
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.3.0Donators/Buyers bonus! Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Shalore |
Class | Necromancer |
Level / Exp | 35 / 29% |
Size | medium |
Lifes / Deaths | Killed by forest troll at level 5 on the 5th Mirth 122nd year of Ascendancy at 22:32 / 190Killed by Rowai the human at level 10 on the 10th Flare 122nd year of Ascendancy at 21:52 Killed by skeleton mage at level 11 on the 51st Dusk 122nd year of Ascendancy at 18:27 Killed by bandit at level 13 on the 68th Dusk 122nd year of Ascendancy at 06:59 Killed by Gogavea the lesser vampire at level 13 on the 75th Dusk 122nd year of Ascendancy at 01:22 Killed by Gogavea the lesser vampire at level 13 on the 75th Dusk 122nd year of Ascendancy at 01:40 Killed by sand-drake at level 16 on the 30th Haze 122nd year of Ascendancy at 07:09 Killed by sand-drake at level 16 on the 30th Haze 122nd year of Ascendancy at 07:36 Killed by enthralled slave at level 16 on the 63rd Haze 122nd year of Ascendancy at 05:12 Killed by slaver at level 16 on the 63rd Haze 122nd year of Ascendancy at 15:45 Killed by Kabeliel the shalore at level 17 on the 74th Haze 122nd year of Ascendancy at 11:10 Killed by Cultist at level 17 on the 77th Haze 122nd year of Ascendancy at 04:06 Killed by snow giant thunderer at level 17 on the 77th Haze 122nd year of Ascendancy at 19:46 Killed by snow giant thunderer at level 18 on the 79th Haze 122nd year of Ascendancy at 07:12 Killed by snow giant at level 18 on the 79th Haze 122nd year of Ascendancy at 08:56 Killed by Burb the snow giant champion at level 18 on the 79th Haze 122nd year of Ascendancy at 16:46 Killed by snow giant boulder thrower at level 18 on the 79th Haze 122nd year of Ascendancy at 17:19 Killed by snow giant boulder thrower at level 18 on the 79th Haze 122nd year of Ascendancy at 17:39 Killed by skeleton warrior at level 18 on the 79th Haze 122nd year of Ascendancy at 18:28 Killed by cutpurse at level 18 on the 79th Haze 122nd year of Ascendancy at 19:13 Killed by Necro at level 18 on the 79th Haze 122nd year of Ascendancy at 20:01 Killed by snow giant thunderer at level 18 on the 79th Haze 122nd year of Ascendancy at 21:13 Killed by snow giant thunderer at level 19 on the 80th Haze 122nd year of Ascendancy at 12:47 Killed by Necro at level 19 on the 80th Haze 122nd year of Ascendancy at 13:46 Killed by snow giant thunderer at level 19 on the 80th Haze 122nd year of Ascendancy at 14:33 Killed by snow giant thunderer at level 19 on the 80th Haze 122nd year of Ascendancy at 15:21 Killed by snow giant thunderer at level 19 on the 80th Haze 122nd year of Ascendancy at 16:08 Killed by Glorathra the snow giant chieftain at level 19 on the 80th Haze 122nd year of Ascendancy at 16:57 Killed by Glorathra the snow giant chieftain at level 19 on the 80th Haze 122nd year of Ascendancy at 17:42 Killed by Rantha the Worm at level 19 on the 1st Decay 122nd year of Ascendancy at 03:55 Killed by Mayuma the orc necromancer at level 20 on the 2nd Decay 122nd year of Ascendancy at 22:18 Killed by Necro at level 20 on the 2nd Decay 122nd year of Ascendancy at 23:30 Killed by orc necromancer at level 20 on the 2nd Decay 122nd year of Ascendancy at 23:43 Killed by orc necromancer at level 20 on the 3rd Decay 122nd year of Ascendancy at 00:38 Killed by orc necromancer at level 20 on the 3rd Decay 122nd year of Ascendancy at 01:29 Killed by Mayuma the orc necromancer at level 20 on the 3rd Decay 122nd year of Ascendancy at 01:50 Killed by Polenor the orc grand master assassin at level 20 on the 3rd Decay 122nd year of Ascendancy at 03:46 Killed by Polenor the orc grand master assassin at level 20 on the 3rd Decay 122nd year of Ascendancy at 04:59 Killed by Polenor the orc grand master assassin at level 20 on the 3rd Decay 122nd year of Ascendancy at 05:18 Killed by armoured skeleton warrior at level 20 on the 3rd Decay 122nd year of Ascendancy at 05:31 Killed by degenerated skeleton warrior at level 20 on the 3rd Decay 122nd year of Ascendancy at 05:46 Killed by Polenor the orc grand master assassin at level 20 on the 3rd Decay 122nd year of Ascendancy at 06:37 Killed by Polenor the orc grand master assassin at level 20 on the 3rd Decay 122nd year of Ascendancy at 07:26 Killed by greater teluvorta at level 20 on the 5th Decay 122nd year of Ascendancy at 12:51 Killed by void horror at level 21 on the 7th Decay 122nd year of Ascendancy at 14:27 Killed by Chronolith Twin at level 21 on the 8th Decay 122nd year of Ascendancy at 03:05 Killed by Chronolith Clone at level 21 on the 8th Decay 122nd year of Ascendancy at 03:46 