Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Spellsword 1.2.5This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Forge Knight |
| Level / Exp | 24 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:11 / 66Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:51 Killed by degenerated skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:25 Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:39 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:11 Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:24 Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 19:45 Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:56 Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 23:44 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:01 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:58 Killed by Xath the skeleton warrior at level 17 on the 5th Regrowth 123rd year of Ascendancy at 04:55 Killed by Xath the skeleton warrior at level 17 on the 5th Regrowth 123rd year of Ascendancy at 06:29 Killed by Aducaco the human at level 17 on the 22nd Regrowth 123rd year of Ascendancy at 08:27 Killed by Mayonor the snow giant chieftain at level 17 on the 24th Regrowth 123rd year of Ascendancy at 15:01 Killed by snow giant boulder thrower at level 18 on the 25th Regrowth 123rd year of Ascendancy at 21:17 Killed by Aeritha the snow giant chieftain at level 18 on the 25th Regrowth 123rd year of Ascendancy at 22:20 Killed by Urkis, the High Tempest at level 19 on the 35th Regrowth 123rd year of Ascendancy at 09:47 Killed by Kilthot the Bringer of Doom at level 20 on the 50th Regrowth 123rd year of Ascendancy at 16:21 Killed by Vilespawn at level 21 on the 55th Regrowth 123rd year of Ascendancy at 11:08 Killed by luminous horror at level 21 on the 57th Regrowth 123rd year of Ascendancy at 08:25 Killed by luminous horror at level 21 on the 57th Regrowth 123rd year of Ascendancy at 08:51 Killed by luminous horror at level 21 on the 57th Regrowth 123rd year of Ascendancy at 09:30 Killed by luminous horror at level 21 on the 57th Regrowth 123rd year of Ascendancy at 09:48 Killed by skeleton mage at level 21 on the 57th Regrowth 123rd year of Ascendancy at 19:30 Killed by will o' the wisp at level 21 on the 57th Regrowth 123rd year of Ascendancy at 20:27 Killed by The Master at level 21 on the 57th Regrowth 123rd year of Ascendancy at 21:24 Killed by The Master at level 21 on the 57th Regrowth 123rd year of Ascendancy at 22:47 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 01:24 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 02:42 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 03:38 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 04:51 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 06:49 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 08:16 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 14:25 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 15:13 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 16:17 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 16:37 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 17:12 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 17:57 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 18:47 Killed by armoured skeleton warrior at level 21 on the 58th Regrowth 123rd year of Ascendancy at 19:29 Killed by skeleton mage at level 21 on the 58th Regrowth 123rd year of Ascendancy at 20:24 Killed by will o' the wisp at level 21 on the 58th Regrowth 123rd year of Ascendancy at 21:31 Killed by The Master at level 21 on the 58th Regrowth 123rd year of Ascendancy at 23:50 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 00:40 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 01:21 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 02:00 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 02:29 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 02:42 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 03:10 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 04:36 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 05:18 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 06:43 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 07:55 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 08:48 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 10:26 Killed by The Master at level 21 on the 59th Regrowth 123rd year of Ascendancy at 11:28 Killed by skeleton mage at level 21 on the 59th Regrowth 123rd year of Ascendancy at 11:59 Killed by orc corruptor at level 22 on the 65th Regrowth 123rd year of Ascendancy at 22:21 Killed by Salebeth the slaver at level 22 on the 2nd Pyre 123rd year of Ascendancy at 17:53 Killed by ghoulking at level 23 on the 12nd Pyre 123rd year of Ascendancy at 06:12 Killed by elven corruptor at level 24 on the 47th Pyre 123rd year of Ascendancy at 06:07 Killed by elven blood mage at level 24 on the 47th Pyre 123rd year of Ascendancy at 06:20 Killed by elven corruptor at level 24 on the 47th Pyre 123rd year of Ascendancy at 07:27 Killed by elven corruptor at level 24 on the 47th Pyre 123rd year of Ascendancy at 08:24 |
Primary Stats
| Strength | 57 (base 24) |
| Dexterity | 52 (base 41) |
| Constitution | 51 (base 49) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 836/836 |
