












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 21 / 34% |
Size | medium |
Lifes / Deaths | Killed by Yvalralle the slumbering cave bear at level 12 on the 5th Flare 122nd year of Ascendancy at 01:06 0 / 6Killed by Mayoba the large brown snake at level 17 on the 15th Haze 122nd year of Ascendancy at 00:17 Killed by Bethildasemina the gigantic sandworm tunneler at level 20 on the 30th Haze 122nd year of Ascendancy at 08:46 Killed by Veloda the gigantic gravity worm at level 21 on the 30th Haze 122nd year of Ascendancy at 14:32 Killed by Betotta the gigantic gravity worm at level 21 on the 31st Haze 122nd year of Ascendancy at 09:27 Killed by Betotta the gigantic gravity worm at level 21 on the 31st Haze 122nd year of Ascendancy at 11:48 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 16 (base 10) |
Constitution | 24 (base 20) |
Magic | 57 (base 50) |
Willpower | 37 (base 29) |
Cunning | 17 (base 11) |
Resources
Mana | 74/220 |
Equilibrium | 0 |
Life | -9/409 |
Positive | 89/90 |
Paradox | 350 |
Healing Factor | 0.97824742268046 |
Regeneration | 0.24456185567012 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +131.86817222095% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 11 |
See Invisible | 16 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 45 |
Accuracy | 20 |
Crit Chance | 13% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Arcane | +20% |
Cold | +20% |
All | 0% |
Lightning | +31% |
Light | +3% |
Mind | +17% |
Fire | +20% |
Nature | +15% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 15 (45%) |
Defense | 33 |
Ranged Defense | 46 |
Fatigue | 1 |
Physical Save | 52 |
Spell Save | 41 |
Mental Save | 49 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 70%( 70%) |
Mind | + 33%( 70%) |
All | 0%( 70%) |
Lightning | + 16%( 70%) |
Light | + 6%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 10%( 70%) |
Physical | + 6%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Silence Resistance | 5% |
Bleed Resistance | 50% |
Confusion Resistance | 22% |
Disarm Resistance | 15% |
Instadeath Resistance | 100% |
Blind Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Water | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Burning Wake |
talent | Chant of Fortress |
talent | Arcane Power |
talent | Secrets of the Eternals |
talent | Shielding |
talent | Arcane Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is poisoned, taking 2.86 nature damage per turn and decreasing all heals received by 25%. Insidious Poison |
beneficial effect | Increases global action speed by 32%. Speed |
beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +73% arcane resistance. Arcane Storm |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Polewyn the large brown snake. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 33. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Phys.save +11 (+4 eff.) Mind.save +26 (+9 eff.) Heal/summ +10 ---------- misc Equi/ret +0.12 A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 arrow ammo [Ego] Master Power 12.0 - 16.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +9 bleed On Crit: * wounds the target for 7 turns: 9 bleeding, 41% reduced healing Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 light ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +1% physical Mind.save +9 (+3 eff.) Max.HP +41.00 Silence- +5% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +6.00% Dmg.mod +11% acid +3% mind Acc +2 (+1 eff.) Melee Ret 4 physical ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Max.HP +50.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +5 Mag +2 Wil +2 Cun dps ---------- Crit.mult +5.00% Res.pen +10% mind ---------- misc Max.psi +20.00 Talents +1 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +6% temporal Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Blind- +41% ---------- misc Infravis +7 See.Stealth +11 See.Invis +13 Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Phys.pwr +10 (+5 eff.) Dmg.mod +15% nature ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +30% nature Phys.save +20 (+7 eff.) ---------- misc Max.stam +10.00 Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +6% nature Phys.save +20 (+7 eff.) Spell.save +12 (+4 eff.) Max.HP +33.00 Disease- +20% Disarm- +15% A belt that goes around your waist. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
