Lazarus the level 6 Ghoul Sun Paladin by glycerol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp6 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 18)
Dexterity11 (base 10)
Constitution22 (base 10)
Magic36 (base 29)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life272/272
Positive35/35
Stamina120/120
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Stealth5
See Invisible7

Offense: Mainhand

Damage40
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

Temporal+3%
Nature+8%

Defense: Base

Armour (hardiness)20.413408721348 (65.897138898113%)
Defense3
Ranged Defense3
Fatigue7
Physical Save21
Spell Save22
Mental Save21

Defense: Resistances

Darkness+ 6%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)
Fire+ 3%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Lazarus the Ghoul Sun Paladin level 5
8th Mirth 122nd year of Ascendancy at 08:14
see stats

Log

Lazarus killed Giant venus flytrap!

--------------------------------

Resting starts...

Talent Sun Ray is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


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You pickup 0.70 gold pieces.

Ran for 22 turns (stop reason: interesting terrain).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


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You gain 8.00 gold from the transmogrification of
topaz.
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 5.61 gold from the transmogrification of
Hellraze the pouch of iron shots (21/21, 14-16 power, 1 apr).
You gain 1.04 gold from the transmogrification of
rough leather sling of lightning.
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 1.72 gold from the transmogrification of
nature's mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatsword of massacre (22-36 power, 1 apr).
You gain 4.26 gold from the transmogrification of
balanced steel greatmaul of erosion (28-41 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).