









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Reaver |
| Level / Exp | 50 / 1569% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 39 (base 14) |
| Dexterity | 64 (base 60) |
| Constitution | 85 (base 60) |
| Magic | 93 (base 60) |
| Willpower | 29 (base 10) |
| Cunning | 46 (base 25) |
Resources
| Mana | 509/509 |
| Vim | 28/163 |
| Life | 2268/2268 |
| Positive | 187/187 |
| Steam | 0/100 |
| Healing Factor | 1.9017726352504 |
| Regeneration | 36.418945965045 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 60 |
| Crit Chance | 42% |
| APR | 21 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 132 |
| Accuracy | 60 |
| Crit Chance | 42% |
| APR | 21 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +75% |
| Arcane | +21% |
| Physical | +27% |
| All | +15% |
Offense: Damage Penetration
| Blight | +45% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 55.22494531749 (89.687909656376%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 52 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 37%( 70%) |
| All | + 26%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 37%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 20% |
| Poison Resistance | 100% |
| Disarm Resistance | 23% |
| Bleed Resistance | 100% |
| Pinning Resistance | 22% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 53%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 280.37 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.66 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.66 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Whitehooves | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Ruin |
| talent | Chant of Fortitude |
| talent | Defensive Posture |
| talent | Overkill |
| talent | Infestation |
| talent | Bone Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. Boots of the Hunter (2 def, 12 armour) (On feet)]Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) (-) Apr +15 (-) ----- def ----- Armour +12 (-) Defense +2 (+1 eff.) (-) Fatigue +8% (-) Spell.save +10 (+3 eff.) (-) Mind.save +10 (+3 eff.) (-) Max.HP +80.00 (-) Stun/Frz- +40% (-) ---------- misc Talents +5.00(-) Rocket Boots Masteries +0.20(-) Cunning/Trapping +0.20(-) Cursed/Endless hunt +0.20(-) Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | [vs. nightwalker's dwarven lantern of illusion (Light source)]nightwalker's dwarven lantern of illusion 1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +6(-) Wil dps ---------- Phys.crit +6.0% (-) Crit.mult +20.00% (-) Phys.pwr +8 (+2 eff.) (-) ----- def ----- Defense +14 (+3 eff.) (-) Phys.save +19 (+6 eff.) (-) Spell.save +19 (+6 eff.) (-) Mind.save +17 (+5 eff.) (-) ---------- misc Light +5 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Visage of Nektosh (4 def, 8 armour) (On head)]Visage of Nektosh (4 def, 8 armour) 3.0 T2 head armor Reqs Heavy armour training Mag 12 [Unique] Arcane While equipped: Stats +4(-) Mag +4(-) Wil +14(-) Cun dps ---------- Phys.pwr +10 (+2 eff.) (-) Spell.pwr +10 (+3 eff.) (-) Mov.spd +10% (-) Melee+ 15(-) phys.bleed ----- def ----- Armour +8 (-) Defense +4 (+1 eff.) (-) Fatigue +6% (-) Resists +10%(-) darkness Mind.save +15 (+4 eff.) (-) ---------- misc Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Masteries +0.20(-) Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
| On hands | [vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Will of Ul'Gruth (0 def, 15 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5(-) Str +5(-) Mag dps ---------- Dmg.mod +15%(-) all Res.pen +10%(-) all ----- def ----- Armour +15 (-) ---------- misc Talents +5.00(-) Spring Grapple Masteries +0.10(-) Corruption/Wrath +0.10(-) Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Str, 40% Dex, 60% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 (-) Crit +7.0% (-) Atk.spd 83% (-) On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | [vs. Qog's Essentials (Tool)]Qog's Essentials 2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5(-) Str +5(-) Dex +5(-) Mag +5(-) Wil +5(-) Cun +5(-) Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
