Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved player targetting 1.2.0Player's targetting improvements. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 14 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by tempest at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:04 / 70Killed by animated mummy wrappings at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:17 Killed by fire drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:09 Killed by Elarewyn the venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:44 Killed by Elarewyn the venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:57 Killed by Elarewyn the venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:57 Killed by Elarewyn the venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:11 Killed by venom drake hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:21 Killed by Elarewyn the venom drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:47 Killed by Elarewyn the venom drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 09:35 Killed by Elarewyn the venom drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 21:40 Killed by Elarewyn the venom drake hatchling at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:34 Killed by cold drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 17:04 Killed by cold drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:42 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:42 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:14 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:21 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:12 Killed by Elarewyn the venom drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:06 Killed by Elarewyn the venom drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:17 Killed by Elarewyn the venom drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:59 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:40 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:47 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:24 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:35 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 20:45 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:25 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 22:26 Killed by ice wyrm at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:44 Killed by cold drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:09 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:36 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 09:18 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:27 Killed by cold drake at level 8 on the 1st Mirth 122nd year of Ascendancy at 14:50 Killed by cold drake at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:06 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 17:06 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 18:15 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 19:50 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 20:52 Killed by ice wyrm at level 8 on the 1st Mirth 122nd year of Ascendancy at 21:42 Killed by orc pyromancer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:51 Killed by Brotoq the Reaver at level 9 on the 2nd Mirth 122nd year of Ascendancy at 11:09 Killed by orc pyromancer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 11:59 Killed by orc pyromancer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 13:05 Killed by orc pyromancer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 13:50 Killed by orc high cryomancer at level 9 on the 2nd Mirth 122nd year of Ascendancy at 15:11 Killed by fiery orc wyrmic at level 9 on the 2nd Mirth 122nd year of Ascendancy at 17:45 Killed by orc grand master assassin at level 10 on the 2nd Mirth 122nd year of Ascendancy at 18:58 Killed by orc grand master assassin at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:19 Killed by orc grand master assassin at level 10 on the 2nd Mirth 122nd year of Ascendancy at 21:28 Killed by orc grand master assassin at level 10 on the 2nd Mirth 122nd year of Ascendancy at 22:39 Killed by orc grand master assassin at level 10 on the 3rd Mirth 122nd year of Ascendancy at 00:31 Killed by orc grand master assassin at level 10 on the 3rd Mirth 122nd year of Ascendancy at 02:00 Killed by orc grand master assassin at level 10 on the 3rd Mirth 122nd year of Ascendancy at 03:24 Killed by orc cryomancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 06:19 Killed by orc pyromancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 07:32 Killed by orc cryomancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 08:23 Killed by orc pyromancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 09:53 Killed by orc pyromancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 11:33 Killed by orc cryomancer at level 10 on the 3rd Mirth 122nd year of Ascendancy at 12:53 Killed by greater gwelgoroth at level 10 on the 5th Mirth 122nd year of Ascendancy at 04:44 Killed by storm wyrm at level 10 on the 5th Mirth 122nd year of Ascendancy at 06:08 Killed by greater gwelgoroth at level 10 on the 5th Mirth 122nd year of Ascendancy at 07:19 Killed by storm drake at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:41 Killed by storm wyrm at level 11 on the 5th Mirth 122nd year of Ascendancy at 10:08 Killed by mountain troll thunderer at level 11 on the 5th Mirth 122nd year of Ascendancy at 11:52 Killed by storm drake hatchling at level 11 on the 5th Mirth 122nd year of Ascendancy at 12:42 Killed by greater gwelgoroth at level 11 on the 5th Mirth 122nd year of Ascendancy at 15:24 Killed by storm drake at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:53 Killed by storm wyrm at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:38 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 39 (base 37) |
