









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 21 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Yvabeth the greater teluvorta at level 21 on the 7th Haze 122nd year of Ascendancy at 09:28 / 2Killed by Xanytta the ultimate telugoroth at level 21 on the 7th Haze 122nd year of Ascendancy at 10:11 |
Primary Stats
| Strength | 33 (base 13) |
| Dexterity | 23 (base 10) |
| Constitution | 28 (base 10) |
| Magic | 71 (base 50) |
| Willpower | 17 (base 10) |
| Cunning | 53 (base 39) |
Resources
| Life | -70/627 |
| Mana | 200/255 |
| Stamina | 174/194 |
| Healing Factor | 1.2856298990388 |
| Regeneration | 4.0497341819724 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 54 |
| Crit Chance | 28% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +31% |
| Nature | +3% |
| Darkness | +26% |
| Blight | +8% |
| Physical | +5% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Lightning | +35% |
Defense: Base
| Armour (hardiness) | 7 (49.007671158813%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 33 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 30%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 54%( 70%) |
| Light | + 21%( 70%) |
| Physical | + 22%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1095% for 10 turns (0 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.44 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Cyrissra the thief. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Islobeth the Umbramaster (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +6% acid On Hit (Melee): * 20% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +1 Defense +3 (+2 eff.) Resists +3% darkness Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Cloudbreak' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness +3% lightning Res.pen +15% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +3% fire +16% darkness +3% light A pointy cloth hat, very wizardly... |
| Tool | Arcblack (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% lightning Apr +6 On Hit (Melee): * 10% chance to slow global speed by 46% * 10 arcane resource burn ----- def ----- Resists +3% nature +6% fire While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Radhoruichik'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil +2 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) Res.pen +5% mind Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Spell.save +12 (+6 eff.) ---------- misc Max.stam +16.00 Max.hate +2.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | rogue's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+3 eff.) Resists +22% lightning Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | ash starstaff 'Yveta' (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +2 Wil +3 Con dps ---------- Phys.crit +12.0% Spell.crit +8% Phys.pwr +14 (+5 eff.) Spell.pwr +23 (+6 eff.) Dmg.mod +15% darkness Acc +12 (+4 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness +6% cold HP.reg +0.90 Heal.mod +14% ---------- misc Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Isligamina (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Con dps ---------- Melee+ 11 blight Dmg.mod +8% blight Res.pen +15% mind Apr +2 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +4% physical +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +5% physical +9% cold ----- def ----- Resists +6% lightning +7% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Phlegmbone' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +6 Con dps ---------- Dmg.mod +3% nature ----- def ----- Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +6 (+3 eff.) Cut- +20% Confus- +20% ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing copper amulet of perfection (0.14 Spell / Enhancement,0.14 Technique / Superiority)0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +40.00 HP.reg +2.00 ---------- misc Masteries +0.14 Spell/Enhancement +0.14 Technique/Superiority Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 624%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 624% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 497%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 497% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 23%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 92; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper ring 'Yvagama'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +15% acid Rings make your fingers look great! |
dwarven-steel battleaxe 'Loruhell' (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Crit.chn- 15.00% ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 Massive two-handed battleaxes. |
truestriking dwarven-steel greatsword of massacre (158% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +10 (+3 eff.) Apr +10 Massive two-handed swords. |
dwarven-steel waraxe 'Aeruwyn' (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Psionic Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Crit.r2 +7 acid +18 nature On Hit: * 13% chance to reduce all saves and defense by 20 While equipped: Stats +5 Str +6 Dex +6 Mag +7 Wil +8 Cun +8 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% temporal Res.pen +8% acid +13% nature Apr +8 Melee Ret 2 mind One-handed war axes. |
rough leather belt 'Alaharahir'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +9% acid Crit.chn- 15.00% Phys.save +6 (+3 eff.) Max.HP +20.00 Heal.mod +5% Cut- +20% A belt that goes around your waist. |
Yvoth (16 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +3 Con ----- def ----- Defense +16 (+7 eff.) Resists +3% temporal Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eremygund (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Spell.pwr +4 (+1 eff.) Dmg.mod +12% physical Melee Ret 6 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Myhell (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Mind.save +12 (+6 eff.) Max.HP +40.00 Poison- +10% Silence- +20% Stun/Frz- +10% Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered elm totem of stinging [power 152] (6/21 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 157 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 18
72nd Dusk 122nd year of Ascendancy at 13:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 10
10th Mirth 122nd year of Ascendancy at 14:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 20
4th Haze 122nd year of Ascendancy at 22:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 18
23rd Dusk 122nd year of Ascendancy at 06:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 17
9th Dusk 122nd year of Ascendancy at 06:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 8
79th Pyre 122nd year of Ascendancy at 07:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 18
14th Dusk 122nd year of Ascendancy at 06:03 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 18
2nd Haze 122nd year of Ascendancy at 22:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 14
7th Flare 122nd year of Ascendancy at 16:47 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the Cornac Arcane Blade level 21
7th Haze 122nd year of Ascendancy at 09:29 see stats
Log
Telugoroth retunes the fabric of spacetime.
The powerful blow energizes Garin the greater telugoroth reducing their cooldowns!
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee reflects damage back to Garin the greater telugoroth!
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee hits Garin the greater telugoroth for 181 reflected damage.
Garin the greater telugoroth's Soul Rot hits weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee for (181 absorbed), 0 blight (0 total damage).
Ultimate telugoroth resists the swap!
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee killed Garin the greater telugoroth!
The shield around weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee crumbles.
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee is free from the decrepitude disease.
Xanytta the ultimate telugoroth casts Phase Door.
Xanytta the ultimate telugoroth uses Twist the Knife.
Xanytta the ultimate telugoroth performs a melee critical strike against weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
Xanytta the ultimate telugoroth performs a melee critical strike against weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
Xanytta the ultimate telugoroth hits weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee for 99 physical, 25 darkness, 5 fire, 60 physical, 25 darkness (214 total damage).
Xanytta the ultimate telugoroth casts Turn Back the Clock.
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee has regressed.
Talent Lightning is ready to use.
Xanytta the ultimate telugoroth's Turn Back the Clock hits weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee for 61 temporal damage.
Xanytta the ultimate telugoroth casts Shadow Grasp.
Xanytta the ultimate telugoroth's spell attains critical power!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee is silenced!
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee is disarmed!
Xanytta the ultimate telugoroth hits weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee for 205 darkness damage.
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee uses Infusion: Movement.
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee is moving at extreme speed!
Xanytta the ultimate telugoroth casts Echoes From The Past.
Xanytta the ultimate telugoroth hits weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee for 121 temporal damage.
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee the level 21 cornac arcane blade was grandfathered to death by Xanytta the ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
















































