| Stamina | 210/210 |
| Healing Factor | 1.2087354393337 |
| Regeneration | 19.698512541912 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.405451163367% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 41 |
| Crit Chance | 25% |
| APR | 18 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.75 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 78.2 (93.924050632911%) |
| Defense | 36.85 |
| Ranged Defense | 40.566666666667 |
| Fatigue | 42.023130715438 |
| Physical Save | 38.4 |
| Spell Save | 21.55 |
| Mental Save | 32.075 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 6% |
| Confusion Resistance | 16% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 6% |
| Disarm Resistance | 58% |
| Bleed Resistance | 81% |
| Pinning Resistance | 6% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 6% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 83 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Armor forging | 1.40 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Weapon forging | 1.60 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Forge powers | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Forgeknight combat expertise | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Forgeknight combat maneuvers | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Forger's endurance | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost anorithil from death by Skeletor. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by cutpurse. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of luminous horror dust. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of evasion (11 def, 3 armour) pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them and granting you 12 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Blazeoozer' alchemist's lamp 'Blazeoozer'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% blight Changes damage: +6% lightning / +3% blight Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | forged dwarven-steel helm (3 def, 12 armour) forged dwarven-steel helm (3 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +4% Damage when hit (Melee): 5 physical Changes stats: +5 Str / +2 Con Changes resistances: +2% darkness / +2% cold Talent mastery: +0.10 Technique / Field control Physical save: +5 Mental save: +19 Blindness immunity: +6% Confusion immunity: +6% Fear immunity: +6% Stamina each turn: +1.40 Maximum stamina: +33.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quick steel torque of thermal psionic shield [power 23] (16 cooldown) quick steel torque of thermal psionic shield [power 23] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, placing all other charms into a 16 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 6.25 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
| On fingers | steel ring of the mountain (+12%) steel ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| Around neck | insulating copper amulet of strength (+3) insulating copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% fire / +11% cold Amulets can have magical properties. |
| In main hand | reforged Corpathus (55.5-77.7 power, 18 apr) reforged Corpathus (55.5-77.7 power, 18 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 55.5 - 77.7 Uses stat: 115% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +16 Armour Penetration: +18 Physical crit. chance: +23.0% Attack speed: 106% When this weapon hits: Lightning (15% chance level 4). Damage (Melee): +18 draining blight / +11 physical / +11 fire When wielded/worn: Changes damage: +5% blight / +7% temporal / +7% light Critical mult.: +28.00% Cut immunity: -25% Maximum vim: +20.00 Sharp, long, and deadly. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| In off hand | masterforged dwarven-steel shield (9 def, 15 armour, 44.5 dam, 124.5 block) masterforged dwarven-steel shield (9 def, 15 armour, 44.5 dam, 124.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 44.5 - 53.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +124 When wielded/worn: Armour: +15 Defense: +9 Ranged Defense: +8 Fatigue: +12% Changes resistances: +2% arcane / +19% fire Talent cooldown: Heave (-2 turns) Talent granted: +3 Block Spell save: +14 Disarm immunity: +6% Knockback immunity: +6% Handheld deflection devices. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | masterforged stralite plate armour (8 def, 26 armour) masterforged stralite plate armour (8 def, 26 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +26 Defense: +8 Fatigue: +26% Damage when hit (Melee): 14 physical Changes resistances: +2% light / +2% cold Talent cooldown: Forge Shield (-2 turns) Physical save: +14 Cut immunity: +6% Pinning immunity: +6% Stun/Freeze immunity: +6% Life regen: +4.20 Maximum life: +93.00 A suit of armour made of metal plates. |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. hooked dwarven-steel spear of massacre (33-46.2 power, 11 apr)hooked dwarven-steel spear of massacre (33-46.2 power, 11 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +3.5% Attack speed: 83% Damage (Melee): +28 % trip chance Thrust Range: 2 When wielded/worn: Physical power: +5 A spear. |
