












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 12 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Xorina the poison ivy at level 12 on the 9th Profit 122nd year of Ascendancy at 00:24 / 1 |
Primary Stats
| Strength | 41 (base 37) |
| Dexterity | 13 (base 12) |
| Constitution | 27 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | -166/526 |
| Stamina | 25/146 |
| Psi | 95/105 |
| Healing Factor | 1.1386945338483 |
| Regeneration | 0.2846736334621 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Physical | +15% |
| Acid | +3% |
| Arcane | +4% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.522593642275 (62.32946707186%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 26 |
| Physical Save | 33 |
| Spell Save | 24 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Lightning | + 10%( 70%) |
| Darkness | + 16%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 7%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Sootgash the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +15% physical Melee Ret 2 physical ----- def ----- Armour +3 Resists +3% darkness ---------- misc Infravis +1 A pair of boots made of leather. |
| Light source | Zaneregoblek the Sleetdeath2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% nature ----- def ----- Resists +12% acid +3% cold +3% lightning Spell.save +6 (+3 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lorirach (10 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +9 Defense +10 (+5 eff.) Fatigue +5% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Disease- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tulythel [power 100] (4/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +3% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Phasing +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 115 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+5 eff.) Confus- +23% Rings make your fingers look great! |
| Around waist | rough leather belt 'Deepsradiance'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% darkness Melee Ret 4 cold ----- def ----- Resists +3% darkness +3% lightning Max.HP +32.00 A belt that goes around your waist. |
| In main hand | Weepreek (116% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Melee Ret 6 nature ----- def ----- Armour +2 Resists +2% physical Blunt and deadly. |
| On hands | umbral iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Unarmed combat: Power 96% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +5 arcane On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 9% Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield (0 def, 2 armour, 98% power, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Scorpionpulverizer the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Defense +11 (+6 eff.) Resists +5% physical Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Inventory
movement infusion (speed 456%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 456% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 20; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Mind.save +6 (+6 eff.) Confus- +23% Rings make your fingers look great! |
mighty elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
iron shield 'Lisuriavena' (0 def, 17 armour, 100% power, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: dps ---------- Melee+ 5 cold Melee Ret 4 ice ----- def ----- Armour +17 Fatigue +8% Resists +5% arcane +3% mind Stun/Frz- +10% Teleport- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of the stars (0 def, 2 armour, 96% power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 96% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +10 light +11 darkness While equipped: Stats +1 Cun +2 Mag dps ---------- Dmg.mod +11% light +11% darkness ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour 'Nimbustickler' (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +4 Dex +1 Mag dps ---------- Res.pen +5% lightning ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% light +11% darkness ---------- misc See.Invis +3 A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Siliribrelaith'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Phys.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 Size +1 A belt that goes around your waist. |
Giledir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +9% fire Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arutta (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +5 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +3 Resists +3% acid ---------- misc Stam/turn +3.00 Infravis +1 A pair of boots made of leather. |
Blazeimmortal the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +2 Wil dps ---------- Res.pen +5% lightning Melee Ret 2 acid ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +5% fire +5% cold A pointy cloth hat, very wizardly... |
insulating linen wizard hat of frost (+21%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +7% fire +21% cold A pointy cloth hat, very wizardly... |
Frigidstinger the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +12% cold Phasing +20% Melee Ret 2 cold ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 Max.vim +10.00 A cap made of leather. |
Gorena the Swampwither (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex +1 Con dps ---------- Dmg.mod +9% nature ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.04 Max.hate +2.00 A cap made of leather. |
Poxire (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str +1 Dex +2 Con dps ---------- Dmg.mod +6% light On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Defense +1 (+1 eff.) Resists +9% nature +6% blight A pointy cloth hat, very wizardly... |
Amosus the Brandwaker (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% fire Res.pen +20% lightning Melee Ret 2 fire ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +3% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Abyssumbra the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Apr +4 ----- def ----- Defense +5 (+3 eff.) Resists +3% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By THE WALL the Dwarf Bulwark level 9
26th Voratun 122nd year of Ascendancy at 02:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By THE WALL the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 12:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By THE WALL the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 12:23 see stats
Log
THE WALL uses Block.
Xorina the poison ivy is not stunned anymore.
Xorina the poison ivy uses Mind Sear.
Xorina the poison ivy hits THE WALL for 143 mind damage.
THE WALL speeds up.
Poison from Xorina the poison ivy hits THE WALL for (70 blocked), 28 nature (28 total damage).
THE WALL performs a melee critical strike against Xorina the poison ivy!
Xorina the poison ivy shares damage with his oozes!
Xorina the poison ivy converts some damage to Psi!
THE WALL hits Xorina the poison ivy for 16 to psi, 21 physical, 0 to psi, 0 darkness (38 total damage).
Bloated ooze hits THE WALL for 0 nature damage.
Melee retaliation hits Bloated ooze for 2 cold, 3 nature, 1 physical (6 total damage).
Xorina the poison ivy uses Distortion Wave.
THE WALL resists the knockback!
Xorina the poison ivy hits THE WALL for 35 physical damage.
THE WALL regains their energy.
Talent Assault is ready to use.
Poison from Xorina the poison ivy hits THE WALL for 87 nature damage.
Thought-forged defender shoves Something aside.
Xorina the poison ivy shares damage with his oozes!
Xorina the poison ivy converts some damage to Psi!
THE WALL hits Xorina the poison ivy for 11 to psi, 15 physical, 0 to psi, 1 darkness (27 total damage).
Xorina the poison ivy uses Mind Sear.
Xorina the poison ivy hits THE WALL for 143 mind damage.
Talent Shield Pummel is ready to use.
Poison from Xorina the poison ivy hits THE WALL for 87 nature damage.
THE WALL the level 12 dwarf bulwark was treehugged to death by Xorina the poison ivy on level 3 of Trollmire.




































































