Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.2.0Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Arena |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Superhuman |
| Class | Berserker |
| Level / Exp | 26 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by junk at level 26 on the 77th Pyre 122nd year of Ascendancy at 09:09 6 / 1 |
Primary Stats
| Strength | 69 (base 57) |
| Dexterity | 25 (base 15) |
| Constitution | 60 (base 50) |
| Magic | 23 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | -4/1381 |
| Stamina | 169/208 |
| Healing Factor | 1 |
| Regeneration | 13.440737090142 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 58 |
| Crit Chance | 22% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.45 |
| Crit Chance | 21% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 51 (97.241379310345%) |
| Defense | 29.321424077961 |
| Ranged Defense | 29.321424077961 |
| Fatigue | 28 |
| Physical Save | 36.95 |
| Spell Save | 41.783333333333 |
| Mental Save | 26.125 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turns for 7 turns, and reducing the target's healing received by 47%. The sudden stream of natural forces also strips you of one random detrimental magical effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Huge cut that bleeds, doing 4.44 physical damage per turn. Bleeding |
| detrimental effect | The target's physical resistance has been reduced by -10%. Weakened Defenses |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
| beneficial effect | Knows where you are! Hunter! |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 75 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around waist | grounding rough leather belt of the mystic grounding rough leather belt of the mysticPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | stralite amulet of soulsearing stralite amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +10% blight / +7% fire Critical mult.: +14.00% Spellpower: +9 Amulets can have magical properties. |
| In main hand | heavy dwarven-steel greatmaul of massacre (54.5-81.75 power, 2 apr) heavy dwarven-steel greatmaul of massacre (54.5-81.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 6.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% * Grants [Heavy Strike] Talent Massive two-handed mauls. |
| On head | dragonslayer's dwarven-steel helm of knowledge (0 def, 4 armour) dragonslayer's dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +3 Wil Changes resistances: +6% acid / +8% fire / +8% lightning / +8% cold Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel plate armour (5 def, 22 armour) impenetrable dwarven-steel plate armour (5 def, 22 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +5 Fatigue: +24% A suit of armour made of metal plates. |
Inventory
spiked steel plate armour of cold resistance (4 def, 9 armour) spiked steel plate armour of cold resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical Changes resistances: +17% cold A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Madness (Adventure) difficulty)
Got to wave 20 in the arena.By crap the Superhuman Berserker level 19
76th Pyre 122nd year of Ascendancy at 02:53 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By crap the Superhuman Berserker level 10
74th Pyre 122nd year of Ascendancy at 20:25 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By crap the Superhuman Berserker level 20
76th Pyre 122nd year of Ascendancy at 05:51 see stats
Log
Crap rushes out!
You are too close to build up momentum!
Crap resists the mind attack!
Junk prepares for the next kill!.
Junk hits crap for (8 absorbed), 0 acid, (7 absorbed), 0 darkness, (10 absorbed), 0 fire, (3 absorbed), 0 mind, (6 absorbed), 0 light (0 total damage).
crap hits Junk for (6 absorbed), 0 fire, (11 absorbed), 0 cold, (13 absorbed), 0 lightning, (13 absorbed), 0 arcane (0 total damage).
Junk slows down.
Your shield crumbles under the damage!
The shield around crap crumbles.
Junk hits crap for (98 absorbed), 222 physical, 11 acid, 2 physical, 19 fire (254 total damage).
Bleeding from Junk hits crap for 3 physical damage.
crap receives 75 healing.
Crap resists the mind attack!
Junk hits crap for 8 acid, 7 darkness, 10 fire, 3 mind, 6 light (34 total damage).
crap hits Junk for (6 absorbed), 0 fire, (10 absorbed), 0 cold, (13 absorbed), 0 lightning, (13 absorbed), 0 arcane (0 total damage).
Junk is no longer poisoned.
Junk uses Stunning Blow.
Junk uses Stunning Blow.
Junk uses Stunning Blow.
Junk hits crap for 112 fire, 91 light, 95 physical (299 total damage).
Junk hits crap for 10 acid, 8 darkness, 12 fire, 8 mind, 7 light (44 total damage).
crap hits Junk for (7 absorbed), 0 fire, (11 absorbed), 0 cold, (14 absorbed), 0 lightning, (14 absorbed), 0 arcane (0 total damage).
crap the level 26 superhuman berserker was radiated to death by junk on level 31 of The Arena.
Junk killed crap!
Junk is no longer attracting creatures.
The shield around junk crumbles.
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
