Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.2.0Donators/Buyers bonus! Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Superhuman |
Class | Berserker |
Level / Exp | 50 / 973% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 15 on the 6th Dusk 122nd year of Ascendancy at 10:52 / 187Killed by Getira the eternal bone giant at level 19 on the 64th Haze 122nd year of Ascendancy at 15:51 Killed by Getira the eternal bone giant at level 19 on the 64th Haze 122nd year of Ascendancy at 16:23 Killed by Getira the eternal bone giant at level 19 on the 64th Haze 122nd year of Ascendancy at 17:37 Killed by brittle clear ooze at level 30 on the 49th Regrowth 123rd year of Ascendancy at 17:12 Killed by Eilinikira the green ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 16:47 Killed by brittle clear ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 19:00 Killed by Lisorina the slimy ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 19:37 Killed by Emeloleth the slimy ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 20:55 Killed by Lisorina the slimy ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 21:12 Killed by Beliseta the crimson ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 21:40 Killed by Velyma the gelatinous cube at level 31 on the 51st Regrowth 123rd year of Ascendancy at 22:29 Killed by Lisorina the slimy ooze at level 31 on the 51st Regrowth 123rd year of Ascendancy at 23:40 Killed by stone golem at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 00:19 Killed by Emelynor the slimy ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 00:31 Killed by Emeloleth the slimy ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 00:53 Killed by Beliseta the crimson ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 01:18 Killed by Emelynor the slimy ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 02:24 Killed by Xerena the brittle clear ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 09:07 Killed by fire drake at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 10:40 Killed by Gloryna the crimson ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 14:02 Killed by Aerille the crimson ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 15:30 Killed by Aerille the crimson ooze at level 31 on the 52nd Regrowth 123rd year of Ascendancy at 16:19 Killed by Xeradhessra the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 03:01 Killed by war hound at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 03:47 Killed by Xeradhessra the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 04:23 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 06:56 Killed by shadow at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 09:09 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 09:43 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 09:57 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 10:20 Killed by Elogada the poison ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 11:27 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 11:49 Killed by Angel Killer's Inner Demon at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 12:20 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 13:23 Killed by Gluyalralle the poison ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 13:51 Killed by thought-forged warrior at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 14:21 Killed by Xybeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 14:43 Killed by Nerymida the poison ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 14:52 Killed by Cyrera the crimson ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 15:03 Killed by Cyrera the crimson ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 15:21 Killed by Ivebeth the slimy ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 15:52 Killed by Cyrera the crimson ooze at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 16:03 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 12:38 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 13:40 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 14:36 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 15:13 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 16:12 Killed by Adulle the assassin at level 32 on the 36th Pyre 123rd year of Ascendancy at 16:59 Killed by Eilinuta the copperhead snake at level 32 on the 36th Pyre 123rd year of Ascendancy at 23:05 Killed by Angel Killer at level 35 on the 4th Mirth 123rd year of Ascendancy at 23:51 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 01:46 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 04:21 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 05:11 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 06:18 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 06:57 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 07:56 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 09:51 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 10:28 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 11:16 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 