Killed by Koie the thalore at level 21 on the 2nd Allure 123rd year of Ascendancy at 11:01 Killed by Weirdling Beast at level 21 on the 10th Allure 123rd year of Ascendancy at 07:04 Killed by electric eel at level 23 on the 58th Regrowth 123rd year of Ascendancy at 16:24 Killed by venom wyrm at level 24 on the 67th Regrowth 123rd year of Ascendancy at 05:15 Killed by venom drake at level 24 on the 67th Regrowth 123rd year of Ascendancy at 06:49 Killed by venom drake at level 24 on the 67th Regrowth 123rd year of Ascendancy at 07:01 Killed by ogre rune-spinner at level 25 on the 76th Regrowth 123rd year of Ascendancy at 15:14 Killed by elven corruptor at level 25 on the 79th Regrowth 123rd year of Ascendancy at 09:27 Killed by elven blood mage at level 25 on the 79th Regrowth 123rd year of Ascendancy at 09:57 Killed by gwelgoroth at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 22:55 Killed by Urkis, the High Tempest at level 25 on the 4th Pyre 123rd year of Ascendancy at 07:27 Killed by Urkis, the High Tempest at level 25 on the 4th Pyre 123rd year of Ascendancy at 08:41 Killed by gwelgoroth at level 26 on the 4th Pyre 123rd year of Ascendancy at 10:20 Killed by snow giant boulder thrower at level 26 on the 4th Pyre 123rd year of Ascendancy at 21:14 Killed by snow giant boulder thrower at level 26 on the 4th Pyre 123rd year of Ascendancy at 21:36 Killed by storm drake at level 26 on the 5th Pyre 123rd year of Ascendancy at 04:33 Killed by skeleton warrior at level 26 on the 39th Pyre 123rd year of Ascendancy at 06:30 Killed by Ealai the human at level 26 on the 54th Pyre 123rd year of Ascendancy at 20:43 Killed by Hirand the Invoker at level 26 on the 60th Pyre 123rd year of Ascendancy at 19:53 Killed by Necro at level 26 on the 60th Pyre 123rd year of Ascendancy at 22:25 Killed by cold flames trap at level 26 on the 60th Pyre 123rd year of Ascendancy at 23:55 Killed by cold flames trap at level 26 on the 61st Pyre 123rd year of Ascendancy at 01:37 Killed by cold flames trap at level 26 on the 61st Pyre 123rd year of Ascendancy at 18:34 Killed by degenerated ogric mass at level 26 on the 61st Pyre 123rd year of Ascendancy at 23:08 Killed by oozing horror at level 28 on the 11st Dusk 123rd year of Ascendancy at 19:35 Killed by venom wyrm at level 28 on the 12nd Dusk 123rd year of Ascendancy at 05:19 Killed by luminous horror at level 28 on the 13rd Dusk 123rd year of Ascendancy at 11:26 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 13:53 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 14:31 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 15:16 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 15:55 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 16:54 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 17:43 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 18:25 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 19:07 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 19:56 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 20:11 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 21:03 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 21:35 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 22:09 Killed by Belygatta the Guardian at level 28 on the 13rd Dusk 123rd year of Ascendancy at 23:01 Killed by Koka the thalore at level 28 on the 33rd Dusk 123rd year of Ascendancy at 17:57 Killed by Aniralan the thalore at level 28 on the 35th Dusk 123rd year of Ascendancy at 23:08 Killed by Ayodar the thalore at level 28 on the 36th Dusk 123rd year of Ascendancy at 00:16 Killed by ziguranth wyrmic at level 29 on the 46th Dusk 123rd year of Ascendancy at 19:30 Killed by ziguranth wyrmic at level 29 on the 46th Dusk 123rd year of Ascendancy at 20:58 Killed by elven blood mage at level 29 on the 46th Dusk 123rd year of Ascendancy at 21:23 Killed by Grand Corruptor at level 29 on the 46th Dusk 123rd year of Ascendancy at 23:14 Killed by Grand Corruptor at level 29 on the 47th Dusk 123rd year of Ascendancy at 00:55 Killed by Cultist at level 29 on the 48th Dusk 123rd year of Ascendancy at 18:51 Killed by Cultist at level 29 on the 48th Dusk 123rd year of Ascendancy at 20:05 Killed by Cultist at level 29 on the 48th Dusk 123rd year of Ascendancy at 20:31 Killed by Shasshhiy'Kaish at level 29 on the 49th Dusk 123rd year of Ascendancy at 03:14 Killed by Shasshhiy'Kaish at level 29 on the 49th Dusk 123rd year of Ascendancy at 04:49 Killed by Shasshhiy'Kaish at level 29 on the 49th Dusk 123rd year of Ascendancy at 05:53 Killed by Shasshhiy'Kaish at level 29 on the 49th Dusk 123rd year of Ascendancy