This item will automatically be transmogrified when you leave the level. short yew starstaff of hiking (20-24 power, 4 apr, darkness element)short yew starstaff of hiking (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Maximum encumbrance: +12 Maximum stamina: +11.00 Spellpower: +9 Spell crit. chance: +3% Movement speed: +12% Staves designed for wielders of magic, by the greats of the art. |
storm iron gauntlets of strength (+3) (0 def, 1 armour) storm iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Damage (Melee): 5 lightning Changes stats: +3 Str Changes resistances: +5% lightning Changes damage: +3% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
masterforged dwarven-steel helm (3 def, 12 armour) masterforged dwarven-steel helm (3 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 Armour: +12 Defense: +3 Fatigue: +4% Effects on melee hit: * 30% chance to gain 10% of a turn Effects when hit in melee: * 14% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +6 Cun Changes resistances: +2% nature / +2% darkness Changes damage: +12% blight Mental save: +14 Blindness immunity: +6% Confusion immunity: +6% Fear immunity: +6% Stamina each turn: +1.40 Maximum stamina: +31.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 hematite 12 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 malachite 8 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
6 carnelian 6 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 geode 6 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
11 small geode 11 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. quick yew totem of cleansing [power 2] (14 cooldown)quick yew totem of cleansing [power 2] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove magical effects from the target (up to 2), placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skeletor the Skeleton Forge Knight level 16
2nd Wintertide 123rd year of Ascendancy at 18:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Skeletor the Skeleton Forge Knight level 11
29th Dusk 122nd year of Ascendancy at 17:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Skeletor the Skeleton Forge Knight level 16
9th Decay 122nd year of Ascendancy at 21:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skeletor the Skeleton Forge Knight level 19
35th Regrowth 123rd year of Ascendancy at 10:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Skeletor the Skeleton Forge Knight level 23
13rd Pyre 123rd year of Ascendancy at 12:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skeletor the Skeleton Forge Knight level 24
45th Pyre 123rd year of Ascendancy at 09:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skeletor the Skeleton Forge Knight level 10
7th Dusk 122nd year of Ascendancy at 17:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Skeletor the Skeleton Forge Knight level 20
50th Regrowth 123rd year of Ascendancy at 13:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Skeletor the Skeleton Forge Knight level 12
74th Dusk 122nd year of Ascendancy at 01:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Skeletor the Skeleton Forge Knight level 24
47th Pyre 123rd year of Ascendancy at 08:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Skeletor the Skeleton Forge Knight level 7
8th Flare 122nd year of Ascendancy at 08:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skeletor the Skeleton Forge Knight level 22
4th Pyre 123rd year of Ascendancy at 09:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skeletor the Skeleton Forge Knight level 18
34th Regrowth 123rd year of Ascendancy at 04:17 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Skeletor the Skeleton Forge Knight level 24
46th Pyre 123rd year of Ascendancy at 16:34 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Skeletor the Skeleton Forge Knight level 22
3rd Pyre 123rd year of Ascendancy at 21:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skeletor the Skeleton Forge Knight level 17
1st Allure 123rd year of Ascendancy at 12:32 see stats
Log
Skeletor receives 33 healing.
Skeletor picks up (x.): quick yew totem of cleansing [power 2] (14 cooldown).
Decrepitude Disease from Elven cultist hits Skeletor for 25 blight damage.
Weakness Disease from Elven cultist hits Skeletor for 25 blight damage.
Skeletor receives 33 healing.
Skeletor picks up (c.): short yew starstaff of hiking (20-24 power, 4 apr, darkness element).
Elven corruptor casts Bone Spear.
Elven corruptor hits Skeletor for 102 physical damage.
Skeletor is free from the weakness disease.
Decrepitude Disease from Elven cultist hits Skeletor for 25 blight damage.
Skeletor receives 33 healing.
Elven cultist casts Virulent Disease.
Skeletor is afflicted by a weakness disease!
Decrepitude Disease from Elven cultist hits Skeletor for 31 blight damage.
Weakness Disease from Elven cultist hits Skeletor for 31 blight damage.
Skeletor receives 33 healing.
Skeletor hits Elven cultist for 174 physical damage.
Skeletor killed Elven cultist!
Elven corruptor casts Blood Spray.
Elven corruptor hits Skeletor for 141 blight damage.
Skeletor the level 24 skeleton forge knight was tainted to death by an elven corruptor on level 1 of Dark crypt.
Skeletor is free from the weakness disease.
Skeletor has finished recovering.
Skeletor is free from the decrepitude disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