| On fingers | [vs. titan's voratun ring of life (On fingers, 1 of 2)]titan's voratun ring of life 0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +10(-) Con ----- def ----- Phys.save +20 (+6 eff.) (-) Max.HP +72.00 (-) HP.reg +17.00 (-) Heal.mod +14% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's voratun ring of life (On fingers, 1 of 2)]Lelystir the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +0(-10) Con dps ---------- Dmg.mod +3% physical ----- def ----- Defense +25 (+5 eff.) Resists +14% nature +14% blight Crit.dmg- 5.00% Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Max.HP +26.00 (-46.00) HP.reg +0.00 (-17.00) Heal.mod +0% (-14%) Poison- +24% Disease- +25% Disarm- +23% Pinning- +22% Knockbk- +25% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. enraging voratun amulet of perfection (0.36 Corruption / Bone,0.36 Corruption / Reaving combat) (Around neck)]enraging voratun amulet of perfection (0.36 Corruption / Bone,0.36 Corruption / Reaving combat) 0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) (-) Phys.spd +10% (-) Dmg.mod +9%(-) physical ---------- misc Masteries +0.36(-) Corruption/Bone +0.36(-) Corruption/Reaving combat Amulets make your neck look great! |
| In main hand | [vs. Bokazilasta the dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)]Bokazilasta the dragonbone vilestaff (30-36 power, 6 apr, blight element) 5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) On Hit: * injects a simple virus dealing 70 blight damage on hit and lowering the victims highest stat While equipped: Stats +2(-) Wil +3(-) Con dps ---------- Phys.crit +5.0% (-) Spell.crit +8% (-) Phys.pwr +10 (+2 eff.) (-) Spell.pwr +29 (+8 eff.) (-) Dmg.mod +30%(-) blight +6%(-) arcane Res.pen +10%(-) blight Acc +9 (+3 eff.) (-) ----- def ----- Defense +11 (+2 eff.) (-) HP.reg +1.90 (-) Heal.mod +22% (-) ---------- misc Mana/s.crit +2.00 (-) Max.P.En +10.00 (-) Max.N.En +10.00 (-) Light +5 (-) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 154.00 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of Preservation (Around waist)]Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5(-) Con +5(-) Wil ----- def ----- Resists +15%(-) lightning +15%(-) temporal +15%(-) light +15%(-) fire +15%(-) nature +15%(-) acid +10%(-) physical +15%(-) blight +15%(-) cold +10%(-) arcane +15%(-) darkness Phys.save +15 (+5 eff.) (-) Spell.save +15 (+5 eff.) (-) Mind.save +15 (+4 eff.) (-) Confus- +20% (-) A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | [vs. Bokazilasta the dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)]magewarrior's short dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element) 5.0 T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) On Hit: * injects a simple virus dealing 70 blight damage on hit and lowering the victims highest stat While equipped: Stats +0(-2) Wil +0(-3) Con dps ---------- Phys.crit +6.0% (+1.0%) Spell.crit +8% (-) Phys.pwr +13 (+2 eff.) (+3 (+0 eff.)) Spell.pwr +23 (+6 eff.) (-6 (-2 eff.)) Dmg.mod +30%(-) blight +0%(-6%) arcane Res.pen +0%(-10%) blight Acc +10 (+3 eff.) (+1 (+0 eff.)) ----- def ----- Armour +8 Defense +7 (+1 eff.) (-4 (-1 eff.)) HP.reg +0.00 (-1.90) Heal.mod +0% (-22%) ---------- misc Mana/s.crit +0.00 (-2.00) Max.P.En +0.00 (-10.00) Max.N.En +0.00 (-10.00) Light +0 (-5) Wards +3 blight Talents +3 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Cloak | [vs. cashmere cloak 'Poruvena' (2 def, 0 armour) (Cloak)]cashmere cloak 'Poruvena' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% (-) Phys.pwr +3 (+1 eff.) (-) Melee+ 0(-20) item manaburn arcane On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) (-) Fatigue -4% (-) Resists +36%(-) lightning +2%(-) physical +6%(-) mind Phys.save +9 (+3 eff.) (-) Heal.mod +10% (-) Stun/Frz- +50% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. dreamer's cashmere robe of Linaniil (0 def, 5 armour) (Main armor)]dreamer's cashmere robe of Linaniil (0 def, 5 armour) 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +17 (+5 eff.) (-) Melee Ret 0(-) physical ----- def ----- Armour +5 (-) Hardiness +20% (-) Fatigue +1% (-) Resists +11%(-) darkness +12%(-) mind +11%(-) all Phys.save +13 (+4 eff.) (-) Spell.save +12 (+4 eff.) (-) Mind.save +22 (+6 eff.) (-) ---------- misc Mana/turn +0.17 (-) Max.mana +40.00 (-) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 18; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 29; blocks 4; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 13; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 13 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 50; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. enraging voratun amulet of perfection (0.36 Corruption / Bone,0.36 Corruption / Reaving combat) (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-9%) physical ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 ---------- misc Masteries +0.00(-0.36) Corruption/Bone +0.00(-0.36) Corruption/Reaving combat Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. enraging voratun amulet of perfection (0.36 Corruption / Bone,0.36 Corruption / Reaving combat) (Around neck)]Sparkblack 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +16.00% Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +18% blight +0%(-9%) physical +12% arcane Res.pen +15% blight +25% arcane +25% lightning Acc +8 (+2 eff.) Apr +16 Melee Ret 8 lightning ----- def ----- Resists +5% arcane ---------- misc Masteries +0.00(-0.36) Corruption/Bone +0.00(-0.36) Corruption/Reaving combat Amulets make your neck look great! |
[vs. titan's voratun ring of life (On fingers, 1 of 2)]Ring of Lost Love 0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun +0(-10) Con -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Max.HP +0.00 (-72.00) HP.reg +0.00 (-17.00) Heal.mod +0% (-14%) ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" Tap to cycle through comparison choices |
[vs. titan's voratun ring of life (On fingers, 1 of 2)]Void Orb 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +0(-10) Con dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Spell.save +10 (+4 eff.) Max.HP +0.00 (-72.00) HP.reg +0.00 (-17.00) Heal.mod +0% (-14%) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 239.22 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices |
[vs. titan's voratun ring of life (On fingers, 1 of 2)]Writhing Ring of the Hunter 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5(-5) Con ----- def ----- Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Max.HP +0.00 (-72.00) HP.reg +0.00 (-17.00) Heal.mod +0% (-14%) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
[vs. titan's voratun ring of life (On fingers, 1 of 2)]conjurer's voratun ring of frost (+40%) 0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag +6 Wil +0(-10) Con dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +20% cold ----- def ----- Resists +40% cold Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Max.HP +0.00 (-72.00) HP.reg +0.00 (-17.00) Heal.mod +0% (-14%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Bokazilasta the dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]Eilinyth the Prismoozer 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Arcane Power 0.0 - 0.0(-30.0 - -36.0) Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-6) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +10 On Hit.r1 +16 arcane On Crit.r2 +24 acid On Hit: 10% Shoot 1 On Hit: * 24% chance to reduce armor by 43% - injects a simple virus dealing 70 blight damage on hit and lowering the victims highest stat While equipped: Stats +0(-2) Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +0% (-8%) Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-8 eff.)) Dmg.mod +9%(+3%) arcane +0%(-30%) blight Res.pen +30% light +0%(-10%) blight Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 10 arcane 8 light ----- def ----- Defense +0 (+0 eff.) (-11 (-2 eff.)) Resists +36% acid HP.reg +0.00 (-1.90) Heal.mod +0% (-22%) ---------- misc Mana/s.crit +0.00 (-2.00) Max.P.En +0.00 (-10.00) Max.N.En +0.00 (-10.00) Light +0 (-5) Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
[vs. Bokazilasta the dragonbone vilestaff (30-36 power, 6 apr, blight element) (In main hand)]Rod of Sarrilon (30-36 power, 4 apr, temporal element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-2) Crit +0.0% (-5.0%) Atk.spd 100% (-) On Hit: - injects a simple virus dealing 70 blight damage on hit and lowering the victims highest stat While equipped: Stats +8 Mag +7(+5) Wil +0(-3) Con dps ---------- Phys.crit +0.0% (-5.0%) Spell.crit +15% (+7%) Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Spell.pwr +40 (+10 eff.) (+11 (+2 eff.)) Dmg.mod +0%(-30%) blight +40% temporal +0%(-6%) arcane Res.pen +0%(-10%) blight +30% temporal Acc +0 (+0 eff.) (-9 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-11 (-2 eff.)) Anom.red +25 HP.reg +0.00 (-1.90) Heal.mod +0% (-22%) Teleport- +100% ---------- misc Mana/s.crit +0.00 (-2.00) Max.P.En +0.00 (-10.00) Max.N.En +0.00 (-10.00) Light +0 (-5) Talents +0(+-1) Command Staff Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
