmage level 18
73rd Haze 122nd year of Ascendancy at 15:03 see stats
By getting wildfire the Shalore Archmage level 17
53rd Haze 122nd year of Ascendancy at 22:02 see stats
By getting wildfire the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 18:10 see stats
By getting wildfire the Shalore Archmage level 20
10th Decay 122nd year of Ascendancy at 00:21 see stats
By getting wildfire the Shalore Archmage level 30
74th Regrowth 123rd year of Ascendancy at 06:11 see stats
By getting wildfire the Shalore Archmage level 14
50th Dusk 122nd year of Ascendancy at 21:23 see stats
By getting wildfire the Shalore Archmage level 14
47th Haze 122nd year of Ascendancy at 20:55 see stats
By getting wildfire the Shalore Archmage level 17
54th Haze 122nd year of Ascendancy at 00:40 see stats
By getting wildfire the Shalore Archmage level 6
1st Mirth 122nd year of Ascendancy at 20:54 see stats
By getting wildfire the Shalore Archmage level 17
54th Haze 122nd year of Ascendancy at 00:40 see stats
By getting wildfire the Shalore Archmage level 17
57th Haze 122nd year of Ascendancy at 08:57 see stats
By getting wildfire the Shalore Archmage level 29
72nd Regrowth 123rd year of Ascendancy at 15:54 see stats
By getting wildfire the Shalore Archmage level 15
51st Haze 122nd year of Ascendancy at 06:08 see stats
Log
Fire drake hatchling is weakened by the darkness!
Getting wildfire's cleansing fire area effect hits Fire drake hatchling for 0 fire damage.
Getting wildfire's cleansing fire area effect hits Fire drake hatchling for 0 fire damage.
Getting wildfire's cleansing fire area effect hits Fire drake hatchling for 0 fire damage.
Getting wildfire's cleansing fire area effect hits Fire drake hatchling for 0 fire damage.
getting wildfire hits Fire drake hatchling for 20 light, 0 fire, 7 mind (26 total damage).
Fire drake hatchling hits getting wildfire for 40 physical damage.
getting wildfire misses Fire drake hatchling.
getting wildfire hits Fire drake hatchling for 20 light, 0 fire, 7 mind (26 total damage).
Fire drake hatchling hits getting wildfire for 31 physical damage.
getting wildfire misses Fire drake hatchling.
getting wildfire hits Fire drake hatchling for 20 light, 0 fire, 7 mind (26 total damage).
Fire drake hatchling hits getting wildfire for 34 physical damage.
getting wildfire the level 30 shalore archmage was eviscerated to death by a fire drake hatchling on level 1 of Ruined Dungeon.
Getting wildfire deactivates Quicken Spells.
Getting wildfire deactivates Arcane Shield.
Getting wildfire deactivates Spellcraft.
Getting wildfire deactivates Shielding.
Getting wildfire deactivates Arcane Power.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Fire drake hatchling killed getting wildfire!
Saving done.
Talent Arcane Reconstruction is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving game...