at 07:04 Killed by Umgure the halfling at level 29 on the 55th Dusk 123rd year of Ascendancy at 15:57 Killed by Necro at level 29 on the 55th Dusk 123rd year of Ascendancy at 17:13 Killed by Amindhro the shalore at level 29 on the 77th Dusk 123rd year of Ascendancy at 11:13 Killed by Glsil the thalore at level 29 on the 77th Dusk 123rd year of Ascendancy at 12:22 Killed by greater multi-hued wyrm at level 29 on the 61st Haze 123rd year of Ascendancy at 02:50 Killed by greater multi-hued wyrm at level 29 on the 61st Haze 123rd year of Ascendancy at 04:18 Killed by greater multi-hued wyrm at level 29 on the 61st Haze 123rd year of Ascendancy at 06:09 Killed by Necro at level 29 on the 61st Haze 123rd year of Ascendancy at 07:19 Killed by storm wyrm at level 29 on the 63rd Haze 123rd year of Ascendancy at 14:55 Killed by Necro at level 29 on the 63rd Haze 123rd year of Ascendancy at 16:09 Killed by storm wyrm at level 29 on the 63rd Haze 123rd year of Ascendancy at 17:14 Killed by multi-hued drake at level 29 on the 65th Haze 123rd year of Ascendancy at 19:02 Killed by greater multi-hued wyrm at level 29 on the 65th Haze 123rd year of Ascendancy at 19:12 Killed by multi-hued drake at level 29 on the 65th Haze 123rd year of Ascendancy at 19:19 Killed by greater multi-hued wyrm at level 29 on the 65th Haze 123rd year of Ascendancy at 19:29 Killed by greater multi-hued wyrm at level 29 on the 65th Haze 123rd year of Ascendancy at 19:45 Killed by multi-hued drake at level 29 on the 65th Haze 123rd year of Ascendancy at 21:04 Killed by greater multi-hued wyrm at level 29 on the 65th Haze 123rd year of Ascendancy at 22:04 Killed by greater multi-hued wyrm at level 29 on the 65th Haze 123rd year of Ascendancy at 22:49 Killed by Necro at level 29 on the 65th Haze 123rd year of Ascendancy at 23:35 Killed by greater multi-hued wyrm at level 29 on the 66th Haze 123rd year of Ascendancy at 00:10 Killed by emperor wight at level 30 on the 70th Haze 123rd year of Ascendancy at 22:00 Killed by ruin banshee at level 31 on the 77th Haze 123rd year of Ascendancy at 08:48 Killed by spinning beam at level 31 on the 77th Haze 123rd year of Ascendancy at 09:59 Killed by blade horror at level 31 on the 78th Haze 123rd year of Ascendancy at 11:31 Killed by skeleton warrior at level 31 on the 78th Haze 123rd year of Ascendancy at 11:51 Killed by skeleton warrior at level 31 on the 79th Haze 123rd year of Ascendancy at 16:06 Killed by devourer at level 31 on the 79th Haze 123rd year of Ascendancy at 16:25 Killed by venom drake at level 31 on the 80th Haze 123rd year of Ascendancy at 05:47 Killed by Necro at level 31 on the 80th Haze 123rd year of Ascendancy at 06:07 Killed by lich at level 31 on the 1st Decay 123rd year of Ascendancy at 04:54 Killed by lich at level 31 on the 1st Decay 123rd year of Ascendancy at 07:16 Killed by skeleton mage at level 31 on the 1st Decay 123rd year of Ascendancy at 13:35 Killed by Necro at level 31 on the 1st Decay 123rd year of Ascendancy at 15:05 Killed by The Master at level 31 on the 1st Decay 123rd year of Ascendancy at 17:30 Killed by skeleton master archer at level 31 on the 1st Decay 123rd year of Ascendancy at 18:46 Killed by The Master at level 31 on the 1st Decay 123rd year of Ascendancy at 20:03 Killed by The Master at level 31 on the 1st Decay 123rd year of Ascendancy at 21:19 Killed by dolleg at level 31 on the 1st Decay 123rd year of Ascendancy at 22:34 Killed by will o' the wisp at level 31 on the 1st Decay 123rd year of Ascendancy at 23:56 Killed by The Master at level 31 on the 2nd Decay 123rd year of Ascendancy at 00:38 Killed by The Master at level 31 on the 2nd Decay 123rd year of Ascendancy at 01:58 Killed by The Master at level 31 on the 2nd Decay 123rd year of Ascendancy at 02:51 Killed by Grgglck's Tentacle at level 32 on the 2nd Decay 123rd year of Ascendancy at 16:55 Killed by Grgglck the Devouring Darkness at level 32 on the 2nd Decay 123rd year of Ascendancy at 17:13 Killed by skeleton master archer at level 32 on the 2nd Decay 123rd year of Ascendancy at 17:42 Killed by worm that walks at level 32 on the 3rd Decay 123rd year of Ascendancy at 16:47 Killed by worm that walks at level 32 on the 3rd Decay 123rd year of Ascendancy at 16:54 Killed by worm that walks at level 32 on the 3rd Decay 123rd year of Ascendancy at 17:05 Killed by skeleton warrior at level 32 on the 3rd Decay 123rd year of Ascendancy at 17:17 Killed by fire wyrm at level 32 on the 3rd Decay 123rd year of Ascendancy at 20:31 Killed by grave wight at level 32 on the 3rd Decay 123rd year of Ascendancy at 20:46 Killed by fire drake