[vs. Girdle of Preservation (Around waist)]Isariakira 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +0(-5) Wil +5 Cun +0(-5) Con dps ---------- Phys.crit +8.0% Mind.crit +8% Dmg.mod +12% acid Res.pen +15% acid ----- def ----- Resists +0%(-15%) lightning +0%(-15%) temporal +0%(-15%) light +0%(-15%) fire +0%(-15%) nature +0%(-15%) acid +0%(-10%) physical +0%(-15%) blight +0%(-15%) cold +0%(-10%) arcane +0%(-15%) darkness Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Mind.save +3 (+1 eff.) (-12 (-3 eff.)) HP.reg +2.00 Poison- +10% Confus- +0% (-20%) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
[vs. cashmere cloak 'Poruvena' (2 def, 0 armour) (Cloak)]Cloak of Daggers (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.crit +0.0% (-3.0%) Phys.pwr +5 (+1 eff.) (+2 (+0 eff.)) Melee+ 0(-20) item manaburn arcane ----- def ----- Defense +10 (+2 eff.) (+8 (+1 eff.)) Fatigue +0% (+4%) Resists +0%(-36%) lightning +0%(-2%) physical +0%(-6%) mind Phys.save +10 (+4 eff.) (+1 (+1 eff.)) Heal.mod +0% (-10%) Stun/Frz- +0% (-50%) Has a 50% chance each turn to slash an adjacent enemy for 138 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
[vs. cashmere cloak 'Poruvena' (2 def, 0 armour) (Cloak)]Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.crit +0.0% (-3.0%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +6 (+3 eff.) Melee+ 0(-20) item manaburn arcane ----- def ----- Defense +10 (+2 eff.) (+8 (+1 eff.)) Fatigue +0% (+4%) Resists +0%(-36%) lightning +0%(-2%) physical +15%(+9%) mind Phys.save +10 (+4 eff.) (+1 (+1 eff.)) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Heal.mod +0% (-10%) Stun/Frz- +0% (-50%) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 33 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6(+1) Str +6 Dex +0(-5) Mag dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8%(-7%) all Res.pen +0%(-10%) all ----- def ----- Armour +12 (-3) Disarm- +50% ---------- misc Talents +0(+-5) Spring Grapple Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 36.0 - 50.4(-2.0 - -2.8) Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 (-) Crit +10.0% (+3.0%) Atk.spd 83% (-) On Hit: 20% Obliterating Smash 3 Gauntlets. But with steam power! |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Stralite Sand Shredder (0 def, 1 armour) 1.0 T4 hands armor [Plot Item] Steamtech While equipped: Stats +0(-5) Str +0(-5) Mag dps ---------- Dmg.mod +0%(-15%) all Res.pen +0%(-10%) all ----- def ----- Armour +1 (-14) ---------- misc Talents +1 Sand Shredder +0(+-5) Spring Grapple Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 7.5 - 8.2(-30.5 - -45.0) Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Apr +1 (-9) Crit +1.0% (-6.0%) Atk.spd 100% (+17%) On Hit: 20% Obliterating Smash 3 Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
[vs. Visage of Nektosh (4 def, 8 armour) (On head)]Cap of the Undisturbed Mind (-10 def, 0 armour) 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +0(-4) Mag +4(-) Wil +0(-14) Cun dps ---------- Phys.pwr -10 (-2 eff.) (-20 (-4 eff.)) Spell.pwr -10 (-2 eff.) (-20 (-5 eff.)) Mind.pwr -10 (-5 eff.) Mov.spd +0% (-10%) Melee+ 0(-15) phys.bleed ----- def ----- Armour +0 (-8) Defense -10 (-2 eff.) (-14 (-3 eff.)) Fatigue +0% (-6%) Resists +10% cold +10%(-) darkness +10% arcane Mind.save +0 (+0 eff.) (-15 (-4 eff.)) Confus- +100% ---------- misc Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Masteries +0.00(-0.20) Race/Whitehooves Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
[vs. Visage of Nektosh (4 def, 8 armour) (On head)]Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10(+6) Mag +10(+6) Wil +0(-14) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Spell.pwr +15 (+4 eff.) (+5 (+1 eff.)) Mind.pwr +15 (+7 eff.) Mov.spd +0% (-10%) Melee+ 10 acid 10 lightning 10 fire 10 cold 0(-15) phys.bleed Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 (+2) Defense +0 (+0 eff.) (-4 (-1 eff.)) Fatigue +5% (-1%) Resists +25% acid +0%(-10%) darkness +25% fire +25% lightning +25% cold Mind.save +0 (+0 eff.) (-15 (-4 eff.)) ---------- misc Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Masteries +0.00(-0.20) Race/Whitehooves This jeweled crown shimmers with colors. |
