










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 23 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Blood Master at level 22 on the 79th Haze 122nd year of Ascendancy at 13:07 / 2Killed by Bethobeth the skeleton mage at level 23 on the 9th Decay 122nd year of Ascendancy at 23:17 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 34 (base 20) |
| Magic | 72 (base 51) |
| Willpower | 20 (base 13) |
| Cunning | 39 (base 34) |
Resources
| Life | -65/516 |
| Vim | 156/306 |
| Healing Factor | 1.1853365646231 |
| Regeneration | 0.29633414115578 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 10 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | +10% |
| Physical | +17% |
| Mind | +6% |
| All | 0% |
| Darkness | +10% |
| Light | +10% |
| Fire | +22% |
| Nature | +19% |
Offense: Damage Penetration
| Fire | +24% |
| Darkness | +22% |
| Nature | +14% |
| Temporal | +22% |
| Blight | +19% |
| Arcane | +29% |
| Mind | +14% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 14 (35.65183292883%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 34 |
| Mental Save | 30 |
Defense: Resistances
| Arcane | + 25%( 70%) |
| Mind | + 30%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 30%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 26% |
| Pinning Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Corrupt Kade. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porona the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.pwr +25 (+8 eff.) Res.pen +13% temporal +13% darkness +20% arcane ----- def ----- Armour +4 Fatigue +3% Resists +14% darkness +13% temporal Def/telep +15 Res/telep +14% Dur/telep +17% ---------- misc Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Durildil the dwarven lantern1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +8 (+3 eff.) Res.pen +9% all Apr +9 ----- def ----- Defense +5 (+3 eff.) Resists +6% light +3% lightning Phys.save +15 (+7 eff.) Mind.save +8 (+4 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | linen wizard hat 'Sunnail' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +11% physical +12% fire Melee Ret 2 light On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Defense +1 (+1 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
| Tool | Morbusserpent the elm totem of healing [power 122] (14/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +12% fire Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Chamontir0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Armour +8 Resists +6% lightning +5% arcane Mind.save +8 (+4 eff.) Max.HP +20.00 Disarm- +20% Pinning- +10% Rings make your fingers look great! |
| On fingers | wizard's steel ring of light (+20%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Spell.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Carrionshaper1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +8 (+5 eff.) Dmg.mod +6% physical Melee Ret 2 fire ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, blight element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 4.2 Pwr.cost 6 out of 3/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 203.44 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (407). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Heatsnake the dwarven-steel gauntlets (0 def, 2 armour) =3 CON=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +3 Con dps ---------- Mind.pwr +20 (+7 eff.) Res.pen +10% blight +15% fire ----- def ----- Armour +2 Fatigue +3% Resists +9% fire Phys.save +12 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Unarmed combat: Power 22.5 - 31.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Cyriwen the Corpsereaper (0 def, 0 armour) =5 CON=2.0 T3 cloth armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +16% nature +3% mind On Hit (Melee): * 20% chance to slow global speed by 53% * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% mind +3% nature +11% all Poison- +26% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Polara (6 def, 0 armour) =3 CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% mind Acc +5 (+5 eff.) Melee Ret 6 mind ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gifang the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% mind ----- def ----- Defense +15 (+8 eff.) ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 184; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 147; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 147.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 180; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 180 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
gold amulet 'Aerewe' =2 CON=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +2 Con dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% cold ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Shineraze the steel ring =5 STR 7 CON=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +6% light Melee Ret 10 mind ----- def ----- Resists +9% fire +3% mind +6% light ---------- misc Light +1 Rings make your fingers look great! |