11:45 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 12:48 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 14:28 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 15:43 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 17:22 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 17:49 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 18:20 Killed by Angel Killer at level 35 on the 5th Mirth 123rd year of Ascendancy at 18:55 Killed by Angel Killer at level 35 on the 6th Mirth 123rd year of Ascendancy at 22:20 Killed by Angel Killer at level 35 on the 6th Mirth 123rd year of Ascendancy at 23:20 Killed by Angel Killer at level 35 on the 6th Mirth 123rd year of Ascendancy at 23:26 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 00:42 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 01:31 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 02:21 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 02:31 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 03:42 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 06:51 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 07:48 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 08:06 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 09:04 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 13:14 Killed by Angel Killer at level 35 on the 7th Mirth 123rd year of Ascendancy at 14:03 Killed by Angel Killer at level 35 on the 8th Mirth 123rd year of Ascendancy at 16:06 Killed by Angel Killer at level 35 on the 8th Mirth 123rd year of Ascendancy at 16:51 Killed by Xybeth the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 04:09 Killed by Isedheda the brittle clear ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 04:48 Killed by Cyrera the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 05:01 Killed by Isedheda the brittle clear ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 05:21 Killed by Cyrera the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 05:30 Killed by Ivovena the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 05:54 Killed by Xybeth the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 06:19 Killed by Ivebeth the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 06:42 Killed by Xybeth the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 06:54 Killed by Cyrera the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:08 Killed by Aeronor the brittle clear ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:16 Killed by Gluyalralle the poison ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:23 Killed by Aeronor the brittle clear ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:37 Killed by Bethorin the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 07:51 Killed by Ivebeth the slimy ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 08:02 Killed by Veliganor the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 12:36 Killed by Cyrera the crimson ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 13:02 Killed by Aeronor the brittle clear ooze at level 36 on the 33rd Dusk 123rd year of Ascendancy at 13:49 Killed by Ndand the Crusher at level 40 on the 59th Haze 123rd year of Ascendancy at 02:21 Killed by orc blood mage at level 41 on the 5th Decay 123rd year of Ascendancy at 10:17 Killed by nightmare horror at level 45 on the 49th Regrowth 124th year of Ascendancy at 10:39 Killed by radiant horror at level 45 on the 49th Regrowth 124th year of Ascendancy at 10:55 Killed by worm that walks at level 45 on the 49th Regrowth 124th year of Ascendancy at 11:21 Killed by overpowered greater multi-hued wyrm at level 46 on the 51st Regrowth 124th year of Ascendancy at 11:12 Killed by Zubevena the Fearsome at level 47 on the 64th Regrowth 124th year of Ascendancy at 22:21 Killed by Zubevena the Fearsome at level 47 on the 64th Regrowth 124th year of Ascendancy at 23:20 Killed by Zubevena the Fearsome at level 47 on the 65th Regrowth 124th year of Ascendancy at 00:06 Killed by Zubevena the Fearsome at level 47 on the 65th Regrowth 124th year of Ascendancy at 00:50 Killed by Zubevena the Fearsome at level 47 on the 65th Regrowth 124th year of Ascendancy at 01:41 Killed by Zubevena the Fearsome at level 47 on the 65th Regrowth 124th year of Ascendancy at 02:47 Killed by Arkonndi the uruivellas at level 48 on the 65th Regrowth 124th year of Ascendancy at 10:53 Killed by Arkonndi the uruivellas at level 48 on the 65th Regrowth 124th year of Ascendancy at 11:29 Killed by Arkonndi the uruivellas at level 48 on the 65th Regrowth 124th year of Ascendancy at 11:50 Killed by uruivellas at level 48 on the 66th Regrowth 124th year of Ascendancy at 15:50 Killed by Trizu the champion of Urh'Rok at level 49 on the 67th Regrowth 124th year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 49 on the 68th Regrowth 124th year of Ascendancy at 15:04 Killed by ghoul at level 49 on the 68th Regrowth 124th year of Ascendancy at 21:50 Killed by Braor the dolleg at level 49 on the 70th Regrowth 124th year of Ascendancy at 01:29 Killed by Arotha the nightmare