Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.4.4Official Expansion!Items Vault 1.4.8Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 15 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by cryomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:03 / 50Killed by cryomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:14 Killed by pyromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:28 Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:13 Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:02 Killed by giant spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:07 Killed by cold drake at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:11 Killed by cold drake hatchling at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:43 Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:42 Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:37 Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:48 Killed by ice wyrm at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:28 Killed by Betyba the forest troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 12:22 Killed by Betyba the forest troll at level 4 on the 78th Pyre 122nd year of Ascendancy at 14:01 Killed by orc cryomancer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:44 Killed by wretchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 17:43 Killed by forest wight at level 9 on the 7th Mirth 122nd year of Ascendancy at 20:37 Killed by forest wight at level 9 on the 7th Mirth 122nd year of Ascendancy at 21:35 Killed by barrow wight at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:56 Killed by forest wight at level 9 on the 8th Mirth 122nd year of Ascendancy at 00:15 Killed by orc warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 01:18 Killed by vampire at level 9 on the 8th Mirth 122nd year of Ascendancy at 02:04 Killed by Burb the snow giant champion at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:11 Killed by Burb the snow giant champion at level 10 on the 8th Mirth 122nd year of Ascendancy at 04:36 Killed by dĂșathedlen at level 11 on the 8th Mirth 122nd year of Ascendancy at 06:02 Killed by master vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:42 Killed by elven blood mage at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:07 Killed by dreadmaster at level 11 on the 8th Mirth 122nd year of Ascendancy at 12:35 Killed by elven blood mage at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:12 Killed by thaurhereg at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:49 Killed by fire drake at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:33 Killed by thaurhereg at level 12 on the 9th Mirth 122nd year of Ascendancy at 11:24 Killed by thaurhereg at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:26 Killed by thaurhereg at level 12 on the 9th Mirth 122nd year of Ascendancy at 13:39 Killed by thaurhereg at level 12 on the 9th Mirth 122nd year of Ascendancy at 14:41 Killed by fire wyrm at level 12 on the 9th Mirth 122nd year of Ascendancy at 15:34 Killed by fire wyrm at level 12 on the 9th Mirth 122nd year of Ascendancy at 16:57 Killed by fire wyrm at level 12 on the 9th Mirth 122nd year of Ascendancy at 17:57 Killed by fire wyrm at level 12 on the 9th Mirth 122nd year of Ascendancy at 19:05 Killed by luminous horror at level 12 on the 10th Mirth 122nd year of Ascendancy at 02:28 Killed by lava floor at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:21 Killed by lava floor at level 12 on the 10th Mirth 122nd year of Ascendancy at 04:36 Killed by Poronn the cave troll at level 13 on the 2nd Summertide 122nd year of Ascendancy at 21:32 Killed by skeleton mage at level 14 on the 1st Flare 122nd year of Ascendancy at 16:51 Killed by archlich at level 14 on the 1st Flare 122nd year of Ascendancy at 20:36 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 04:34 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 05:20 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 06:10 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 07:04 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 07:58 |
Primary Stats
| Strength | 42 (base 37) |
| Dexterity | 13 (base 10) |
| Constitution | 20 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 41 (base 30) |
| Cunning | 17 (base 10) |
Resources
| Life | 347/399 |
| Stamina | 220/220 |
| Equilibrium | 65 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 4 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 25 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 55.798269350518 (89.117647058824%) |
| Defense | 16 |
| Ranged Defense | 23 |
| Fatigue | 42 |
| Physical Save | 36 |
| Spell Save | 29 |
| Mental Save | 39 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 12% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
Quests
You failed to protect the injured seer from death by Poronn the cave troll. Escort: injured seer (level 7 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | grounding pair of hardened leather boots of uncanny dodging (3 def, 3 armour) grounding pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% Changes resistances: +10% lightning / +5% temporal A pair of boots made of leather. |