Sleetvice the steel ring =2 /cCON=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% cold Res.pen +10% darkness +25% cold Melee Ret 10 fire ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +15.00 Rings make your fingers look great! |
copper ring 'Hazetaint' =2 CON=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +14% cold ----- def ----- Defense +15 (+8 eff.) Resists +28% cold ---------- misc See.Invis +9 Rings make your fingers look great! |
marksman's copper ring =3 DEX=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+6 eff.) Rings make your fingers look great! |
titan's copper ring of tenacity =2 CON=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Searusher the ash longbow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 lightning +20 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 26 While equipped: dps ---------- Dmg.mod +18% lightning +15% temporal Longbows are used to shoot arrows at your foes. |
Voidhacker (10-12 power, 2 apr, temporal element) =2 CON=5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+4 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +10% temporal Acc +5 (+5 eff.) Melee Ret 2 acid ----- def ----- Resists +9% darkness ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glacierream =4 DEX=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun +4 Dex dps ---------- Dmg.mod +3% cold Melee Ret 2 cold ----- def ----- Fatigue -5% Resists +3% cold ---------- misc Max.enc +21 See.Invis +3 A belt that goes around your waist. |
rough leather belt 'Camyroddakan' =10 DEF=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning +6% temporal +5% arcane Spell.save +9 (+5 eff.) A belt that goes around your waist. |
Airwild (10 def, 0 armour) =10 DEF=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Defense +10 (+5 eff.) Resists +12% acid +12% temporal +3% cold +3% blight Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Deepsrot (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% darkness +15% mind ----- def ----- Resists +3% mind +16% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) =12 DEF=2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Lisamira the Frigidsage (0 def, 1 armour) =2 CON=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +5% arcane Phasing +30% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +1 Resists +3% cold Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) ---------- misc Mana/s.crit +1.00 A pair of boots made of leather. |
pair of rough leather boots 'Xessra' (0 def, 1 armour) =4 CON=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Acc +10 (+9 eff.) Apr +5 Melee Ret 8 physical ----- def ----- Armour +1 Resists +6% temporal +7% fire +3% light +6% cold A pair of boots made of leather. |
scholar's pair of rough leather boots of rushing (0 def, 1 armour) =3 STR 2 CON=2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Armuchak (0 def, 2 armour) =4 STR 2 DEX=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +2 Dex dps ---------- Crit.mult +10.00% Acc +25 (+17 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +1.50 ---------- misc Stam/turn +0.30 Psi/turn +0.19 Max.stam +20.00 Infravis +3 Unarmed combat: Power 17.0 - 23.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Elubeth the hardened leather gloves (0 def, 2 armour) =1 STR 1 CON=1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Melee+ 7 cold Dmg.mod +6% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +7% cold +5% arcane +6% darkness Spell.save +9 (+5 eff.) Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hailwasp the hardened leather gloves (0 def, 13 armour) =8 CON=1.0 T2 hands armor [Rare] Arcane While equipped: Stats +8 Con dps ---------- Dmg.mod +9% arcane +6% blight Res.pen +15% arcane +5% cold ----- def ----- Armour +13 Hardiness +11% Resists +7% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 5% Stone Touch 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Murkschism the rough leather gloves (0 def, 1 armour) =3 STR=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+4 eff.) Dmg.mod +3% nature Res.pen +5% darkness +20% acid On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Amirarion' (15 def, 10 armour) =15 DEF=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +3% temporal +5% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +15 (+8 eff.) Fatigue +3% Resists +3% acid +7% cold +5% arcane Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's hardened leather gloves of dexterity (+3) (0 def, 2 armour) =3 DEX=1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 nature Dmg.mod +5% nature Acc +10 (+9 eff.) ----- def ----- Armour +2 Resists +5% nature Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +8.0% Atk.spd 100% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chalandil the linen wizard hat (1 def, 0 armour) =1 DEF=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour) =3 CON=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour) =5 STR 5 CON=3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yvotira (0 def, 4 armour) =4 DEX 6 CON=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +6 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Phys.pwr +10 (+6 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +3% mind Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding iron helm of dexterity (+3) (0 def, 3 armour) =3 DEX=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Arumina' (20 def, 1 armour) =3 STR 3 DEX=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Dmg.mod +6% physical Res.pen +5% temporal Apr +5 ----- def ----- Armour +1 Defense +20 (+10 eff.) Fatigue +1% A cap made of leather. |
Spinal Cage (5 def, 8 armour) =2 DEX=9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.8 Pwr.cost 20 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 83.92 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Corrupt Kade the Shalore Corruptor level 19
51st Haze 122nd year of Ascendancy at 05:01 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Corrupt Kade the Shalore Corruptor level 20
68th Haze 122nd year of Ascendancy at 10:33 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Corrupt Kade the Shalore Corruptor level 18
73rd Dusk 122nd year of Ascendancy at 20:18 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Corrupt Kade the Shalore Corruptor level 10
8th Flare 122nd year of Ascendancy at 19:57 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Corrupt Kade the Shalore Corruptor level 20
66th Haze 122nd year of Ascendancy at 16:56 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Corrupt Kade the Shalore Corruptor level 19
2nd Haze 122nd year of Ascendancy at 08:00 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Corrupt Kade the Shalore Corruptor level 16
69th Dusk 122nd year of Ascendancy at 03:08 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Corrupt Kade the Shalore Corruptor level 10
8th Flare 122nd year of Ascendancy at 19:58 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Corrupt Kade the Shalore Corruptor level 18
74th Dusk 122nd year of Ascendancy at 07:12 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Corrupt Kade the Shalore Corruptor level 22
79th Haze 122nd year of Ascendancy at 13:14 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Corrupt Kade the Shalore Corruptor level 5
79th Pyre 122nd year of Ascendancy at 06:44 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Corrupt Kade the Shalore Corruptor level 16
69th Dusk 122nd year of Ascendancy at 02:47 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Corrupt Kade the Shalore Corruptor level 22
79th Haze 122nd year of Ascendancy at 13:07 see stats
Log
Corrupt Kade stops bleeding.
Talent Drain is ready to use.
Rotting Disease from Bethobeth the skeleton mage hits Corrupt Kade for 38 blight damage.
Burning from Director Hompalan hits Corrupt Kade for 24 fire damage.
The powerful blow energizes Corrupt Kade reducing their cooldowns!
Corrupt Kade slows down.
Skeleton master archer's Crippling Shot hits Corrupt Kade for (138 to bones), 0 physical, 14 lightning (14 total damage).
Skeleton master archer shoots!
Bethobeth the skeleton mage casts Epidemic.
Corrupt Kade is afflicted by an epidemic!
LIFE LOST WARNING!
Rotting Disease from Corrupt Kade hits Bethobeth the skeleton mage for 23 blight damage.
Keyboard input temporarily disabled.
Corrupt Kade casts Rune: Shielding.
A shield forms around Corrupt Kade.
Corrupt Kade activates his Morbusserpent the elm totem of healing!
Corrupt Kade receives 50 healing.
Corrupt Kade stops burning.
Epidemic from Bethobeth the skeleton mage hits Corrupt Kade for (50 absorbed), 0 blight (0 total damage).
Rotting Disease from Bethobeth the skeleton mage hits Corrupt Kade for (38 absorbed), 0 blight (0 total damage).
Skeleton master archer's Shoot hits Corrupt Kade for (88 absorbed), 0 physical, (14 absorbed), 0 lightning (0 total damage).
Skeleton master archer shoots!
Bethobeth the skeleton mage casts Drain.
Your shield crumbles under the damage!
The shield around Corrupt Kade crumbles.
The powerful blow energizes Corrupt Kade reducing their cooldowns!
Bethobeth the skeleton mage hits Corrupt Kade for (76 absorbed), 127 blight (127 total damage).
Rotting Disease from Corrupt Kade hits Bethobeth the skeleton mage for 23 blight damage.
Corrupt Kade the level 23 shalore corruptor was infected to death by Bethobeth the skeleton mage on level 3 of Ruined halfling complex.



























































































