Dingusss the level 12 Higher Skirmisher by plushymoss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSkirmisher
Level / Exp12 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity40 (base 35)
Constitution10 (base 10)
Magic11 (base 10)
Willpower21 (base 11)
Cunning34 (base 26)

Resources

Life254/254
Stamina150/150
Healing Factor1.1000003099961
Regeneration8.2043585163088

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth31.785219413488
See Invisible31.785219413488

Offense: Mainhand

Damage51
Accuracy49
Crit Chance11%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+10%
Light+10%
All0%

Defense: Base

Armour (hardiness)15 (48.594633868923%)
Defense36
Ranged Defense36
Fatigue0
Physical Save14
Spell Save11
Mental Save19

Defense: Resistances

Acid+ 35%( 70%)
Arcane+ 5%( 70%)
All 0%( 70%)
Lightning+ 15%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Darkness+ 3%( 70%)
Fire+ 18%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance10%
Poison Resistance20%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
2/5
1/5
1/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
3/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Dingusss the Higher Skirmisher level 10
9th Mirth 122nd year of Ascendancy at 19:47
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of stability (0 def, 7 armour).
You gain 0.55 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 8-10 power, 22.5 block).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.25 gold from the transmogrification of
arcing iron longsword of phasing (12-16 power, 8 apr).
You gain 8.77 gold from the transmogrification of
Shockguile the iron longsword (13-18 power, 2 apr).
You gain 1.26 gold from the transmogrification of
chilling iron greatsword of massacre (26-41 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.