| Light source | dreamer's dwarven lantern dreamer's dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +6 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +6% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | iron helm of knowledge (0 def, 3 armour) iron helm of knowledge (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +3 Wil Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour) sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +8 Damage (Melee): 10 physical Changes stats: +3 Str Changes damage: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | titan's copper ring of frost (+20%) titan's copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% cold Changes damage: +10% cold Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | savior's steel ring of clarity savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +11 (+4 eff.) Confusion immunity: +20% Rings can have magical properties. |
| Around neck | savior's steel amulet of vision savior's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +11 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +12% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
| In main hand | steel mace of projection (112% power, 3 apr) steel mace of projection (112% power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +6 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | reinforced dwarven-steel shield of lightning resistance (+15%) (8 def, 9 armour, 100% power, 106.5 block) reinforced dwarven-steel shield of lightning resistance (+15%) (8 def, 9 armour, 100% power, 106.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 139% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +106 When wielded/worn: Armour: +9 Defense: +8 (+6 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% lightning Talent granted: +3 Block Handheld deflection devices. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+6 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 48.79 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Maledogrim (4 def, 9 armour) Maledogrim (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 11 physical Changes stats: +1 Wil Grants telepathy: Dragon Humanoid/Orc A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 203 over 5 turns) regeneration infusion of the warrior (heal 203 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
Acera (140% power, 4 apr) Acera (140% power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
restful hardened leather gloves of strength (+2) (0 def, 2 armour) restful hardened leather gloves of strength (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating iron helm of dexterity (+2) (0 def, 3 armour) insulating iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Changes resistances: +6% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glaregrit (6 def, 2 armour, 100% power, 37.5 block) Glaregrit (6 def, 2 armour, 100% power, 37.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 109% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Burst (radius 2) on crit: +8 light When wielded/worn: Armour: +2 Defense: +6 (+5 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +15% fire Changes resistances penetration: +5% fire Talent granted: +2 Block Light radius: +1 Handheld deflection devices. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Dendi the Thalore Wyrmic level 13
2nd Summertide 122nd year of Ascendancy at 18:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dendi the Thalore Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 03:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dendi the Thalore Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 04:36 see stats
Log
Dendi hits Shadow for 0 physical, 0 cold (0 total damage).
Shadow hits Dendi for 53 physical damage.
You gain 2.32 gold from the transmogrification of brass lantern of focus.
You gain 0.50 gold from the transmogrification of steel shield (6 def, 2 armour, 100% power, 41.5 block).
You gain 0.50 gold from the transmogrification of steel shield (6 def, 2 armour, 100% power, 42.5 block).
You gain 1.25 gold from the transmogrification of steel plate armour (4 def, 9 armour).
You gain 1.91 gold from the transmogrification of spellwoven cashmere wizard hat of darkness (+18%) (2 def, 0 armour).
You gain 2.50 gold from the transmogrification of shimmering cashmere wizard hat of balance (2 def, 0 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 1.88 gold from the transmogrification of grounding hardened leather cap of absorption (0 def, 3 armour).
You gain 1.56 gold from the transmogrification of clarifying cashmere wizard hat of nature (+16%) (2 def, 0 armour).
You gain 6.88 gold from the transmogrification of Shadowdash (0 def, 4 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 0.96 gold from the transmogrification of chilling iron waraxe (102% power, 2 apr).
You gain 0.50 gold from the transmogrification of vined mindstar (85% power, 18 apr, mind damage).
You gain 2.94 gold from the transmogrification of manaburning vined mindstar (87% power, 18 apr, mind damage).
You gain 2.16 gold from the transmogrification of horrifying vined mindstar of life (85% power, 18 apr, nature damage).
You gain 2.24 gold from the transmogrification of creative mossy mindstar of the jelly (77% power, 12 apr, mind damage).
You gain 2.63 gold from the transmogrification of slime-covered steel dagger of erosion (107% power, 6 apr).
You gain 6.78 gold from the transmogrification of gold ring 'Thunderrune'.
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 2.16 gold from the transmogrification of vision rune of the sneak (radius 10; dur 12; see animal).
You gain 1.72 gold from the transmogrification of vision rune (radius 10; dur 16; see horror).
You gain 2.50 gold from the transmogrification of phase door rune of the wizard (range 10; power 23; dur 4).
You gain 0.63 gold from the transmogrification of sun infusion (rad 5; power 20; turns 4; dispells darkness).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Dendi deactivates Icy Skin.
Dendi deactivates Wild Growth.