[vs. Visage of Nektosh (4 def, 8 armour) (On head)]Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +0(-4) Mag +0(-4) Wil +0(-14) Cun +5 Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-10 (-3 eff.)) Mov.spd +0% (-10%) Melee+ 0(-15) phys.bleed ----- def ----- Armour +12 (+4) Defense +3 (+1 eff.) (-1 (+0 eff.)) Fatigue +10% (+4%) Resists +0%(-10%) darkness +10% all Mind.save +0 (+0 eff.) (-15 (-4 eff.)) Blind- +50% ---------- misc Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Masteries +0.00(-0.20) Race/Whitehooves A Helmet. But with steam power! |
[vs. Visage of Nektosh (4 def, 8 armour) (On head)]Steamcatcher (12 def, 0 armour) 2.0 T4 head armor [Unique] Steamtech While equipped: Stats +0(-4) Mag +0(-4) Wil +10(-4) Cun dps ---------- Steam.crit +5% Phys.pwr +0 (+0 eff.) (-10 (-2 eff.)) Steampwr +15 (+7 eff.) Spell.pwr +0 (+0 eff.) (-10 (-3 eff.)) Mov.spd +0% (-10%) Melee+ 0(-15) phys.bleed Dmg.mod +10% physical ----- def ----- Armour +0 (-8) Defense +12 (+2 eff.) (+8 (+1 eff.)) Fatigue +0% (-6%) Resists +0%(-10%) darkness +15% fire Mind.save +0 (+0 eff.) (-15 (-4 eff.)) ---------- misc Steam/turn +1.00 Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Masteries +0.00(-0.20) Race/Whitehooves On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
161 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
22 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Qog's Essentials (Tool)]Pick of Dwarven Emperors (dig speed 12 turns) 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5(-) Str +0(-5) Dex +0(-5) Mag +0(-5) Wil +0(-5) Cun +5(-) Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 82.62 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Qog's Essentials (Tool)]Stimulus 2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +0(-5) Str +0(-5) Dex +0(-5) Mag +0(-5) Wil +5(-) Cun +0(-5) Con ----- def ----- Defense +12 (+2 eff.) Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
[vs. nightwalker's dwarven lantern of illusion (Light source)]Murkwake the alchemist's lamp 1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Str +5 Dex +0(-6) Wil dps ---------- Phys.crit +0.0% (-6.0%) Crit.mult +0.00% (-20.00%) Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +6% fire Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +0 (+0 eff.) (-14 (-3 eff.)) Phys.save +0 (+0 eff.) (-19 (-6 eff.)) Spell.save +0 (+0 eff.) (-19 (-6 eff.)) Mind.save +8 (+2 eff.) (-9 (-3 eff.)) ---------- misc Light +4 (-1) See.Stealth +16 See.Invis +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. nightwalker's dwarven lantern of illusion (Light source)]nightwalker's alchemist's lamp of the moons 1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +5(-1) Wil dps ---------- Phys.crit +5.0% (-1.0%) Crit.mult +13.00% (-7.00%) Phys.pwr +7 (+2 eff.) (-1 (+0 eff.)) Dmg.mod +8% darkness ----- def ----- Defense +0 (+0 eff.) (-14 (-3 eff.)) Resists +11% light Affinity +5% darkness Phys.save +0 (+0 eff.) (-19 (-6 eff.)) Spell.save +0 (+0 eff.) (-19 (-6 eff.)) Mind.save +0 (+0 eff.) (-17 (-5 eff.)) ---------- misc Light +4 (-1) Infravis +2 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 223.74 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ureslak's Focus0.0 T4 multi-hued gem [Unique] Arcane While equipped: Stats +6 Mag +6 Con Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath 2 Item imbue powers: Stats +6 Mag +6 Con Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Yeti's Muscle Tissue (Mech)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 29] amazing fiery salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 58% cooldown modifier. Remove 3 magical effects and grants a fiery aura (29% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 29] amazing frost salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 58% cooldown modifier. Remove 3 physical effects and grants a frost aura (29% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 422] amazing healing salve [power 422]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 58% cooldown modifier. Heal 422 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 29] amazing water salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 149% efficiency and 58% cooldown modifier. Remove 3 mental effects and grants a water aura (29% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
