Fists of Fury the level 7 Superhuman Ember of Gerlyk by Zadies

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSuperhuman
ClassEmber of Gerlyk
Level / Exp7 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 10)
Dexterity37 (base 27)
Constitution32 (base 14)
Magic23 (base 13)
Willpower20 (base 10)
Cunning43 (base 27)

Resources

Life414/414
Mana186/186
Stamina113/113
Equilibrium20
Healing Factor1.12
Regeneration6.272

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision6
See Stealth15
See Invisible15

Offense: Barehand

Damage43
Accuracy52
Crit Chance33%
APR3
Speed0.89

Offense: Spell

Spellpower23.5
Crit Chance26%
Speed1

Offense: Mind

Mindpower25.6
Crit Chance26%
Speed1

Defense: Base

Armour (hardiness)14 (30%)
Defense26.225
Ranged Defense27.725
Fatigue13
Physical Save24.875
Spell Save21.9
Mental Save25.4

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5
Spell / Spirit embers1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Cunning / Tactical1.80
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
3/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.50
4/5
1/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.10
1/5
0/5
0/5
0/5
Technique / Conditioning0.80
2/5
1/5
0/5
0/5
Technique / Combat training1.10
2/5
1/5
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
active

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
On head
Around waist

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 53 turns (stop reason: dialog is displayed).


You gain 1.60 gold from the transmogrification of
spiked iron plate armour of temporal resistance (3 def, 7 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Ran for 4 turns (stop reason: didn't move).


Saving done.

Fists of Fury deactivates Elemental Harmony.

Fists of Fury activates Elemental Harmony.

Fists of Fury deactivates Precise Strikes.

Fists of Fury activates Precise Strikes.

Fists of Fury deactivates Striking Stance.

Fists of Fury activates Striking Stance.


Saving game...

Saving done.

Fists of Fury deactivates Striking Stance.

Fists of Fury deactivates Precise Strikes.

Fists of Fury deactivates Elemental Harmony.