On hands | ![]() 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +5.00% Melee+ 7 light Dmg.mod +3% light ----- def ----- Armour +1 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +6% light ---------- misc Psi/ret +0.08 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +2 Str dps ---------- Dmg.mod +11% mind +11% lightning ----- def ----- Resists +16% lightning +23% mind +10% darkness Phys.save +11 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +20 (+7 eff.) ---------- misc Telepathy Dragon The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +1 Cun +1 Con ----- def ----- Defense +1 (+0 eff.) ---------- misc Light +1 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Lck dps ---------- Acc +7 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+3 eff.) Resists +10% mind Mind.save +9 (+3 eff.) Unseen.red 10% Heal.mod +12% Cut- +50% Confus- +22% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() 5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness Res.pen +15% mind On Hit (Melee): * 10% chance to blind ----- def ----- Defense +12 (+6 eff.) Rng.Def +6 (+2 eff.) Resists +15% acid Phys.save +9 (+3 eff.) Die.at -40.00 life Confus- +25% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 92.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Nature/Psionic Power 24.0 - 38.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +33 insidious poison On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon Reqs Str 24 [Normal] Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
![]() 1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +38 A belt that goes around your waist. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex +4 Cun +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness Crit.dmg- 10.00% A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +1 Str +8 Lck +4 Con dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% Dmg.mod +9% physical Acc +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +2% physical +9% cold Phys.save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gotta go suffer the Shalore Archmage level 20
21st Haze 122nd year of Ascendancy at 18:33 see stats
By Gotta go suffer the Shalore Archmage level 18
16th Haze 122nd year of Ascendancy at 17:34 see stats
By Gotta go suffer the Shalore Archmage level 13
3rd Dusk 122nd year of Ascendancy at 00:44 see stats
By Gotta go suffer the Shalore Archmage level 21
31st Haze 122nd year of Ascendancy at 01:43 see stats
By Gotta go suffer the Shalore Archmage level 20
21st Haze 122nd year of Ascendancy at 18:04 see stats
By Gotta go suffer the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 03:29 see stats
By Gotta go suffer the Shalore Archmage level 20
20th Haze 122nd year of Ascendancy at 03:15 see stats
By Gotta go suffer the Shalore Archmage level 5
75th Pyre 122nd year of Ascendancy at 09:56 see stats
By Gotta go suffer the Shalore Archmage level 16
72nd Dusk 122nd year of Ascendancy at 16:30 see stats
By Gotta go suffer the Shalore Archmage level 18
16th Haze 122nd year of Ascendancy at 17:34 see stats
By Gotta go suffer the Shalore Archmage level 20
21st Haze 122nd year of Ascendancy at 18:33 see stats
By Gotta go suffer the Shalore Archmage level 7
78th Pyre 122nd year of Ascendancy at 23:06 see stats
By Gotta go suffer the Shalore Archmage level 20
21st Haze 122nd year of Ascendancy at 18:33 see stats
By Gotta go suffer the Shalore Archmage level 13
14th Dusk 122nd year of Ascendancy at 23:36 see stats
Log
Gotta go suffer's cleansing fire area effect hits Gotta go suffer for (20 absorbed), 0 fire (0 total damage).
Gotta go suffer's cleansing fire area effect hits Betotta the gigantic gravity worm for 8 fire damage.
Talent Infusion: Wild is ready to use.
Insidious Poison from Betotta the gigantic gravity worm hits Gotta go suffer for (1 absorbed), 0 physical, (1 absorbed), 0 nature (0 total damage).
Gotta go suffer casts Arcane Vortex.
Betotta the gigantic gravity worm is focused by an arcane vortex!.
Your shield crumbles under the damage!
The shield around Gotta go suffer crumbles.
Gotta go suffer hits Betotta the gigantic gravity worm for 3 physical, 4 light (7 total damage).
Burning from Gotta go suffer hits Betotta the gigantic gravity worm for 27 fire damage.
Arcane Vortex from Gotta go suffer hits Betotta the gigantic gravity worm for 33 arcane damage.
Betotta the gigantic gravity worm hits Gotta go suffer for (180 absorbed), 145 physical, 1 physical, 1 nature, 4 physical, 5 temporal, 2 physical, 2 nature (161 total damage).
Gotta go suffer's cleansing fire area effect hits Betotta the gigantic gravity worm for 8 fire damage.
Gotta go suffer's arcane area effect hits Betotta the gigantic gravity worm for 20 arcane damage.
Gotta go suffer's arcane area effect hits Gotta go suffer for 7 arcane damage.
Talent Flame is ready to use.
Insidious Poison from Betotta the gigantic gravity worm hits Gotta go suffer for 1 physical, 1 nature (2 total damage).
Gotta go suffer casts Flame.
Gotta go suffer hits Betotta the gigantic gravity worm for 45 fire damage.
Arcane Vortex from Gotta go suffer hits Betotta the gigantic gravity worm for 33 arcane damage.
Gotta go suffer's cleansing fire area effect hits Betotta the gigantic gravity worm for 8 fire damage.
Gotta go suffer's arcane area effect hits Betotta the gigantic gravity worm for 20 arcane damage.
Gotta go suffer's arcane area effect hits Gotta go suffer for 7 arcane damage.
Burning from Gotta go suffer hits Betotta the gigantic gravity worm for 23 fire damage.
Gotta go suffer's cleansing fire area effect hits Betotta the gigantic gravity worm for 8 fire damage.
Betotta the gigantic gravity worm uses Greater Weapon Focus.
Betotta the gigantic gravity worm performs a melee critical strike against Gotta go suffer!
Saving game...