Grimm the level 2 Cornac Marauder by IronSnake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassMarauder
Level / Exp2 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity14 (base 14)
Constitution13 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning11 (base 11)

Resources

Life113/124
Stamina105/110
Healing Factor1.1783363011315
Regeneration0.29458407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy25
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy25
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+12%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue5
Physical Save11
Spell Save14
Mental Save8

Defense: Resistances

Lightning+ 17%( 70%)
Nature+ 28%( 70%)
Cold+ 35%( 70%)
Blight+ 39%( 70%)
Acid+ 17%( 70%)
Fire+ 16%( 70%)
All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Duelist1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Around waist
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Talent Rush is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Grimm wears:
copper amulet of constitution (+3).

Grimm wears (replacing
iron dagger (102% power, 5 apr)): balanced iron mace of dampening (102% power, 2 apr).

Grimm wears (replacing
iron dagger (100% power, 5 apr)): iron dagger of daylight (97% power, 5 apr).

Grimm wears:
Girdle of the Calm Waters.

Grimm wears (replacing
rough leather armour (3 def, 2 armour)): linen robe of blight (+12%) (0 def, 0 armour).

You gain 0.71 gold from the transmogrification of
grounding rough leather belt of transcendence.
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 70; 17 cd).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Saving game...

Saving done.