Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 29 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Inori at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:50 / 201Killed by gloomy giant venus flytrap at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:22 Killed by shadow at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:20 Killed by deformed white wolf at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:51 Killed by shadow at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:17 Killed by Inori at level 9 on the 1st Summertide 122nd year of Ascendancy at 12:46 Killed by Paric the halfling at level 10 on the 8th Dusk 122nd year of Ascendancy at 18:03 Killed by bandit at level 10 on the 39th Dusk 122nd year of Ascendancy at 07:05 Killed by bandit at level 10 on the 39th Dusk 122nd year of Ascendancy at 07:26 Killed by Inori at level 10 on the 39th Dusk 122nd year of Ascendancy at 07:40 Killed by Isonor the thief at level 10 on the 39th Dusk 122nd year of Ascendancy at 08:22 Killed by Inori at level 10 on the 39th Dusk 122nd year of Ascendancy at 08:43 Killed by thief at level 10 on the 39th Dusk 122nd year of Ascendancy at 09:57 Killed by thief at level 10 on the 39th Dusk 122nd year of Ascendancy at 10:10 Killed by Bethysethra the bandit lord at level 10 on the 39th Dusk 122nd year of Ascendancy at 10:36 Killed by shadowblade at level 10 on the 39th Dusk 122nd year of Ascendancy at 16:18 Killed by shadowblade at level 10 on the 39th Dusk 122nd year of Ascendancy at 16:38 Killed by shadowblade at level 10 on the 39th Dusk 122nd year of Ascendancy at 16:54 Killed by skeleton warrior at level 11 on the 61st Dusk 122nd year of Ascendancy at 05:26 Killed by enthralled slave at level 11 on the 61st Dusk 122nd year of Ascendancy at 08:50 Killed by enthralled slave at level 11 on the 61st Dusk 122nd year of Ascendancy at 09:22 Killed by enthralled slave at level 11 on the 61st Dusk 122nd year of Ascendancy at 20:18 Killed by enthralled slave at level 11 on the 61st Dusk 122nd year of Ascendancy at 20:53 Killed by slaver at level 11 on the 62nd Dusk 122nd year of Ascendancy at 04:55 Killed by slaver at level 11 on the 62nd Dusk 122nd year of Ascendancy at 05:21 Killed by slaver at level 11 on the 62nd Dusk 122nd year of Ascendancy at 05:41 Killed by armoured skeleton warrior at level 11 on the 12nd Haze 122nd year of Ascendancy at 03:06 Killed by Adothra the Guardian at level 11 on the 12nd Haze 122nd year of Ascendancy at 06:45 Killed by Adirimira the Guardian at level 12 on the 13rd Haze 122nd year of Ascendancy at 14:26 Killed by skeleton mage at level 13 on the 35th Haze 122nd year of Ascendancy at 06:43 Killed by skeleton warrior at level 13 on the 37th Haze 122nd year of Ascendancy at 08:04 Killed by water imp at level 14 on the 38th Haze 122nd year of Ascendancy at 15:55 Killed by Weirdling Beast at level 14 on the 39th Haze 122nd year of Ascendancy at 09:38 Killed by wretchling at level 16 on the 65th Haze 122nd year of Ascendancy at 10:06 Killed by greater gwelgoroth at level 16 on the 67th Haze 122nd year of Ascendancy at 15:35 Killed by snow giant thunderer at level 16 on the 67th Haze 122nd year of Ascendancy at 23:35 Killed by snow giant boulder thrower at level 16 on the 68th Haze 122nd year of Ascendancy at 01:30 Killed by Silita the snow giant chieftain at level 16 on the 68th Haze 122nd year of Ascendancy at 03:20 Killed by Silita the snow giant chieftain at level 16 on the 68th Haze 122nd year of Ascendancy at 04:47 Killed by Silita the snow giant chieftain at level 16 on the 68th Haze 122nd year of Ascendancy at 05:05 Killed by snow giant chieftain at level 16 on the 68th Haze 122nd year of Ascendancy at 06:49 Killed by snow giant boulder thrower at level 17 on the 68th Haze 122nd year of Ascendancy at 09:03 Killed by skeleton mage at level 17 on the 69th Haze 122nd year of Ascendancy at 23:30 Killed by skeleton mage at level 17 on the 69th Haze 122nd year of Ascendancy at 23:52 Killed by snow giant boulder thrower at level 17 on the 70th Haze 122nd year of Ascendancy at 00:06 Killed by fire drake hatchling at level 17 on the 70th Haze 122nd year of Ascendancy at 05:59 Killed by snow giant boulder thrower at level 17 on the 70th Haze 122nd year of Ascendancy at 17:59 Killed by snow giant thunderer at level 17 on the 70th Haze 122nd year of Ascendancy at 20:28 Killed by ultimate telugoroth at level 17 on the 