horror at level 50 on the 71st Regrowth 124th year of Ascendancy at 04:35 Killed by Angel Killer's Inner Demon at level 50 on the 71st Regrowth 124th year of Ascendancy at 05:49 Killed by Arotha the nightmare horror at level 50 on the 71st Regrowth 124th year of Ascendancy at 06:10 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 20:13 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 20:29 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 20:43 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 21:02 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 21:12 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 21:38 Killed by Gluyalralle the poison ooze at level 50 on the 71st Pyre 124th year of Ascendancy at 03:06 Killed by Vorathra the slimy ooze at level 50 on the 71st Pyre 124th year of Ascendancy at 07:29 Killed by mucus ooze at level 50 on the 71st Pyre 124th year of Ascendancy at 14:30 Killed by Lisoda the crimson ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 09:49 Killed by Lisoda the crimson ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 17:05 Killed by mucus ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 19:16 Killed by Zubiwyn the brittle clear ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 20:10 Killed by Nerewe the brittle clear ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 20:47 Killed by Nerewe the brittle clear ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 21:28 Killed by Lisoda the crimson ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 22:09 Killed by Islobremina the crimson ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 22:22 Killed by Lisoda the crimson ooze at level 50 on the 72nd Pyre 124th year of Ascendancy at 23:17 Killed by mucus ooze at level 50 on the 73rd Pyre 124th year of Ascendancy at 00:22 Killed by Aeramira the red ooze at level 50 on the 73rd Pyre 124th year of Ascendancy at 13:47 Killed by Isavea the crimson ooze at level 50 on the 73rd Pyre 124th year of Ascendancy at 14:30 Killed by Xanedalle the brittle clear ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 12:33 Killed by Angel Killer's Inner Demon at level 50 on the 74th Pyre 124th year of Ascendancy at 15:02 Killed by Nerewe the brittle clear ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 17:17 Killed by mucus ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 18:14 Killed by Nerewe the brittle clear ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 18:52 Killed by Mayada the brittle clear ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 19:24 Killed by Xerovea the poison ooze at level 50 on the 74th Pyre 124th year of Ascendancy at 20:54 Killed by Eilineleta the gelatinous cube at level 50 on the 74th Pyre 124th year of Ascendancy at 21:19 Killed by Mayada the brittle clear ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 01:07 Killed by Silywe the poison ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 01:38 Killed by Gloryrenne the crimson ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 02:22 Killed by Lisoda the crimson ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 05:51 Killed by Zubiwyn the brittle clear ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 08:20 Killed by shadow at level 50 on the 75th Pyre 124th year of Ascendancy at 08:42 Killed by Velydana the brittle clear ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 09:42 Killed by Silywe the poison ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 12:41 Killed by Bethorithra the slimy ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 14:53 Killed by Angel Killer's Inner Demon at level 50 on the 75th Pyre 124th year of Ascendancy at 16:08 Killed by Gluvea the crimson ooze at level 50 on the 75th Pyre 124th year of Ascendancy at 16:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 03:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 03:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 03:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:08 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 04:53 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 05:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Dusk 124th year of Ascendancy at 05:15 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 14:31 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 14:37 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 14:44 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 14:57 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 15:06 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 15:16 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 15:34 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 15:41 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 15:57 Killed by Atamathon the Giant Golem at level 50 on the 54th Dusk 124th year of Ascendancy at 16:21 |
Primary Stats
Strength | 81 (base 57) |
Dexterity | 82 (base 60) |
Constitution | 82 (base 64) |
Magic | 37 (base 16) |
Willpower | 38 (base 23) |
Cunning | 50 (base 29) |
Resources
Life | 3238/3238 |
Mana | 517/534 |
