Salille the level 12 Skeleton Demonologist by qoazi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Weapon Schematics for Tinkers at Birth 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassDemonologist
Level / Exp12 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 16)
Dexterity47 (base 17)
Constitution37 (base 37)
Magic37 (base 37)
Willpower12 (base 10)
Cunning15 (base 10)

Resources

Life454/454
Stamina120/120
Vim198/206
Healing Factor1.295652173913
Regeneration4.395207156707

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage64
Accuracy51
Crit Chance14%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower41
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+14%
Cold+10%
Light+19%
Nature+4%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)55.748971547482 (74.117647058824%)
Defense26
Ranged Defense29
Fatigue21
Physical Save24
Spell Save17
Mental Save9

Defense: Resistances

Blight+ 13%( 70%)
Cold+ 32%( 70%)
All+ 7%( 70%)
Darkness+ 13%( 70%)
Light+ 35%( 70%)
Lightning+ 13%( 70%)
Mind+ 16%( 70%)
Fire+ 29%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Teleport Resistance15%
Disarm Resistance20%
Bleed Resistance100%
Confusion Resistance35%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
2/5
4/5
1/5
1/5
Technique / Combat veteran1.10
2/5
1/5
0/5
0/5
Corruption / Spellblaze1.30
2/5
0/5
0/5
0/5
Corruption / Doom covenant1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
1/5
0/5
0/5
Corruption / Doom shield1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.70
3/5
1/5
2/5
1/5
Technique / Combat techniques1.10
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
2/5
1/5
1/5
0/5
Undead / Skeleton1.50
5/5
3/5
1/5
0/5
Corruption / Torment1.70
2/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
3/5
0/5
4/5
5/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
failed
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Salille the Skeleton Demonologist level 10
1st Summertide 122nd year of Ascendancy at 19:47
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Salille the Skeleton Demonologist level 11
7th Flare 122nd year of Ascendancy at 21:51
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Salille the Skeleton Demonologist level 5
3rd Mirth 122nd year of Ascendancy at 02:52
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Salille the Skeleton Demonologist level 9
9th Mirth 122nd year of Ascendancy at 06:50
see stats

Log


--------------------------------

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


--------------------------------

There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


--------------------------------

You gain 1.98 gold from the transmogrification of
spiked hardened leather armour of acid resistance (3 def, 6 armour).
You gain 1.50 gold from the transmogrification of
prismatic cured leather armour of fire resistance (2 def, 4 armour).
You gain 1.14 gold from the transmogrification of
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 1.38 gold from the transmogrification of
spellwoven woollen robe of darkness (+18%) (0 def, 0 armour).
You gain 4.87 gold from the transmogrification of
blighted yew starstaff (120% power, 4 apr, light element).
You gain 6.88 gold from the transmogrification of
warden's cured leather sling.
You gain 2.23 gold from the transmogrification of
thought-forged steel dagger (107% power, 6 apr).
You gain 3.32 gold from the transmogrification of
hateful steel dagger of daylight (102% power, 6 apr).
You gain 6.70 gold from the transmogrification of
caustic stralite dagger of paradox (135% power, 9 apr).
You gain 1.34 gold from the transmogrification of
arcing steel dagger of massacre (116% power, 6 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.

Ran for 10 turns (stop reason: hostile spotted to the north (ziguranth patrol)).


--------------------------------

Salille deactivates Willful Tormenter.

Salille deactivates Hardened Core.

Salille deactivates Bleak Outcome.