71st Haze 122nd year of Ascendancy at 04:43 Killed by Ben Cruthdar, the Abomination at level 17 on the 72nd Haze 122nd year of Ascendancy at 09:09 Killed by Ben Cruthdar, the Abomination at level 17 on the 72nd Haze 122nd year of Ascendancy at 09:48 Killed by Ben Cruthdar, the Abomination at level 17 on the 72nd Haze 122nd year of Ascendancy at 10:04 Killed by dredgling at level 17 on the 72nd Haze 122nd year of Ascendancy at 12:15 Killed by Rantha the Abomination at level 17 on the 72nd Haze 122nd year of Ascendancy at 13:02 Killed by Rantha the Abomination at level 17 on the 72nd Haze 122nd year of Ascendancy at 14:46 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 16:20 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 16:33 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 17:47 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 18:00 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 19:36 Killed by Chronolith Twin at level 18 on the 72nd Haze 122nd year of Ascendancy at 20:22 Killed by Chronolith Clone at level 18 on the 72nd Haze 122nd year of Ascendancy at 21:30 Killed by lesser vampire at level 18 on the 73rd Haze 122nd year of Ascendancy at 18:30 Killed by faeros at level 18 on the 73rd Haze 122nd year of Ascendancy at 19:42 Killed by chitinous spider at level 18 on the 73rd Haze 122nd year of Ascendancy at 20:47 Killed by faeros at level 19 on the 74th Haze 122nd year of Ascendancy at 01:18 Killed by fire drake hatchling at level 19 on the 74th Haze 122nd year of Ascendancy at 02:36 Killed by snow giant boulder thrower at level 19 on the 74th Haze 122nd year of Ascendancy at 03:49 Killed by gigantic sandworm tunneler at level 19 on the 74th Haze 122nd year of Ascendancy at 04:05 Killed by fire drake at level 19 on the 74th Haze 122nd year of Ascendancy at 05:21 Killed by fire drake at level 19 on the 74th Haze 122nd year of Ascendancy at 05:27 Killed by snow giant boulder thrower at level 19 on the 74th Haze 122nd year of Ascendancy at 12:10 Killed by sand-drake at level 19 on the 63rd Regrowth 123rd year of Ascendancy at 23:51 Killed by gigantic sandworm tunneler at level 19 on the 64th Regrowth 123rd year of Ascendancy at 01:20 Killed by sandworm at level 19 on the 64th Regrowth 123rd year of Ascendancy at 04:30 Killed by Mayevea the bloated horror at level 20 on the 65th Regrowth 123rd year of Ascendancy at 11:07 Killed by Mayevea the bloated horror at level 20 on the 65th Regrowth 123rd year of Ascendancy at 20:36 Killed by Mayevea the bloated horror at level 20 on the 65th Regrowth 123rd year of Ascendancy at 22:09 Killed by war hound at level 20 on the 79th Regrowth 123rd year of Ascendancy at 13:00 Killed by war hound at level 20 on the 79th Regrowth 123rd year of Ascendancy at 13:05 Killed by war hound at level 20 on the 79th Regrowth 123rd year of Ascendancy at 13:55 Killed by giant spider at level 20 on the 79th Regrowth 123rd year of Ascendancy at 14:55 Killed by Imor the shalore at level 20 on the 79th Regrowth 123rd year of Ascendancy at 19:37 Killed by skeleton master archer at level 20 on the 9th Pyre 123rd year of Ascendancy at 01:26 Killed by skeleton warrior at level 20 on the 9th Pyre 123rd year of Ascendancy at 02:02 Killed by skeleton mage at level 20 on the 9th Pyre 123rd year of Ascendancy at 15:05 Killed by skeleton master archer at level 20 on the 10th Pyre 123rd year of Ascendancy at 02:09 Killed by skeleton archer at level 20 on the 10th Pyre 123rd year of Ascendancy at 02:53 Killed by grave wight at level 20 on the 10th Pyre 123rd year of Ascendancy at 13:50 Killed by skeleton archer at level 20 on the 10th Pyre 123rd year of Ascendancy at 20:31 Killed by grave wight at level 20 on the 10th Pyre 123rd year of Ascendancy at 20:40 Killed by Betudhewe the lesser vampire at level 20 on the 11st Pyre 123rd year of Ascendancy at 17:27 Killed by grave wight at level 20 on the 11st Pyre 123rd year of Ascendancy at 23:10 Killed by skeleton warrior at level 20 on the 12nd Pyre 123rd year of Ascendancy at 01:53 Killed by shadowblade at level 20 on the 12nd Pyre 123rd year of Ascendancy at 03:35 Killed by ghast at level 20 on the 12nd Pyre 123rd year of Ascendancy at 12:23 Killed by ghast at level 20 on the 12nd Pyre 123rd year of Ascendancy at 15:39 Killed by armoured skeleton warrior at level 21 on the 12nd Pyre 123rd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 21 on the 13rd Pyre 123rd year