Stamina | 317/317 |
Healing Factor | 1 |
Regeneration | 14.78170140839 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 31 |
Accuracy | 74 |
Crit Chance | 46% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 33.3 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 34.6 |
Ranged Defense | 34.6 |
Fatigue | 0 |
Physical Save | 42.516666666667 |
Spell Save | 54.75 |
Mental Save | 38.15 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -583 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 772. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
healing infusion of the sneak (heal 177) healing infusion of the sneak (heal 177)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 7 turns, die at -455) heroism infusion (+6 for 7 turns, die at -455)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 7 turns. While Heroism is active, you will only die when reaching -455 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (49 nature damage, 41% healing reduction) insidious poison infusion (49 nature damage, 41% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.61 nature damage per turns for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (28 nature damage, 50% healing reduction) insidious poison infusion of the sneak (28 nature damage, 50% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.28 nature damage per turns for 7 turns, and reducing the target's healing received by 50%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the wizard (49 nature damage, 62% healing reduction) insidious poison infusion of the wizard (49 nature damage, 62% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.61 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
regeneration infusion (heal 276 over 5 turns) regeneration infusion (heal 276 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
wild infusion of the wizard (resist 30%; cure mental) wild infusion of the wizard (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 285 for 5 turns) Rune of Reflection (absorb and reflect 285 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (185 acid damage; dur 5; apply 21) acid wave rune (185 acid damage; dur 5; apply 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 185.11 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (283 fire damage) heat beam rune of the titan (283 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 283.12 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (222 fire damage) heat beam rune of the warrior (222 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 222.35 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 14 for 10 turns) invisibility rune (power 14 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (365 lightning damage) lightning rune of the warrior (365 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 121.55 to 364.66 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 14; power 38; dur 6) phase door rune (range 14; power 38; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 15; power 32; dur 5) phase door rune of the duelist (range 15; power 32; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 447 for 5 turns) shielding rune of the duelist (absorb 447 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 36) teleportation rune (range 36)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 147) teleportation rune of the duelist (range 147)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 147 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 99) teleportation rune of the sneak (range 99)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 136) teleportation rune of the titan (range 136)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 18 power out of 60/60) : Effective talent level: 2.6 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides 13% chances to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
cleansing stralite amulet of willpower (+5) cleansing stralite amulet of willpower (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +12% nature / +12% blight Poison immunity: +29% Disease immunity: +40% Amulets can have magical properties. |
grounding gold amulet of healing grounding gold amulet of healingRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% lightning Cut immunity: +60% Stun/Freeze immunity: +23% Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 207 life. The life healed will increase with your Mindpower. Amulets can have magical properties. This item has been sent to the Item's Vault. |
starlit gold amulet of healing starlit gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% light / +10% darkness Blindness immunity: +33% Cut immunity: +50% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 164 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Issilandur the stralite ring Issilandur the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +26% acid / +26% fire / +21% lightning / +21% cold Physical save: +6 Disease immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +10% Spellpower: +6 Rings can have magical properties. |
