











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 28 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 22 on the 61st Regrowth 123rd year of Ascendancy at 19:10 0 / 7Killed by Urkis, the High Tempest at level 22 on the 61st Regrowth 123rd year of Ascendancy at 21:53 Killed by elven cultist at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 23:12 Killed by Grand Corruptor at level 26 on the 47th Pyre 123rd year of Ascendancy at 23:15 Killed by armoured skeleton warrior at level 28 on the 57th Pyre 123rd year of Ascendancy at 07:18 Killed by ghast at level 28 on the 57th Pyre 123rd year of Ascendancy at 08:18 Killed by skeleton mage at level 28 on the 57th Pyre 123rd year of Ascendancy at 09:42 |
Primary Stats
| Strength | 44 (base 38) |
| Dexterity | 75 (base 60) |
| Constitution | 46 (base 23) |
| Magic | 16 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 40 (base 12) |
Resources
| Life | -252/732 |
| Stamina | 55/226 |
| Healing Factor | 1.4567804250994 |
| Regeneration | 10.56165808197 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 65 |
| Crit Chance | 40% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +9% |
| Mind | +6% |
| Physical | +12% |
| Cold | +9% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +25% |
| Fire | +29% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 31 (57.155997060385%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 19 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 15%( 70%) |
| Acid | + 18%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 28%( 70%) |
| Darkness | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -311 life. The duration and life will increase by 1% for every 1% life you have lost (currently 729 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by venom drake. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duveruizor the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +5 Dex +3 Cun +3 Con +9 Lck dps ---------- Phys.pwr +30 (+8 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue -7% Phys.save +24 (+8 eff.) Mind.save +18 (+9 eff.) Stealth +9 Die.at -80.00 life ---------- misc Max.enc +35 Stam/turn +2.00 Max.stam +20.00 A pair of boots made of leather. |
| Quiver | barbed quiver of ash arrows of crippling (18/21, 28-40 power, 7 apr)3.0 T2 arrow ammo [Ego++] Master Power 28.5 - 39.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +19.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Dawnworm'1.0 T5 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light Res.pen +25% acid Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Resists +10% blight +6% light +3% acid HP.reg +5.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Shineobeisance' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% light +12% physical Acc +10 (+2 eff.) Apr +6 Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +3% Resists +12% light A cap made of leather. |
| Tool | Shadenull [power 200] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex +1 Con dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +3% darkness Phys.save +12 (+4 eff.) Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 224 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 783.37 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Elenerab the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind Melee Ret 6 mind ----- def ----- Die.at -80.00 life HP.reg +2.00 Heal.mod +20% A belt that goes around your waist. |
| In main hand | Bogshear4.0 T5 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +39 fire While equipped: Stats +2 Dex +1 Mag +3 Cun dps ---------- All.spd +6% Res.pen +29% fire On Hit (Ranged): * 20% chance to slow global speed by 40% ---------- misc Infravis +1 See.Invis +9 Longbows are used to shoot arrows at your foes. |
| On hands | brawler's hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +2 Resists +7% blight Phys.save +5 (+2 eff.) Spell.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Betodata the Sulfurvortex (28 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +12% nature +9% cold Apr +13 Melee Ret 10 nature ----- def ----- Armour +8 Defense +28 (+7 eff.) Fatigue +8% Resists +6% acid +6% nature ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 73 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Cloak | enveloping cashmere cloak of the voidstalker (9 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +12% darkness +14% temporal Phys.save +5 (+2 eff.) Def/telep +12 Res/telep +11% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +15 Fatigue +2% Resists +20% physical Crit.chn- 10% ---------- misc Masteries +0.20 Technique/Battle tactics A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Rune of the Rift (190.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +6 (+1 eff.) Apr +11 Amulets make your neck look great! |
