











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 624% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 16 on the 52nd Dusk 122nd year of Ascendancy at 23:14 0 / 12Killed by Urkis, the High Tempest at level 21 on the 76th Haze 122nd year of Ascendancy at 18:33 Killed by Chronolith Twin at level 23 on the 9th Decay 122nd year of Ascendancy at 15:57 Killed by Geyanne the bone giant at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 13:48 Killed by Celia at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 13:03 Killed by Grand Corruptor at level 28 on the 2nd Pyre 123rd year of Ascendancy at 00:25 Killed by Velolrarevena the Invoker at level 50 on the 68th Regrowth 124th year of Ascendancy at 19:44 Killed by Velolrarevena the Invoker at level 50 on the 68th Regrowth 124th year of Ascendancy at 19:59 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 69th Regrowth 124th year of Ascendancy at 07:11 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 69th Regrowth 124th year of Ascendancy at 10:33 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 69th Regrowth 124th year of Ascendancy at 14:50 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 70th Regrowth 124th year of Ascendancy at 05:25 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 60 (base 60) |
| Magic | 136 (base 60) |
| Willpower | 125 (base 60) |
| Cunning | 67 (base 32) |
Resources
| Life | -792/1053 |
| Mana | 993/1018 |
| Soul | 3/19 |
| Healing Factor | 1.8300507772247 |
| Regeneration | 55.542041088768 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 7 |
| See Invisible | 21 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 11 |
| Crit Chance | 22% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +50% |
| Light | +20% |
| Temporal | +19% |
| Arcane | +20% |
| Physical | +20% |
| All | +14% |
Offense: Damage Penetration
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 79 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 39%( 40%) |
| Cold | + 63%( 80%) |
| All | + 27%( 70%) |
| Lightning | + 49%( 80%) |
| Temporal | + 31%( 70%) |
| Darkness | + 60%( 80%) |
| Fire | + 49%( 80%) |
| Nature | + 41%( 80%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 889 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 536 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 617 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Undead / Lich | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by ruin banshee. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the injured seer from death by Nathan. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1262. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of evasion (5 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +5 (+2 eff.) HP.reg +7.00 Heal.mod +15% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | acidic quiver of ash arrows of accuracy (20/20, 22-31 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 20 On Crit: * Splash the target with acid dealing 215 damage over 5 turns and reducing armor and accuracy by 27 Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) ----- def ----- Resists +7% blight +6% darkness ---------- misc Light +6 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 37 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Earilar (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +7 Wil +15 Mag dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane +6% temporal Shield.pwr +14% Phys.save +6 (+3 eff.) Spell.save +15 (+3 eff.) HP.reg +5.10 Heal.mod +20% ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
| Tool | Glaciertitan the dragonbone totem of healing [power 506] (10/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +8 Mag +2 Wil dps ---------- Res.pen +15% cold ----- def ----- Resists +9% acid Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 15 cooldown 100% to increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +20 Max.HP +77.00 HP.reg +18.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 22 physical Ranged+ 15 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 34 On Hit (Ranged): * 14% chance to reduce all saves and defense by 34 ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 502, based on Magic) for 10 turns. Uses 20 power out of 4/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | infernal dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +33.00% Spell.pwr +18 (+3 eff.) Melee+ 25 fire Dmg.mod +30% darkness ---------- misc See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic drakeskin leather gloves of spellstriking (0 def, 8 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +6% arcane ----- def ----- Armour +8 Resists +7% arcane Mind.save +12 (+3 eff.) Max.HP +78.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+4 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This object's appearance was changed to woollen robe. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 17/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | starseer's stralite amulet of perfection (0.30 Spell / Glacial waste,0.30 Spell / Master of bones)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Dmg.mod +6% light +5% temporal +6% darkness +6% physical ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Master of bones Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Duathelkill0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +4 Mag +5 Wil +10 Cun +9 Con dps ---------- Mind.pwr +12 (+3 eff.) S.pwr/crit +5 Mov.spd +10% Dmg.mod +12% darkness Melee Ret 8 cold On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Fatigue -9% Resists +6% cold Mind.save +7 (+2 eff.) HP.reg +3.00 Confus- +25% ---------- misc Stam/turn +1.30 Mana/turn +0.52 Max.mana +60.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+1 eff.) ---------- misc Max.mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil +4 Cun +3 Con dps ---------- Spell.crit +2% Mind.pwr +5 (+1 eff.) Dmg.mod +23% blight +11% arcane Melee Ret 10 vim draining blight ----- def ----- Crit.chn- 15.00% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19% and all saves by 32, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This object's appearance was changed to Decayed Visage. |
181 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 32/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+8 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+8 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 45.53 cold damage and 47.93 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Nathan the Lich Necromancer level 33
15th Pyre 123rd year of Ascendancy at 05:09 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nathan the Higher Necromancer level 19
4th Haze 122nd year of Ascendancy at 08:59 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Nathan the Lich Necromancer level 33
50th Pyre 123rd year of Ascendancy at 11:07 see stats
Against all odds
Killed Ukruk in the ambush.By Nathan the Lich Necromancer level 32
13rd Pyre 123rd year of Ascendancy at 14:13 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Nathan the Lich Necromancer level 28
2nd Pyre 123rd year of Ascendancy at 01:24 see stats
Arachnophobia
Destroyed the spydric menace.By Nathan the Lich Necromancer level 38
9th Flare 123rd year of Ascendancy at 11:44 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nathan the Lich Necromancer level 40
12nd Dusk 123rd year of Ascendancy at 15:43 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Nathan the Lich Necromancer level 45
74th Haze 123rd year of Ascendancy at 20:02 see stats
Brave new world
Went to the Far East and took part in the war.By Nathan the Lich Necromancer level 37
6th Flare 123rd year of Ascendancy at 15:10 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Nathan the Higher Necromancer level 27
36th Regrowth 123rd year of Ascendancy at 23:11 see stats
Clone War
Destroyed your own Shade.By Nathan the Lich Necromancer level 42
24th Haze 123rd year of Ascendancy at 04:18 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Nathan the Lich Necromancer level 46
80th Haze 123rd year of Ascendancy at 12:19 see stats
Destroyer of the creation
Killed Slasul.By Nathan the Lich Necromancer level 39
9th Dusk 123rd year of Ascendancy at 22:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Nathan the Lich Necromancer level 36
9th Mirth 123rd year of Ascendancy at 02:59 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Nathan the Lich Necromancer level 35
59th Pyre 123rd year of Ascendancy at 08:56 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Nathan the Lich Necromancer level 40
11st Dusk 123rd year of Ascendancy at 22:13 see stats
Earth Master
Killed Harkor'Zun.By Nathan the Higher Necromancer level 22
4th Decay 122nd year of Ascendancy at 17:02 see stats
Exterminator
Killed 1000 creatures.By Nathan the Higher Necromancer level 18
66th Dusk 122nd year of Ascendancy at 22:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nathan the Higher Necromancer level 28
52nd Regrowth 123rd year of Ascendancy at 16:12 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Nathan the Lich Necromancer level 39
10th Dusk 123rd year of Ascendancy at 06:36 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Nathan the Lich Necromancer level 50
51st Regrowth 124th year of Ascendancy at 22:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nathan the Higher Necromancer level 17
61st Dusk 122nd year of Ascendancy at 22:17 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Nathan the Lich Necromancer level 50
30th Regrowth 124th year of Ascendancy at 08:40 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Nathan the Lich Necromancer level 43
32nd Haze 123rd year of Ascendancy at 20:10 see stats
Level 10
Got a character to level 10.By Nathan the Higher Necromancer level 10
9th Mirth 122nd year of Ascendancy at 23:59 see stats
Level 20
Got a character to level 20.By Nathan the Higher Necromancer level 20