Ivaserin the voratun ring Ivaserin the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +3% darkness / +6% cold Physical save: +12 Blindness immunity: +5% Disease immunity: +5% Teleport immunity: +10% Only die when reaching: -60.00 life Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
psionicist's copper ring of the mountain (+11%) psionicist's copper ring of the mountain (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% physical Changes damage: +11% physical Mental save: +4 Rings can have magical properties. |
psionicist's stralite ring of tenacity psionicist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Disarm immunity: +26% Pinning immunity: +33% Knockback immunity: +20% Maximum life: +36.00 Rings can have magical properties. |
psionicist's voratun ring of warding psionicist's voratun ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances: +19% acid / +24% fire / +15% lightning / +20% cold Mental save: +12 Rings can have magical properties. |
rogue's steel ring of fire (+22%) rogue's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. This item has been sent to the Item's Vault. |
savior's steel ring of fire (+24%) savior's steel ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% fire Changes damage: +12% fire Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. |
warrior's stralite ring of warding warrior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +17% acid / +15% fire / +13% lightning / +22% cold Rings can have magical properties. |
wizard's copper ring of corrosion (+22%) wizard's copper ring of corrosion (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% acid Changes damage: +11% acid Spell save: +4 Rings can have magical properties. |
wizard's gold ring of tenacity wizard's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
freezing dull aurastone freezing dull aurastoneRequires: - Magic 11 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 1 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
caustic voratun greatsword of massacre (77.5-124 power, 4 apr) caustic voratun greatsword of massacre (77.5-124 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.5 - 124.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to corrode armor When wielded/worn: Changes resistances penetration: +14% acid Life regen: +3.00 Massive two-handed swords. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Yvida the hardened leather belt Yvida the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Changes stats: +4 Cun / +2 Dex Changes resistances: +8% fire / +10% cold / +9% darkness / +8% light Critical mult.: +5.00% See invisible: +3 A belt that goes around your waist. |
hardened leather belt of dampening hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% acid / +7% fire / +6% lightning / +7% cold A belt that goes around your waist. |
reinforced hardened leather belt of dampening reinforced hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +9 Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Physical save: +16 A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Requires: - Level 35 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. This item has been sent to the Item's Vault. |
Sootvagrant (0 def, 9 armour) Sootvagrant (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 darkness Changes resistances: +11% acid / +6% darkness / +9% blight / +11% fire / +11% cold / +11% lightning A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of disengagement (0 def, 9 armour) reinforced pair of drakeskin leather boots of disengagement (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Changes resistances: +9% acid / +9% fire / +10% lightning / +12% cold Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +20% darkness / +21% temporal Changes resistances penetration: +16% darkness / +15% temporal Silence immunity: +34% Confusion immunity: +42% Stun/Freeze immunity: +40% Defense after a teleport: +16 Resist all after a teleport: +13% New effects duration reduction after a teleport: +10% A pair of boots made of leather. This item has been sent to the Item's Vault. |
undeterred pair of dwarven-steel boots of speed (0 def, 4 armour) undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +22% Confusion immunity: +28% Stun/Freeze immunity: +28% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Chysta' (0 def, 2 armour) dwarven-steel gauntlets 'Chysta' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Damage (Melee): 8 lightning / 13 temporal Changes stats: +4 Dex Changes resistances: +7% lightning / +7% temporal / +6% light Changes damage: +6% lightning / +6% temporal Spell save: +20 Stun/Freeze immunity: +15% Only die when reaching: -60.00 life Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
heroic drakeskin leather gloves of the verdant (0 def, 6 armour) heroic drakeskin leather gloves of the verdant (0 def, 6 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +11% blight / +14% darkness / +14% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +11 Mental save: +7 Maximum life: +47.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
