Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Talent Point Planner 1.1.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 3 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 16:28 / 1 |
Primary Stats
| Strength | 22 (base 18) |
| Dexterity | 10 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 10 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Life | -2/148 |
| Stamina | 93/118 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 4 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.3 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 13.2 (56.923076923077%) |
| Defense | 10 |
| Ranged Defense | 18 |
| Fatigue | 4 |
| Physical Save | 12.95 |
| Spell Save | 8.75 |
| Mental Save | 9.45 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Torture | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 15 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | active |
Equipment
| Around neck | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: -20% (-26%) Talent granted: +0(+-1) Block Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Tap to cycle through comparison choices |
| In main hand | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron shield (4 def, 2 armour, 9.5 dam, 19 block)iron shield (4 def, 2 armour, 9.5 dam, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-) Block value: +19 (-) When wielded/worn: Armour: +2 (-) Defense: +4 (-) Ranged Defense: +4 (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| On hands | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +1 (-1) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Light source | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| Main armor | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron mail armour of lightning resistance (2 def, 4 armour)iron mail armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +4 (+2) Defense: +2 (-2) Ranged Defense: +0 (-4) Fatigue: +12% (+6%) Changes resistances: +15% lightning Talent granted: +0(+-1) Block A suit of armour made of mail. Tap to cycle through comparison choices |
| In off hand | [vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron shield (4 def, 2 armour, 9.5 dam, 20.5 block)iron shield (4 def, 2 armour, 9.5 dam, 20.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% (-) Block value: +20 (+2) When wielded/worn: Armour: +2 (-) Defense: +4 (-) Ranged Defense: +4 (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
Inventory
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] manasurge rune (600% regen over 10 turns; 30 instant mana)manasurge rune (600% regen over 10 turns; 30 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] wizard's copper ringThis item will automatically be transmogrified when you leave the level. wizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Changes stats: +2 Mag Talent granted: +0(+-1) Block Spell save: +4 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron dagger (10.5-13.65 power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron dagger (10.5-13.65 power, 5 apr)iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron dagger (10.5-13.65 power, 5 apr)iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] acidic iron longsword (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: + splashes the target with acid Damage (Melee): +5 acid When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] hateful iron longsword (11-15.4 power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] hateful iron longsword (10.5-14.7 power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful iron longsword (10.5-14.7 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron longsword (11.5-16.1 power, 2 apr)iron longsword (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] iron longsword (10.5-14.7 power, 2 apr)iron longsword (10.5-14.7 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, mind damage)mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, mind damage)mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] elm starstaff (10-12 power, 2 apr, physical element)elm starstaff (10-12 power, 2 apr, physical element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Changes damage: +10% physical Talents granted: +1 Command Staff +0(+-1) Block Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] elm longbowelm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] quiver of elm arrows (18/18, 12-16.8 power, 5 apr)This item will automatically be transmogrified when you leave the level. quiver of elm arrows (18/18, 12-16.8 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] quiver of elm arrows (14/14, 12.5-17.5 power, 5 apr)quiver of elm arrows (14/14, 12.5-17.5 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] pouch of iron shots (14/14, 16-19.2 power, 1 apr)pouch of iron shots (14/14, 16-19.2 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] linen robe of nature (+16%) (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen robe of nature (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Changes resistances: +16% nature Changes damage: +11% nature Talent granted: +0(+-1) Block A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +1 (-1) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] cleansing iron helm (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. cleansing iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +3 (+1) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +5% (-1%) Changes resistances: +5% nature / +6% blight Talent granted: +0(+-1) Block A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +2 (-) Defense: +1 (-3) Ranged Defense: +0 (-4) Fatigue: +6% (-) Talent granted: +0(+-1) Block A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +2 (-2) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. iron shield (4 def, 2 armour, 9.5 dam, 19 block) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When used to attack (with talents): Physical crit. chance: +0.0% (-2.5%) Block value: +0 (-19) When wielded/worn: Armour: +0 (-2) Defense: +0 (-4) Ranged Defense: +0 (-4) Fatigue: +0% (-6%) Talent granted: +0(+-1) Block When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Orc soldier hits Iksbu for 26 physical damage.
Burning from Iksbu hits Orc soldier for 1 fire damage.
Iksbu uses Skullcracker.
Iksbu misses Orc soldier.
Giant grey rat misses Iksbu.
Orc soldier hits Iksbu for 37 physical damage.
Burning from Iksbu hits Orc soldier for 1 fire damage.
Iksbu misses Orc soldier.
Iksbu hits Orc soldier for 24 physical, 4 fire (28 total damage).
Giant grey rat hits Iksbu for 2 physical damage.
Orc soldier uses Crush.
Iksbu is recovering from the damage!
Iksbu is pinned to the ground.
Burning from Iksbu hits Orc soldier for 2 fire damage.
Orc soldier hits Iksbu for 48 physical damage.
Iksbu receives 15 healing.
Iksbu misses Orc soldier.
Iksbu misses Orc soldier.
Giant grey rat misses Iksbu.
Burning from Iksbu hits Orc soldier for 2 fire damage.
Orc soldier hits Iksbu for 31 physical damage.
Iksbu receives 15 healing.
Iksbu uses Infusion: Regeneration.
Iksbu starts regenerating health quickly.
Giant grey rat misses Iksbu.
Orc soldier stops burning.
Saving game...