at level 32 on the 4th Decay 123rd year of Ascendancy at 06:46 Killed by spinning beam at level 32 on the 5th Decay 123rd year of Ascendancy at 08:10 Killed by orc pyromancer at level 32 on the 5th Decay 123rd year of Ascendancy at 20:58 Killed by orc warrior at level 32 on the 5th Decay 123rd year of Ascendancy at 23:18 Killed by orc pyromancer at level 32 on the 6th Decay 123rd year of Ascendancy at 01:49 Killed by skeleton archer at level 33 on the 40th Regrowth 124th year of Ascendancy at 02:22 Killed by orc blood mage at level 33 on the 49th Regrowth 124th year of Ascendancy at 12:48 Killed by Velille the orc pyromancer at level 33 on the 49th Regrowth 124th year of Ascendancy at 13:19 Killed by umber hulk at level 33 on the 49th Regrowth 124th year of Ascendancy at 15:01 Killed by orc assassin at level 33 on the 49th Regrowth 124th year of Ascendancy at 15:05 Killed by Xerodawe the orc master assassin at level 33 on the 49th Regrowth 124th year of Ascendancy at 15:28 Killed by Xerodawe the orc master assassin at level 33 on the 49th Regrowth 124th year of Ascendancy at 17:02 Killed by Xemira the orc soldier at level 33 on the 49th Regrowth 124th year of Ascendancy at 18:20 Killed by Xemira the orc soldier at level 33 on the 49th Regrowth 124th year of Ascendancy at 18:24 Killed by Xemira the orc soldier at level 33 on the 49th Regrowth 124th year of Ascendancy at 18:31 Killed by orc necromancer at level 33 on the 49th Regrowth 124th year of Ascendancy at 19:22 Killed by orc necromancer at level 33 on the 49th Regrowth 124th year of Ascendancy at 20:51 Killed by Xerodawe the orc master assassin at level 33 on the 49th Regrowth 124th year of Ascendancy at 22:07 Killed by Xerodawe the orc master assassin at level 33 on the 49th Regrowth 124th year of Ascendancy at 23:23 Killed by orc mage-hunter at level 33 on the 50th Regrowth 124th year of Ascendancy at 00:43 Killed by Xerodawe the orc master assassin at level 33 on the 50th Regrowth 124th year of Ascendancy at 02:00 Killed by orc necromancer at level 33 on the 50th Regrowth 124th year of Ascendancy at 05:04 Killed by uruivellas at level 33 on the 50th Regrowth 124th year of Ascendancy at 06:07 Killed by armoured skeleton warrior at level 33 on the 50th Regrowth 124th year of Ascendancy at 07:27 Killed by skeleton warrior at level 33 on the 50th Regrowth 124th year of Ascendancy at 08:51 Killed by Necro at level 33 on the 50th Regrowth 124th year of Ascendancy at 08:57 Killed by orc necromancer at level 33 on the 50th Regrowth 124th year of Ascendancy at 09:24 Killed by xaren at level 33 on the 50th Regrowth 124th year of Ascendancy at 10:55 Killed by orc cryomancer at level 33 on the 50th Regrowth 124th year of Ascendancy at 13:28 Killed by orc blood mage at level 33 on the 50th Regrowth 124th year of Ascendancy at 13:48 Killed by xaren at level 33 on the 50th Regrowth 124th year of Ascendancy at 15:08 Killed by xaren at level 33 on the 50th Regrowth 124th year of Ascendancy at 16:25 Killed by Necro at level 33 on the 50th Regrowth 124th year of Ascendancy at 17:55 Killed by Betythra the orc warrior at level 33 on the 53rd Regrowth 124th year of Ascendancy at 10:34 Killed by orc pyromancer at level 34 on the 58th Regrowth 124th year of Ascendancy at 12:47 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 10) |
Magic | 84 (base 60) |
Willpower | 84 (base 60) |
Cunning | 35 (base 21) |
Resources
Life | 457/457 |
Mana | 468/468 |
Souls | 10/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 14.635710261163 |
See Invisible | 34.016029708005 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 125 |
Accuracy | 28 |
Crit Chance | 11% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 53.933333333333 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 16 (60%) |
Defense | 32.575 |
Ranged Defense | 32.575 |
Fatigue | 2 |
Physical Save | 27.4875 |
Spell Save | 43.341666666667 |
Mental Save | 44.94636588087 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 62% |
Confusion Resistance | 12% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 524.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 469 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Charnel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dead secrets | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
talent | Blurred Mortality |
talent | Soulwinds |
talent | Necrotic Aura |
talent | Premonition |