yew magestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic steel dagger (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +20 acid +11 nature While equipped: dps ---------- Res.pen +10% acid +9% nature Apr +7 Sharp, short and deadly. |
quiver of yew arrows of disruption (15/15, 32-45 power, 10 apr)3.0 T3 arrow ammo [Ego+] Disrupt Power 32.0 - 44.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 15 Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
augmenting cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +3% acid +6% lightning +6% cold +6% arcane +6% fire ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% acid +4% lightning +6% cold +6% arcane +7% fire ----- def ----- Defense +2 (+0 eff.) ---------- misc Equi/ret +1.50 Psi/ret +1.60 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By ShortBow the Halfling Archer level 9
1st Flare 122nd year of Ascendancy at 06:02 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By ShortBow the Halfling Archer level 22
11st Regrowth 123rd year of Ascendancy at 11:42 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By ShortBow the Halfling Archer level 14
4th Haze 122nd year of Ascendancy at 21:32 see stats
Exterminator
Killed 1000 creatures.By ShortBow the Halfling Archer level 17
37th Haze 122nd year of Ascendancy at 09:50 see stats
Level 10
Got a character to level 10.By ShortBow the Halfling Archer level 10
2nd Flare 122nd year of Ascendancy at 00:10 see stats
Level 20
Got a character to level 20.By ShortBow the Halfling Archer level 20
9th Decay 122nd year of Ascendancy at 10:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By ShortBow the Halfling Archer level 19
60th Haze 122nd year of Ascendancy at 11:20 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ShortBow the Halfling Archer level 26
1st Pyre 123rd year of Ascendancy at 15:25 see stats
Size matters
Did over 600 damage in one attack.By ShortBow the Halfling Archer level 25
1st Time of Balance 123rd year of Ascendancy at 12:43 see stats
That was close
Killed your target while having only 1 life left.By ShortBow the Halfling Archer level 22
61st Regrowth 123rd year of Ascendancy at 18:37 see stats
The secret city
Discovered the truth about mages.By ShortBow the Halfling Archer level 22
60th Regrowth 123rd year of Ascendancy at 06:45 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By ShortBow the Halfling Archer level 26
17th Pyre 123rd year of Ascendancy at 23:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By ShortBow the Halfling Archer level 17
36th Haze 122nd year of Ascendancy at 10:33 see stats
Log
Lord of Skulls (warrior) uses Overpower.
ShortBow repels an attack from Lord of Skulls (warrior).
Lord of Skulls (warrior) misses ShortBow.
Lord of Skulls (warrior) hits ShortBow for 99 physical, 8 nature (107 total damage).
Melee retaliation hits Lord of Skulls (warrior) for 3 light, 3 physical, 8 nature, 2 mind (15 total damage).
ShortBow shoots!
ShortBow's Intuitive Shots performs a ranged critical strike against Lord of Skulls (warrior)!
Lord of Skulls (warrior) is crippled.
Bloodcaller hits ShortBow for 3 healing, 1 healing, 1 healing (0 total damage) [5 healing].
ShortBow's Intuitive Shots hits Lord of Skulls (warrior) for 74 physical, 28 fire (103 total damage).
ShortBow's Intuitive Shots hits Armoured skeleton warrior for 30 fire damage.
ShortBow's Intuitive Shots hits Armoured skeleton warrior for (30 absorbed), 0 fire (0 total damage).
ShortBow's Intuitive Shots hits Skeleton mage for (34 absorbed), 0 fire (0 total damage).
The Master casts Manathrust.
ShortBow reacts to damage from The Master, mitigating the blow!.
ShortBow tries to evade attacks.
The Master hits ShortBow for (54 reacted , -5 stam), 110 arcane (110 total damage).
ShortBow receives 6 healing from Bloodcaller.
ShortBow's Shoot hits The Master for 173 physical damage.
The Master's deep wound closes.
Ghoulking receives 82 healing from Ghoulking's purging blight area effect.
Heavy bone giant receives 62 healing from Ghoulking's purging blight area effect.
The Master receives 8 healing from Eternal Night.
Armoured skeleton warrior misses ShortBow.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
ShortBow reacts to damage from Skeleton mage, mitigating the blow!.
Skeleton mage hits ShortBow for (88 reacted , -5 stam), 167 arcane (167 total damage).
ShortBow the level 28 halfling archer was energised to death by a skeleton mage on level 9 of Dreadfell.




















































