hardened leather cap 'Fogbreak' (0 def, 3 armour) hardened leather cap 'Fogbreak' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 darkness Changes stats: +5 Con Changes resistances: +8% blight / +10% fire / +15% darkness / +8% cold Changes damage: +24% acid Spell save: +8 Mental save: +8 It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
hardened leather cap 'Mayyrelaith' (0 def, 3 armour) hardened leather cap 'Mayyrelaith' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex Changes resistances: +22% darkness / +7% blight / +8% cold / +5% arcane / +10% fire Changes resistances penetration: +5% mind Spell save: +8 Mental save: +11 Silence immunity: +20% Disarm immunity: +5% Equilibrium when hit: +0.08 Infravision radius: +5 It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Thundercutter (2 def, 6 armour) Thundercutter (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Effects on melee hit: * 30% chance to daze Damage (Melee): 10 acid / 11 fire Damage when hit (Melee): 10 acid / 9 fire Changes resistances: +12% acid / +30% fire Spell save: +6 Maximum life: +29.00 A suit of armour made of mail. |
searing stralite mail armour of delving (4 def, 8 armour) searing stralite mail armour of delving (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage (Melee): 10 acid / 9 fire Damage when hit (Melee): 11 acid / 11 fire Changes stats: +7 Str Changes resistances: +14% acid / +9% physical / +15% darkness / +20% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.0 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 91.29 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
miasmic drakeskin leather armour of cold resistance (5 def, 8 armour) miasmic drakeskin leather armour of cold resistance (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +9 Armour: +8 Defense: +5 Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 8 acid Changes resistances: +11% acid / +22% cold / +25% nature A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
steel plate armour of lightning resistance (4 def, 9 armour) steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +17% lightning A suit of armour made of metal plates. |
Polomina the Spiderbone (6 def, 2 armour, 35.5 block) Polomina the Spiderbone (6 def, 2 armour, 35.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when hit (Melee): 13 nature Changes stats: +1 Str Changes resistances: +7% acid / +26% fire / +12% blight / +7% cold / +14% nature / +8% lightning Changes damage: +3% nature Grants telepathy: Dragon Talent granted: +2 Block Maximum life: +58.00 Infravision radius: +1 Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 60 power out of 100/100. The very essence of bearness! |
194 alchemist agate 194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
21 turquoise 21 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. This item has been sent to the Item's Vault. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. This item has been sent to the Item's Vault. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 371/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of thermal psionic shield [power 91] (12 cooldown) stralite torque of thermal psionic shield [power 91] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 91 for 7 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
quick dragonbone totem of thorny skin [power 57] (9 cooldown) quick dragonbone totem of thorny skin [power 57] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 57 and armour hardiness by 70%, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 44] (12 cooldown) yew totem of thorny skin [power 44] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50%, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
19 amber 19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Angel Killer the Superhuman Berserker level 32
28th Pyre 123rd year of Ascendancy at 20:59 see stats
By Angel Killer the Superhuman Berserker level 17
15th Dusk 122nd year of Ascendancy at 04:37 see stats
By Angel Killer the Superhuman Berserker level 29
36th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Angel Killer the Superhuman Berserker level 38
69th Dusk 123rd year of Ascendancy at 06:54 see stats
By Angel Killer the Superhuman Berserker level 46
51st Regrowth 124th year of Ascendancy at 09:13 see stats
By Angel Killer the Superhuman Berserker level 37
67th Dusk 123rd year of Ascendancy at 14:43 see stats
By Angel Killer the Superhuman Berserker level 26
32nd Regrowth 123rd year of Ascendancy at 10:30 see stats
By Angel Killer the Superhuman Berserker level 50
8th Mirth 124th year of Ascendancy at 08:06 see stats
By Angel Killer the Superhuman Berserker level 41
70th Haze 123rd year of Ascendancy at 10:43 see stats
By Angel Killer the Superhuman Berserker level 18
1st Time of Equilibrium 122nd year of Ascendancy at 05:35 see stats
By Angel Killer the Superhuman Berserker level 37
62nd Dusk 123rd year of Ascendancy at 13:44 see stats
By Angel Killer the Superhuman Berserker level 33
39th Pyre 123rd year of Ascendancy at 23:20 see stats
By Angel Killer the Superhuman Berserker level 50
74th Pyre 124th year of Ascendancy at 12:06 see stats