talent | Keen Senses |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by giant eel. Escort: repented thief (level 2 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 227. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed faerlhing fang. * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 2 of the Daikara and found yourself outside an underground city of dwarves. The Lost City of Vulcus (Daikara, level 2)While exploring the town, it came under siege. With your help, the City of Vulcus repelled the Orcish onslaught. 4 of 6 Dwarven artisans and 4 of 16 Dwarven combatants survived. | done |
You entered a temporal rift on level 1 of the Lost Dwarven Kingdom of Reknor and found yourself outside an underground city of dwarves. The Lost City of Vulcus (Lost Dwarven Kingdom of Reknor, level 1)While exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 38% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% darkness Changes damage: +9% light Damage affinity(heal): +5% light Spellpower: +7 (+2 eff.) Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 49.55 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +4 Cun Changes resistances: +6% darkness / +6% blight Changes damage: +9% blight / +7% arcane Maximum vim: +25.00 Spell crit. chance: +1% Mindpower: +4 (+1 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | overpowered ash wand of conjuration [power 259] (16 cooldown) overpowered ash wand of conjuration [power 259] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 130-259), putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | conjurer's gold ring of pilfering conjurer's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Defense: +7 (+4 eff.) Changes stats: +5 Mag / +6 Wil Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +5 (+2 eff.) Effects on melee hit: * 23% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 25% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +6 Cun / +2 Con Changes resistances penetration: +5% fire Changes damage: +3% fire Physical save: +10 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +20.00 Maximum stamina: +10.00 Maximum hate: +15.00 Spellpower: +7 (+2 eff.) Mindpower: +6 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.4 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | Thunderbane ThunderbaneInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +9 (+4 eff.) Changes stats: +7 Lck / +3 Wil Changes resistances: +12% light / +11% darkness Changes resistances penetration: +5% lightning Mental save: +7 (+2 eff.) Blindness immunity: +22% Confusion immunity: +12% Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. glacial stralite battleaxe (45-67.5 power, 3 apr)glacial stralite battleaxe (45-67.5 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +27 ice When wielded/worn: Armour: +12 Changes resistances penetration: +13% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of massacre (55.5-83.25 power, 3 apr)quick stralite battleaxe of massacre (55.5-83.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +5 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of amnesia (27.5-35.75 power, 9 apr)glacial stralite dagger of amnesia (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +8 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of purging (26.5-34.45 power, 9 apr)thunderous stralite dagger of purging (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to daze * 25% chance to remove a magical effect Damage (Melee): +6 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +3 Con Changes resistances penetration: +5% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatmaul of nature (56.5-84.75 power, 3 apr)thunderous stralite greatmaul of nature (56.5-84.75 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances: +7% all Changes resistances penetration: +13% nature / +12% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatsword of projection (48-76.8 power, 3 apr)arcing stralite greatsword of projection (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning / +17 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of projection (48.5-77.6 power, 3 apr)elemental stralite greatsword of projection (48.5-77.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +17 mind When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +13% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite mace of purging (36-50.4 power, 5 apr)stralite mace of purging (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather slingmighty hardened leather sling Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +5 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood magestaff (25-30 power, 5 apr, fire element)magelord's elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Damage (Melee): 21 arcane Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +67.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+8 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