[vs. Qog's Essentials (Tool)]Skull of the Rat Lich 1.0 T3 skull tool [Unique] Arcane While equipped: Stats +0(-5) Str +0(-5) Dex +0(-5) Mag +0(-5) Wil +0(-5) Cun +0(-5) Con dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
20 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Roguelike) difficulty)
Buy an item from an AAA.By Herald Kade the Whitehoof Reaver level 9
15th Retaking 124th year of Ascendancy at 22:01 see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Herald Kade the Whitehoof Reaver level 11
19th Retaking 124th year of Ascendancy at 08:21 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Herald Kade the Whitehoof Reaver level 50
20th Pain 124th year of Ascendancy at 14:38 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Herald Kade the Whitehoof Reaver level 29
7th Revenge 124th year of Ascendancy at 15:07 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Herald Kade the Whitehoof Reaver level 37
42nd Revenge 124th year of Ascendancy at 12:54 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Herald Kade the Whitehoof Reaver level 10
17th Retaking 124th year of Ascendancy at 05:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Herald Kade the Whitehoof Reaver level 20
48th Retaking 124th year of Ascendancy at 08:50 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Herald Kade the Whitehoof Reaver level 30
17th Revenge 124th year of Ascendancy at 14:25 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Herald Kade the Whitehoof Reaver level 40
44th Revenge 124th year of Ascendancy at 05:26 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Herald Kade the Whitehoof Reaver level 50
19th Pain 124th year of Ascendancy at 02:52 see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Herald Kade the Whitehoof Reaver level 50
19th Pain 124th year of Ascendancy at 05:06 see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Herald Kade the Whitehoof Reaver level 34
26th Revenge 124th year of Ascendancy at 06:16 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Herald Kade the Whitehoof Reaver level 50
52nd Loss 124th year of Ascendancy at 05:52 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Herald Kade the Whitehoof Reaver level 38
43rd Revenge 124th year of Ascendancy at 13:30 see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Herald Kade the Whitehoof Reaver level 38
43rd Revenge 124th year of Ascendancy at 14:01 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Herald Kade the Whitehoof Reaver level 45
10th Pain 124th year of Ascendancy at 03:29 see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Herald Kade the Whitehoof Reaver level 20
48th Retaking 124th year of Ascendancy at 12:49 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Herald Kade the Whitehoof Reaver level 31
18th Revenge 124th year of Ascendancy at 18:21 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Herald Kade the Whitehoof Reaver level 14
29th Retaking 124th year of Ascendancy at 02:57 see stats
Log
The very fabric of time alters around Sher'Tul High Priest.
Sher'Tul High Priest retunes the fabric of spacetime.
Sher'Tul High Priest casts Moonlight Ray.
Herald Kade HEALS from darkness damage!
Sher'Tul High Priest hits Herald Kade for (36 flat reduction), 124 darkness (124 total damage).
Herald Kade is free from the slippery moss.
Herald Kade activates Rocket Boots.
Talent Worm Rot is ready to use.
Talent Pestilent Blight is ready to use.
Herald Kade deactivates Rocket Boots.
Talent Worm Walk is ready to use.
Talent Epidemic is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Catalepsy is ready to use.
Talent Rune: Reflection Shield is ready to use.
Resting starts...
Talent Chant of Resistance is ready to use.
Talent Rocket Boots is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).



































































































































