











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 8 / 82% |
| Size | big |
| Lifes / Deaths | Killed by onilug at level 8 on the 8th Profit 122nd year of Ascendancy at 12:01 / 1 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 34 (base 31) |
| Cunning | 10 (base 10) |
Resources
| Life | -8/259 |
| Hate | 101/106 |
| Healing Factor | 0.96601848772389 |
| Regeneration | 0.24150462193097 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 16 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +13% |
| Lightning | +17% |
| Light | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.08934837382 (81.151787968034%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 22 |
| Physical Save | 19 |
| Spell Save | 21 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 27%( 70%) |
| Light | + 9%( 70%) |
| Nature | + 3%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of tirelessness (Madness) (0 def, 3 armour) (On feet)]miner's pair of rough leather boots of tirelessness (Madness) (0 def, 3 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) ---------- misc Stam/turn +0.30 (-) Max.stam +10.00 (-) Infravis +2 (-) Curse of Madness A pair of boots made of leather. |
| Light source | [vs. Ragykath the Plaguemaster (Light source)]Ragykath the Plaguemaster 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6%(-) lightning Melee Ret 2(-) nature ----- def ----- Resists +3%(-) nature +12%(-) cold Mind.save +6 (+5 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) (On head)]linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +16%(-) lightning Curse of Corpses A pointy cloth hat, very wizardly... |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 67.57 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. copper ring of aether (+10%) (On fingers)]copper ring of aether (+10%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10%(-) arcane ----- def ----- Resists +10%(-) arcane Rings make your fingers look great! |
| Around waist | [vs. Konaridegar the Fogviper (Madness) (Around waist)]Konaridegar the Fogviper (Madness) 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) Melee Ret 2(-) darkness ----- def ----- Resists +3%(-) light Spell.save +6 (+5 eff.) (-) ---------- misc Hate/m.crit +2.00 (-) Max.hate +6.00 (-) Size +1 (-) Curse of Madness A belt that goes around your waist. |
| In main hand | [vs. balanced iron battleaxe (Nightmares) (15-22 power, 1 apr) (In main hand, 1 of 2)]balanced iron battleaxe (Nightmares) (15-22 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Acc +7 (+3 eff.) (-) ----- def ----- Defense +9 (+9 eff.) (-) Disarm- +32% (-) Curse of Nightmares Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On hands | [vs. radiant rough leather gloves of magic (+2) (Corpses) (0 def, 1 armour) (On hands)]radiant rough leather gloves of magic (+2) (Corpses) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Melee+ 5(-) light Dmg.mod +3%(-) arcane +4%(-) light ----- def ----- Armour +1 (-) Resists +6%(-) light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. impenetrable iron plate armour (Corpses) (0 def, 13 armour) (Main armor)]impenetrable iron plate armour (Corpses) (0 def, 13 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +13 (-) Fatigue +22% (-) Curse of Corpses A suit of armour made of metal plates. |
| Cloak | [vs. enveloping linen cloak of the Shaloren (Madness) (7 def, 0 armour) (Cloak)]enveloping linen cloak of the Shaloren (Madness) (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2(-) Mag +2(-) Wil ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +6 (+6 eff.) (-) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding copper amulet (Around neck)]grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11%(-) lightning Stun/Frz- +21% (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the duelist (heal 68; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 449%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the duelist (heal 104; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. balanced iron battleaxe (Nightmares) (15-22 power, 1 apr) (In main hand, 1 of 2)]Serpent's Glare (Misfortune) (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-8.0 - -14.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+14) Crit +7.0% (+2.5%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-9 eff.)) Resists +10% nature Poison- +50% Disarm- +0% (-32%) Curse of Misfortune Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. balanced iron battleaxe (Nightmares) (15-22 power, 1 apr) (In main hand, 1 of 2)]elm magestaff (Madness) (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-5.0 - -10.5) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning Acc +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-9 (-9 eff.)) Disarm- +0% (-32%) ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. miner's pair of rough leather boots of tirelessness (Madness) (0 def, 3 armour) (On feet)]Glowquill (Misfortune) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Armour +1 (-2) Resists +3% light Mind.save +3 (+2 eff.) HP.reg +1.00 Heal.mod +11% ---------- misc Stam/turn +0.00 (-0.30) Max.stam +0.00 (-10.00) Light +3 Infravis +0 (-2) Curse of Misfortune A pair of boots made of leather. |
[vs. miner's pair of rough leather boots of tirelessness (Madness) (0 def, 3 armour) (On feet)]grounding pair of rough leather boots of tirelessness (Madness) (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 (-2) Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.40 (+0.10) Max.stam +11.00 (+1.00) Infravis +0 (-2) Curse of Madness A pair of boots made of leather. |