of Ascendancy at 09:25 Killed by emperor wight at level 21 on the 13rd Pyre 123rd year of Ascendancy at 13:26 Killed by Aletta Soultorn at level 21 on the 13rd Pyre 123rd year of Ascendancy at 18:37 Killed by forest wight at level 21 on the 13rd Pyre 123rd year of Ascendancy at 23:28 Killed by forest wight at level 21 on the 13rd Pyre 123rd year of Ascendancy at 23:36 Killed by wretchling at level 21 on the 14th Pyre 123rd year of Ascendancy at 05:46 Killed by Filio Flightfond at level 21 on the 14th Pyre 123rd year of Ascendancy at 17:12 Killed by orc blood mage at level 22 on the 17th Pyre 123rd year of Ascendancy at 02:44 Killed by skeleton archer at level 22 on the 17th Pyre 123rd year of Ascendancy at 12:21 Killed by ghast at level 22 on the 18th Pyre 123rd year of Ascendancy at 12:56 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 14:38 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 15:59 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 15:59 Killed by fiery orc wyrmic at level 22 on the 18th Pyre 123rd year of Ascendancy at 16:13 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 16:16 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 17:17 Killed by orc soldier at level 22 on the 18th Pyre 123rd year of Ascendancy at 17:21 Killed by orc archer at level 22 on the 18th Pyre 123rd year of Ascendancy at 18:27 Killed by icy orc wyrmic at level 22 on the 18th Pyre 123rd year of Ascendancy at 19:33 Killed by orc pyromancer at level 22 on the 18th Pyre 123rd year of Ascendancy at 21:10 Killed by orc cryomancer at level 22 on the 18th Pyre 123rd year of Ascendancy at 22:42 Killed by barrow wight at level 22 on the 19th Pyre 123rd year of Ascendancy at 00:22 Killed by orc pyromancer at level 22 on the 19th Pyre 123rd year of Ascendancy at 01:55 Killed by barrow wight at level 22 on the 19th Pyre 123rd year of Ascendancy at 02:30 Killed by orc cryomancer at level 22 on the 19th Pyre 123rd year of Ascendancy at 09:08 Killed by barrow wight at level 22 on the 20th Pyre 123rd year of Ascendancy at 00:25 Killed by skeleton archer at level 23 on the 21st Pyre 123rd year of Ascendancy at 18:28 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 07:25 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 07:56 Killed by armoured skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 08:51 Killed by armoured skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 09:01 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 09:57 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 11:07 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 12:14 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 13:27 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 16:28 Killed by armoured skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 17:46 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 17:59 Killed by armoured skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 18:54 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 20:03 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 20:11 Killed by The Master at level 23 on the 22nd Pyre 123rd year of Ascendancy at 21:16 Killed by armoured skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 22:25 Killed by skeleton warrior at level 23 on the 22nd Pyre 123rd year of Ascendancy at 23:36 Killed by oozing horror at level 23 on the 23rd Pyre 123rd year of Ascendancy at 00:40 Killed by oozing horror at level 23 on the 23rd Pyre 123rd year of Ascendancy at 01:51 Killed by oozing horror at level 23 on the 23rd Pyre 123rd year of Ascendancy at 03:21 Killed by The Master at level 23 on the 23rd Pyre 123rd year of Ascendancy at 06:11 Killed by vampire at level 24 on the 23rd Pyre 123rd year of Ascendancy at 07:19 Killed by skeleton warrior at level 24 on the 23rd Pyre 123rd year of Ascendancy at 08:48 Killed by elven guard at level 24 on the 27th Pyre 123rd year of Ascendancy at 20:29 Killed by elven guard at level 24 on the 27th Pyre 123rd year of Ascendancy at 20:36 Killed by elven mage at level 24 on the 27th Pyre 123rd year of Ascendancy at 21:13 Killed by Inori at level 24 on the 27th Pyre 123rd year of Ascendancy at 21:42 Killed by mean looking elven guard at level 24 on the 27th Pyre 123rd year of Ascendancy at 21:51 Killed by elven tempest at level 24 on the 27th Pyre 123rd year of Ascendancy at 22:59 Killed by elven cultist at level 24 on the 28th Pyre 123rd year of