By Angel Killer the Superhuman Berserker level 45
50th Regrowth 124th year of Ascendancy at 23:30 see stats
By Angel Killer the Superhuman Berserker level 16
6th Dusk 122nd year of Ascendancy at 18:37 see stats
By Angel Killer the Superhuman Berserker level 50
71st Regrowth 124th year of Ascendancy at 14:16 see stats
By Angel Killer the Superhuman Berserker level 17
17th Dusk 122nd year of Ascendancy at 00:22 see stats
By Angel Killer the Superhuman Berserker level 15
6th Dusk 122nd year of Ascendancy at 11:01 see stats
By Angel Killer the Superhuman Berserker level 18
1st Time of Equilibrium 122nd year of Ascendancy at 05:35 see stats
By Angel Killer the Superhuman Berserker level 36
3rd Summertide 123rd year of Ascendancy at 21:36 see stats
By Angel Killer the Superhuman Berserker level 47
65th Regrowth 124th year of Ascendancy at 02:38 see stats
By Angel Killer the Superhuman Berserker level 37
62nd Dusk 123rd year of Ascendancy at 17:43 see stats
By Angel Killer the Superhuman Berserker level 44
31st Regrowth 124th year of Ascendancy at 23:27 see stats
By Angel Killer the Superhuman Berserker level 29
36th Regrowth 123rd year of Ascendancy at 08:48 see stats
By Angel Killer the Superhuman Berserker level 17
15th Dusk 122nd year of Ascendancy at 07:01 see stats
By Angel Killer the Superhuman Berserker level 47
51st Regrowth 124th year of Ascendancy at 15:47 see stats
By Angel Killer the Superhuman Berserker level 50
75th Pyre 124th year of Ascendancy at 17:28 see stats
By Angel Killer the Superhuman Berserker level 10
3rd Mirth 122nd year of Ascendancy at 17:34 see stats
By Angel Killer the Superhuman Berserker level 20
9th Decay 122nd year of Ascendancy at 04:46 see stats
By Angel Killer the Superhuman Berserker level 30
36th Regrowth 123rd year of Ascendancy at 10:30 see stats
By Angel Killer the Superhuman Berserker level 40
47th Haze 123rd year of Ascendancy at 22:07 see stats
By Angel Killer the Superhuman Berserker level 50
70th Regrowth 124th year of Ascendancy at 12:43 see stats
By Angel Killer the Superhuman Berserker level 26
28th Regrowth 123rd year of Ascendancy at 13:01 see stats
By Angel Killer the Superhuman Berserker level 50
72nd Pyre 124th year of Ascendancy at 04:58 see stats
By Angel Killer the Superhuman Berserker level 30
49th Regrowth 123rd year of Ascendancy at 17:43 see stats
By Angel Killer the Superhuman Berserker level 45
49th Regrowth 124th year of Ascendancy at 18:22 see stats
By Angel Killer the Superhuman Berserker level 31
50th Regrowth 123rd year of Ascendancy at 02:33 see stats
By Angel Killer the Superhuman Berserker level 18
35th Dusk 122nd year of Ascendancy at 20:53 see stats
By Angel Killer the Superhuman Berserker level 40
48th Haze 123rd year of Ascendancy at 18:01 see stats
By Angel Killer the Superhuman Berserker level 26
21st Regrowth 123rd year of Ascendancy at 03:42 see stats
By Angel Killer the Superhuman Berserker level 32
38th Pyre 123rd year of Ascendancy at 17:33 see stats
By Angel Killer the Superhuman Berserker level 50
59th Dusk 124th year of Ascendancy at 15:56 see stats
By Angel Killer the Superhuman Berserker level 35
4th Mirth 123rd year of Ascendancy at 02:55 see stats
By Angel Killer the Superhuman Berserker level 35
4th Mirth 123rd year of Ascendancy at 02:55 see stats
By Angel Killer the Superhuman Berserker level 36
53rd Dusk 123rd year of Ascendancy at 06:48 see stats
By Angel Killer the Superhuman Berserker level 50
70th Pyre 124th year of Ascendancy at 23:01 see stats
By Angel Killer the Superhuman Berserker level 31
51st Regrowth 123rd year of Ascendancy at 14:45 see stats
By Angel Killer the Superhuman Berserker level 50
71st Regrowth 124th year of Ascendancy at 14:16 see stats
By Angel Killer the Superhuman Berserker level 19
54th Haze 122nd year of Ascendancy at 21:35 see stats
By Angel Killer the Superhuman Berserker level 31
53rd Regrowth 123rd year of Ascendancy at 04:21 see stats
By Angel Killer the Superhuman Berserker level 7
77th Pyre 122nd year of Ascendancy at 06:08 see stats
By Angel Killer the Superhuman Berserker level 17
15th Dusk 122nd year of Ascendancy at 04:37 see stats
By Angel Killer the Superhuman Berserker level 50
71st Regrowth 124th year of Ascendancy at 14:16 see stats
By Angel Killer the Superhuman Berserker level 10
6th Flare 122nd year of Ascendancy at 06:21 see stats
By Angel Killer the Superhuman Berserker level 20
9th Decay 122nd year of Ascendancy at 07:30 see stats
By Angel Killer the Superhuman Berserker level 50
9th Pyre 124th year of Ascendancy at 12:54 see stats
By Angel Killer the Superhuman Berserker level 23
9th Allure 123rd year of Ascendancy at 13:47 see stats
By Angel Killer the Superhuman Berserker level 34
71st Pyre 123rd year of Ascendancy at 04:13 see stats
By Angel Killer the Superhuman Berserker level 27
33rd Regrowth 123rd year of Ascendancy at 11:58 see stats
By Angel Killer the Superhuman Berserker level 29
35th Regrowth 123rd year of Ascendancy at 17:21 see stats
By Angel Killer the Superhuman Berserker level 31
53rd Regrowth 123rd year of Ascendancy at 23:45 see stats