This item will automatically be transmogrified when you leave the level. silk robe of Angolwen (3 def, 0 armour)silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +3 Wil Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour)alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Damage (Melee): 5 acid / 4 fire / 6 cold / 5 lightning Changes stats: +3 Mag / +3 Wil Critical mult.: +8.00% Spell crit. chance: +13% Mental crit. chance: +13% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +6% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm (0 def, 4 armour)bladed dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +4 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 24.1 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of the bounder (0 def, 4 armour)dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +6 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of cold resistance (4 def, 8 armour)radiant stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +14% blight / +19% cold / +20% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of the deep (7 def, 16 armour)fortifying stralite plate armour of the deep (7 def, 16 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +5 Str / +3 Con Changes resistances: +10% acid / +8% cold Allows you to breathe in: water Maximum life: +30.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel plate armour of implacability (5 def, 19 armour)prismatic dwarven-steel plate armour of implacability (5 def, 19 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +18% Changes resistances: +10% light / +12% darkness Physical save: +8 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. living stralite shield of earthen fury (10 def, 10 armour, 143 block)living stralite shield of earthen fury (10 def, 10 armour, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Armour Hardiness: +7% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 11 nature Changes resistances: +14% blight / +14% physical / +12% nature Talent granted: +4 Block Maximum life: +88.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield (10 def, 2 armour, 137.5 block)stralite shield (10 def, 2 armour, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of annihilation (19/19, 48-67.2 power, 20 apr)plaguebringer's quiver of elven-wood arrows of annihilation (19/19, 48-67.2 power, 20 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 48.0 - 67.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +11.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Travel speed: +200% Damage (Ranged): +5 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of crippling (21/21, 41-57.4 power, 14 apr)quiver of elven-wood arrows of crippling (21/21, 41-57.4 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +11.5% Capacity: 21 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
102 alchemist agate 102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubutta (dig speed 16 turns) Zubutta (dig speed 16 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Con Changes resistances: +7% fire / +6% darkness / +12% nature Changes damage: +5% nature / +12% blight Stamina each turn: +0.40 Maximum life: +20.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
15 emerald 15 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 80 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+3 eff.) Spellpower: +5 (+1 eff.) Light radius: +5 See stealth: +16 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 482.04 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of thorny skin [power 66] (20 cooldown)natural elven-wood totem of thorny skin [power 66] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Skeleton warrior uses Bone Armour.
A shield forms around skeleton warrior.
Lich casts Bone Grab.
You collect a new ingredient: vial of elder vampire blood.
Lich hits Elder vampire for 62 physical damage.
Lich killed Elder vampire!
Lich casts Moonlight Ray.
Lich hits Something for 130 darkness damage.
Necro uses Darktouched.
Skeleton warrior receives 324 healing from Necro.
You collect a new ingredient: vial of elder vampire blood.
The shield around eternal bone giant crumbles.
Eternal bone giant stops bleeding.
The shield around skeleton master archer crumbles.
Talent Darktouched is ready to use.
Saving game...
Necro deactivates Keen Senses.
Necro deactivates Blurred Mortality.
Necro deactivates Premonition.
Necro deactivates Soulwinds.
Necro deactivates Necrotic Aura.
Lich deactivates Stone Skin.
Lich deactivates Hymn of Shadows.