[vs. radiant rough leather gloves of magic (+2) (Corpses) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (Shrouds) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Melee+ 0(-5) light Dmg.mod +3%(-) arcane +0%(-4%) light ----- def ----- Armour +1 (-) Resists +0%(-6%) light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) (On head)]Loryrath (Corpses) (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.crit +4% Dmg.mod +0%(-11%) lightning Res.pen +5% mind ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +5%(-11%) lightning +5% temporal Mind.save +12 (+6 eff.) Curse of Corpses A cap made of leather. |
[vs. linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) (On head)]Turilar the Greenpeal (Madness) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +0%(-11%) lightning +9% nature +6% mind On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-16%) lightning +5% arcane +6% light Spell.save +3 (+1 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) (On head)]insulating linen wizard hat (Corpses) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-16%) lightning +6% fire +7% cold Curse of Corpses A pointy cloth hat, very wizardly... |
[vs. linen wizard hat of lightning (+16%) (Corpses) (1 def, 0 armour) (On head)]iron helm 'Kindlebright' (Madness) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +0%(-11%) lightning +6% fire +12% arcane ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-16%) lightning ---------- misc Light +1 Curse of Madness Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 44.1 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. impenetrable iron plate armour (Corpses) (0 def, 13 armour) (Main armor)]Brenuzor the rough leather armour (Misfortune) (18 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +2 (-11) Defense +18 (+9 eff.) Fatigue +6% (-16%) Resists +12% blight +10% darkness Phys.save +3 (+2 eff.) Stun/Frz- +10% ---------- misc Light +1 Curse of Misfortune A suit of armour made of leather. |
[vs. impenetrable iron plate armour (Corpses) (0 def, 13 armour) (Main armor)]cleansing iron plate armour (Shrouds) (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Disrupt While equipped: ----- def ----- Armour +7 (-6) Fatigue +22% (-) Resists +10% nature +11% blight Curse of Shrouds A suit of armour made of metal plates. |
[vs. impenetrable iron plate armour (Corpses) (0 def, 13 armour) (Main armor)]impenetrable iron plate armour (Misfortune) (0 def, 14 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +14 (+1) Fatigue +22% (-) Curse of Misfortune A suit of armour made of metal plates. |
[vs. impenetrable iron plate armour (Corpses) (0 def, 13 armour) (Main armor)]iron plate armour 'Chargetaint' (Madness) (10 def, 13 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+4 eff.) Melee Ret 2 lightning ----- def ----- Armour +13 (-) Defense +10 (+5 eff.) Fatigue +22% (-) Resists +2% physical Curse of Madness A suit of armour made of metal plates. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Imp Claw (Tool)]Veloma the Gloomstriker (dig speed 40 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +3% blight +11% nature +9% acid ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Imp Claw (Tool)]iron pickaxe of endurance (dig speed 35 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Ragykath the Plaguemaster (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-6%) lightning Melee Ret 0(-2) nature ----- def ----- Resists +0%(-3%) nature +0%(-12%) cold Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Imp Claw (Tool)]cleansing iron torque of gale force [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: ---------- misc Light +0 (-1) See.Stealth +0 (-10) Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. Imp Claw (Tool)]elm totem of healing [power 110] (15 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: ---------- misc Light +0 (-1) See.Stealth +0 (-10) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kenneth the Dwarf Cursed level 7
25th Voratun 122nd year of Ascendancy at 07:20 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Kenneth the Dwarf Cursed level 6
19th Voratun 122nd year of Ascendancy at 23:56 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Kenneth the Dwarf Cursed level 7
30th Voratun 122nd year of Ascendancy at 20:29 see stats
Log
Onilug casts Drain.
Onilug hits Kenneth for 83 blight damage.
Kenneth uses Resilience of the Dwarves.
Kenneth's skin turns to stone.
Onilug casts Channel Staff.
Onilug's Channel Staff hits Kenneth for 14 blight damage.
Onilug casts Curse of Vulnerability.
Kenneth shrugs off the effect 'Curse of Vulnerability'!
Onilug casts Channel Staff.
Onilug's Channel Staff hits Kenneth for 14 blight damage.
Mindrot hits Onilug for 4 mind, 4 darkness (8 total damage).
Onilug casts Soul Rot.
Kenneth uses Retch.
Kenneth VOMITS on the ground!
Onilug's Soul Rot hits Kenneth for 98 blight damage.
Mindrot hits Onilug for 4 mind, 4 darkness (8 total damage).
Kenneth's purging blight area effect hits Onilug for 16 blight damage.
Kenneth receives 23 healing from Kenneth's purging blight area effect.
Kenneth uses Infusion: Regeneration.
Kenneth starts regenerating health quickly.
Onilug casts Drain.
Onilug hits Kenneth for 83 blight damage.
Kenneth the level 8 dwarf cursed was poxed to death by an onilug on level 3 of Trollmire.
You carry too much--you are encumbered!
Drop some of your items.






































