Ascendancy at 00:29 Killed by elven cultist at level 24 on the 28th Pyre 123rd year of Ascendancy at 01:32 Killed by elven corruptor at level 24 on the 28th Pyre 123rd year of Ascendancy at 19:29 Killed by elven corruptor at level 24 on the 30th Pyre 123rd year of Ascendancy at 03:15 Killed by elven tempest at level 24 on the 30th Pyre 123rd year of Ascendancy at 03:34 Killed by elven elite warrior at level 24 on the 30th Pyre 123rd year of Ascendancy at 03:52 Killed by elven cultist at level 25 on the 30th Pyre 123rd year of Ascendancy at 05:53 Killed by mean looking elven guard at level 25 on the 30th Pyre 123rd year of Ascendancy at 09:20 Killed by elven blood mage at level 25 on the 30th Pyre 123rd year of Ascendancy at 22:41 Killed by elven blood mage at level 25 on the 31st Pyre 123rd year of Ascendancy at 00:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 31st Pyre 123rd year of Ascendancy at 16:01 Killed by elven cultist at level 25 on the 32nd Pyre 123rd year of Ascendancy at 04:41 Killed by Mayevea the bloated horror at level 25 on the 36th Pyre 123rd year of Ascendancy at 16:20 Killed by Tolonrne the human at level 25 on the 54th Pyre 123rd year of Ascendancy at 07:49 Killed by Tolonrne the human at level 25 on the 54th Pyre 123rd year of Ascendancy at 09:11 Killed by fire drake at level 25 on the 54th Pyre 123rd year of Ascendancy at 15:35 Killed by orc archer at level 25 on the 70th Pyre 123rd year of Ascendancy at 05:37 Killed by devourer at level 26 on the 73rd Pyre 123rd year of Ascendancy at 14:13 Killed by devourer at level 26 on the 73rd Pyre 123rd year of Ascendancy at 14:51 Killed by orc grand master assassin at level 26 on the 78th Pyre 123rd year of Ascendancy at 01:31 Killed by orc grand master assassin at level 26 on the 78th Pyre 123rd year of Ascendancy at 02:14 Killed by orc grand master assassin at level 26 on the 78th Pyre 123rd year of Ascendancy at 02:33 Killed by orc grand master assassin at level 26 on the 78th Pyre 123rd year of Ascendancy at 02:43 Killed by orc grand master assassin at level 26 on the 78th Pyre 123rd year of Ascendancy at 03:47 Killed by bloated horror at level 27 on the 79th Pyre 123rd year of Ascendancy at 10:56 Killed by orc archer at level 27 on the 79th Pyre 123rd year of Ascendancy at 15:56 Killed by icy orc wyrmic at level 27 on the 2nd Mirth 123rd year of Ascendancy at 04:04 Killed by Golbug the Destroyer at level 27 on the 2nd Mirth 123rd year of Ascendancy at 05:16 Killed by icy orc wyrmic at level 27 on the 2nd Mirth 123rd year of Ascendancy at 06:30 Killed by Inori at level 28 on the 11st Dusk 123rd year of Ascendancy at 02:21 Killed by orc blood mage at level 28 on the 11st Dusk 123rd year of Ascendancy at 03:25 Killed by orc blood mage at level 29 on the 13rd Dusk 123rd year of Ascendancy at 07:22 Killed by icy orc wyrmic at level 29 on the 45th Dusk 123rd year of Ascendancy at 04:47 Killed by skeleton archer at level 29 on the 56th Dusk 123rd year of Ascendancy at 23:56 Killed by orc assassin at level 29 on the 63rd Dusk 123rd year of Ascendancy at 19:19 Killed by orc grand master assassin at level 29 on the 63rd Dusk 123rd year of Ascendancy at 20:24 Killed by orc grand master assassin at level 29 on the 63rd Dusk 123rd year of Ascendancy at 21:49 Killed by orc pyromancer at level 29 on the 63rd Dusk 123rd year of Ascendancy at 23:01 Killed by orc pyromancer at level 29 on the 75th Dusk 123rd year of Ascendancy at 02:47 Killed by skeleton archer at level 29 on the 75th Dusk 123rd year of Ascendancy at 03:08 Killed by orc necromancer at level 29 on the 75th Dusk 123rd year of Ascendancy at 04:06 Killed by shade of naga myrmidon at level 29 on the 77th Dusk 123rd year of Ascendancy at 05:48 Killed by shade of orc master wyrmic at level 29 on the 78th Dusk 123rd year of Ascendancy at 04:22 Killed by shade of orc master wyrmic at level 29 on the 78th Dusk 123rd year of Ascendancy at 06:06 Killed by shade of king cobra at level 29 on the 78th Dusk 123rd year of Ascendancy at 07:16 Killed by shade of king cobra at level 29 on the 78th Dusk 123rd year of Ascendancy at 08:42 Killed by shade of minotaur at level 29 on the 78th Dusk 123rd year of Ascendancy at 21:14 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 73 (base 60) |
| Willpower | 71 (base 58) |
| Cunning | 18 (base 11) |
Resources
| Life | 418/418 |
| Mana | 522/522 |
| Souls | 10/10 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6.2236565753659 |