41st Haze 122nd year of Ascendancy at 22:40 see stats
Level 30
Got a character to level 30.By Nathan the Lich Necromancer level 30
6th Pyre 123rd year of Ascendancy at 21:37 see stats
Level 40
Got a character to level 40.By Nathan the Lich Necromancer level 40
10th Dusk 123rd year of Ascendancy at 06:36 see stats
Level 50
Got a character to level 50.By Nathan the Lich Necromancer level 50
30th Regrowth 124th year of Ascendancy at 07:42 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Nathan the Lich Necromancer level 28
2nd Pyre 123rd year of Ascendancy at 00:25 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Nathan the Higher Necromancer level 26
24th Regrowth 123rd year of Ascendancy at 06:41 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Nathan the Lich Necromancer level 41
57th Dusk 123rd year of Ascendancy at 20:53 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nathan the Lich Necromancer level 46
1st Decay 123rd year of Ascendancy at 13:21 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nathan the Higher Necromancer level 26
9th Regrowth 123rd year of Ascendancy at 09:30 see stats
Size is everything
Did over 1500 damage in one attack.By Nathan the Lich Necromancer level 50
56th Regrowth 124th year of Ascendancy at 08:01 see stats
Size matters
Did over 600 damage in one attack.By Nathan the Higher Necromancer level 27
36th Regrowth 123rd year of Ascendancy at 04:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Nathan the Lich Necromancer level 37
3rd Flare 123rd year of Ascendancy at 07:20 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Nathan the Higher Necromancer level 19
4th Haze 122nd year of Ascendancy at 08:59 see stats
That was close
Killed your target while having only 1 life left.By Nathan the Higher Necromancer level 1
74th Pyre 122nd year of Ascendancy at 17:35 see stats
The Arena
Unlocked Arena mode.By Nathan the Higher Necromancer level 8
5th Mirth 122nd year of Ascendancy at 04:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Nathan the Higher Necromancer level 19
4th Haze 122nd year of Ascendancy at 08:59 see stats
The secret city
Discovered the truth about mages.By Nathan the Higher Necromancer level 16
55th Dusk 122nd year of Ascendancy at 18:05 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Nathan the Lich Necromancer level 41
43rd Dusk 123rd year of Ascendancy at 04:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Nathan the Higher Necromancer level 25
6th Regrowth 123rd year of Ascendancy at 18:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nathan the Higher Necromancer level 18
65th Dusk 122nd year of Ascendancy at 11:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Nathan the Lich Necromancer level 31
12nd Pyre 123rd year of Ascendancy at 09:01 see stats
Log
Ghast's purging blight area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 blight damage.
Ghast's purging blight area effect hits Vor, Grand Geomancer of the Pride for 53 blight damage.
Armoured skeleton warrior receives 68 healing from Ghast's purging blight area effect.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ghoulking for 30 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Armoured skeleton warrior for 43 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Armoured skeleton warrior for 43 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Nathan for 38 fire damage.
Ghoulking receives 48 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 34 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Vor, Grand Geomancer of the Pride for (53 ignored), 0 blight (0 total damage).
Vor, Grand Geomancer of the Pride casts Illuminate.
Nathan resists the blinding light!
Mirror Image (Vor, Grand Geomancer of the Pride) loses sight!
Ghoul resists the blinding light!
Armoured skeleton warrior resists the blinding light!
Ghoulking resists the blinding light!
Armoured skeleton warrior resists the blinding light!
Dreadmaster resists the blinding light!
Vor, Grand Geomancer of the Pride's spell attains critical power!
Vor, Grand Geomancer of the Pride roars triumphantly.
Ghoul resists the stun!
Vor, Grand Geomancer of the Pride hits Ghoulking for (80 to bones), 0 light (0 total damage).
Vor, Grand Geomancer of the Pride hits Ghoul for 91 physical, 156 fire, 80 light (327 total damage).
Vor, Grand Geomancer of the Pride hits Dreadmaster for 46 light damage.
Vor, Grand Geomancer of the Pride hits Armoured skeleton warrior for 100 light damage.
Vor, Grand Geomancer of the Pride hits Armoured skeleton warrior for 70 light damage.
Vor, Grand Geomancer of the Pride hits Mirror Image (Vor, Grand Geomancer of the Pride) for 1 light damage.
Vor, Grand Geomancer of the Pride hits Nathan for 81 light, 84 physical, 121 fire (286 total damage).
Nathan the level 50 lich necromancer was flamed to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.








































































































