Wukong Dakka the level 6 Halfling Wyrmic by Krhel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassWyrmic
Level / Exp6 / 99%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 29)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic10 (base 10)
Willpower24 (base 17)
Cunning15 (base 10)

Resources

Life299/299
Stamina150/150
Equilibrium10
Healing Factor1.0191526171258
Regeneration2.5389607845509

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy29
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+5%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)21.538695203488 (72.903125182002%)
Defense14
Ranged Defense14
Fatigue9
Physical Save21
Spell Save16
Mental Save14

Defense: Resistances

Acid+ 1%( 70%)
Lightning+ 1%( 70%)
Cold+ 2%( 70%)
Physical+ 1%( 70%)
Fire+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Wukong Dakka activates
Icy Skin.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


You gain 8.44 gold from the transmogrification of
Weepwire [power 100] (15 cooldown).
You gain 10.00 gold from the transmogrification of
Planar Beacon.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.75 gold from the transmogrification of
arcing iron mace (105% power, 2 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 744% over 10 turns; mana 37; cd 13).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the wizard (heal 100; 13 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.