| Willpower | 38 (base 31) |
| Cunning | 12 (base 12) |
Resources
| Life | 231/231 |
| Mana | 174/186 |
| Healing Factor | 1 |
| Regeneration | 1.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 13 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 4 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.217947179982 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.7 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11 (45%) |
| Defense | 3 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 24.6 |
| Spell Save | 26.975 |
| Mental Save | 24.25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Spellcraft |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Power |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing linen wizard hat of darkness (+15%) (1 def, 0 armour) stabilizing linen wizard hat of darkness (+15%) (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Changes resistances: +15% darkness Changes damage: +10% darkness Physical save: +5 A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Con Changes resistances: +9% lightning Changes damage: +9% temporal Physical save: +13 Spell save: +7 Mental save: +6 Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +6 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | restful steel amulet of magic (+2) restful steel amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.10 Amulets can have magical properties. |
| In main hand | magelord's elm magestaff of might (10-12 power, 2 apr, fire element) magelord's elm magestaff of might (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Damage (Melee): 15 arcane Changes damage: +10% fire Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +9 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 104.09 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. flaming iron greatsword (16-25.6 power, 1 apr)flaming iron greatsword (16-25.6 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage)horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +2% darkness Life regen: +0.50 Maximum life: +11.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +3% nature Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Borelathahor (4.5-4.95 power, 18 apr, nature damage)Borelathahor (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +2% blight Changes damage: +4% nature / +9% temporal Physical save: +2 Spell save: +2 Mental save: +2 Disease immunity: +11% Equilibrium when hit: +0.70 Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. iron rapier (11-14.3 power, 2 apr)iron rapier (11-14.3 power, 2 apr) Requires: - Dexterity 10 - Strength 10 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 11.0 - 14.3 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% A light sword. |
This item will automatically be transmogrified when you leave the level. iron spear of phasing (12.5-17.5 power, 9 apr)iron spear of phasing (12.5-17.5 power, 9 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +2.5% Attack speed: 83% Damage Shield penetration (this weapon only): +11% Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of warding (25-30 power, 5 apr, light element)elven-wood starstaff of warding (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +4 Maximum wards: +2 light Changes damage: +25% light Talents granted: +2 Ward +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots of wind (19/19, 15.5-18.6 power, 1 apr)barbed pouch of iron shots of wind (19/19, 15.5-18.6 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 On weapon hit: * 10% chance to create an air burst On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots (14/14, 16.5-19.8 power, 1 apr)pouch of iron shots (14/14, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. reinforced iron buckler of arcane resistance (+11%)reinforced iron buckler of arcane resistance (+11%) Requires: - Dexterity 10 - Strength 10 Alternately Requires: - Dexterity 10 - Cunning 10 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / buckler ; tier 1 When wielded/worn: Physical crit. chance: +1.5% Armour: +5 Defense: +4 Fatigue: +3% Changes resistances: +11% arcane Talent granted: +1 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. iron gauntlets 'Aerura' (0 def, 1 armour)iron gauntlets 'Aerura' (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Changes resistances: +6% blight See invisible: +3 When used to modify unarmed attacks: Base power: 12.0 - 16.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's iron gauntlets (0 def, 1 armour)naturalist's iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 nature Changes resistances: +5% nature Changes damage: +3% nature When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +6 nature Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Draflnn the Cornac Archmage level 10
2nd Mirth 122nd year of Ascendancy at 18:57 see stats
Log
Talent Fireflash is ready to use.
Talent Inferno is ready to use.
Talent Flameshock is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).
Ran for 5 turns (stop reason: hostile spotted to the east (elven guard)).
Draflnn casts Flame.
Elven guard is on fire!
Draflnn hits Elven guard for 126 fire damage.
Burning from Draflnn hits Elven guard for 50 fire damage.
Draflnn casts Inferno.
Burning from Draflnn hits Elven guard for 50 fire damage.
Burning from Draflnn killed Elven guard!
Resting starts...
Talent Flame is ready to use.
Talent Inferno is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the north (yaech diver)).
Draflnn casts Flame.
New Achievement: Pyromancer (Exploration mode)!
Option unlocked: New Talent Category: Wildfire
Yaech diver is on fire!
Draflnn hits Yaech diver for 129 fire damage.
Burning from Draflnn hits Yaech diver for 51 fire damage.