| See Invisible | 30.464900109552 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.666666666667 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.966666666667 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 22.925 |
| Spell Save | 38.7 |
| Mental Save | 25.575 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Keen Senses |
| talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 53. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour) traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. Press to compare |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (127 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.27 to 132.80 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. Press to compare |
| Tool | The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. Press to compare |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.69 cold and 18.84 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
| Around waist | noble's hardened leather belt of the vagrant noble's hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Reduced damage from: +15% Summoned Mental save: +7 (+4 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. Press to compare |
| In main hand | Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. Press to compare |
| On hands | hardened leather gloves 'Polovena' (0 def, 8 armour) hardened leather gloves 'Polovena' (0 def, 8 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Damage (Melee): 7 physical Changes damage: +3% mind / +5% physical Reduces incoming crit damage: 10.00% Mental crit. chance: +2% See invisible: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+9 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 39.31 to 49.13 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. Press to compare |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spell save: +7 (+3 eff.) Maximum mana: +41.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+4 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. Press to compare |
Inventory
Rune of the Rift (434.00 temporal damage, removed from time 4 turns) Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 434.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Press to compare |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+11 eff.) Ranged Defense: +15 (+10 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+7 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Inori the Cornac Necromancer level 25
44th Pyre 123rd year of Ascendancy at 16:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Inori the Cornac Necromancer level 29
73rd Dusk 123rd year of Ascendancy at 20:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Inori the Cornac Necromancer level 19
37th Regrowth 123rd year of Ascendancy at 17:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Inori the Cornac Necromancer level 27
2nd Mirth 123rd year of Ascendancy at 07:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Inori the Cornac Necromancer level 19
74th Haze 122nd year of Ascendancy at 03:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Inori the Cornac Necromancer level 15
39th Haze 122nd year of Ascendancy at 15:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Inori the Cornac Necromancer level 10
1st Summertide 122nd year of Ascendancy at 13:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Inori the Cornac Necromancer level 20
65th Regrowth 123rd year of Ascendancy at 09:25 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Inori the Cornac Necromancer level 11
39th Dusk 122nd year of Ascendancy at 19:12 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Inori the Cornac Necromancer level 28
2nd Mirth 123rd year of Ascendancy at 13:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Inori the Cornac Necromancer level 11
12nd Haze 122nd year of Ascendancy at 00:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Inori the Cornac Necromancer level 28
11st Dusk 123rd year of Ascendancy at 09:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Inori the Cornac Necromancer level 19
75th Haze 122nd year of Ascendancy at 00:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Inori the Cornac Necromancer level 23
23rd Pyre 123rd year of Ascendancy at 07:04 see stats
Log
Inori deactivates Keen Senses.
Inori deactivates Necrotic Aura.
Inori deactivates Blurred Mortality.
Inori deactivates Will o' the Wisp.
