Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Notes to Self 1.1.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 12 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Xanerinne the large white snake at level 3 on the 8th Mirth 122nd year of Ascendancy at 16:15 / 52Killed by Xanerinne the large white snake at level 3 on the 8th Mirth 122nd year of Ascendancy at 16:47 Killed by Adytha the sick war bear at level 4 on the 10th Mirth 122nd year of Ascendancy at 09:06 Killed by Aduldanor the blue crystal at level 4 on the 6th Flare 122nd year of Ascendancy at 18:54 Killed by Xanerinne the large white snake at level 4 on the 3rd Dusk 122nd year of Ascendancy at 00:23 Killed by Xanerinne the large white snake at level 4 on the 3rd Dusk 122nd year of Ascendancy at 00:36 Killed by Zuboranne the copperhead snake at level 4 on the 3rd Dusk 122nd year of Ascendancy at 16:04 Killed by Zuboranne the copperhead snake at level 4 on the 3rd Dusk 122nd year of Ascendancy at 16:33 Killed by Vorydhelle the copperhead snake at level 4 on the 5th Dusk 122nd year of Ascendancy at 23:58 Killed by war hound at level 5 on the 6th Dusk 122nd year of Ascendancy at 10:38 Killed by Gossra the brown bear at level 5 on the 6th Dusk 122nd year of Ascendancy at 11:53 Killed by ritch flamespitter at level 5 on the 6th Dusk 122nd year of Ascendancy at 13:20 Killed by ritch flamespitter at level 5 on the 6th Dusk 122nd year of Ascendancy at 16:51 Killed by stone golem at level 5 on the 6th Dusk 122nd year of Ascendancy at 19:53 Killed by Ginne the forest troll at level 5 on the 7th Dusk 122nd year of Ascendancy at 04:51 Killed by ritch flamespitter at level 5 on the 7th Dusk 122nd year of Ascendancy at 06:23 Killed by Zubata the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 17:28 Killed by Zubata the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 17:38 Killed by Zubata the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 18:41 Killed by Aduwe the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 20:10 Killed by Zubata the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 21:37 Killed by Layyvea the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 21:58 Killed by Zubata the lumberjack at level 6 on the 22nd Dusk 122nd year of Ascendancy at 23:47 Killed by war hound at level 6 on the 38th Dusk 122nd year of Ascendancy at 02:30 Killed by ritch flamespitter at level 6 on the 38th Dusk 122nd year of Ascendancy at 04:33 Killed by cold drake hatchling at level 7 on the 38th Dusk 122nd year of Ascendancy at 15:07 Killed by Adivea the cold drake hatchling at level 7 on the 38th Dusk 122nd year of Ascendancy at 16:15 Killed by minotaur at level 7 on the 42nd Dusk 122nd year of Ascendancy at 15:35 Killed by fire drake at level 7 on the 42nd Dusk 122nd year of Ascendancy at 17:54 Killed by Xerira the black bear at level 7 on the 42nd Dusk 122nd year of Ascendancy at 19:46 Killed by Lisessra the large brown snake at level 7 on the 42nd Dusk 122nd year of Ascendancy at 21:35 Killed by Emelirewyn the large brown snake at level 8 on the 43rd Dusk 122nd year of Ascendancy at 04:53 Killed by Mayata the white wolf at level 8 on the 43rd Dusk 122nd year of Ascendancy at 11:03 Killed by Salukira the black bear at level 8 on the 43rd Dusk 122nd year of Ascendancy at 13:13 Killed by Mayata the white wolf at level 8 on the 43rd Dusk 122nd year of Ascendancy at 15:37 Killed by war hound at level 8 on the 43rd Dusk 122nd year of Ascendancy at 20:10 Killed by Emelalramina the war bear at level 8 on the 44th Dusk 122nd year of Ascendancy at 02:27 Killed by Mayadathra the sick giant white mouse at level 9 on the 51st Dusk 122nd year of Ascendancy at 05:11 Killed by Layotha the deformed warg at level 9 on the 51st Dusk 122nd year of Ascendancy at 07:46 Killed by Layotha the deformed warg at level 10 on the 51st Dusk 122nd year of Ascendancy at 11:19 Killed by Emorema the sick giant grey mouse at level 10 on the 51st Dusk 122nd year of Ascendancy at 16:07 Killed by Neridhetira the gloomy wolf at level 10 on the 51st Dusk 122nd year of Ascendancy at 19:08 Killed by shadow at level 10 on the 51st Dusk 122nd year of Ascendancy at 20:50 Killed by Islana the gloomy black bear at level 10 on the 52nd Dusk 122nd year of Ascendancy at 00:56 Killed by Neridhetira the gloomy wolf at level 10 on the 52nd Dusk 122nd year of Ascendancy at 04:45 Killed by Aerulaith the sick giant grey mouse at level 10 on the 52nd Dusk 122nd year of Ascendancy at 07:01 Killed by Adivea the cold drake hatchling at level 10 on the 54th Dusk 122nd year of Ascendancy at 18:26 Killed by Gemitha the giant venus flytrap at level 11 on the 55th Dusk 122nd year of Ascendancy at 23:45 Killed by skeleton mage at level 11 on the 70th Dusk 122nd year of Ascendancy at 22:37 Killed by war hound at level 11 on the 71st Dusk 122nd year of Ascendancy at 03:27 Killed by Belybretta the skeleton mage at level 11 on the 72nd Dusk 122nd year of Ascendancy at 00:10 Killed by giant spider at level 11 on the 72nd Dusk 122nd year of Ascendancy at 06:02 |
Primary Stats
| Strength | 24 (base 25) |
| Dexterity | 18 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 56 (base 34) |
| Willpower | 25 (base 10) |
| Cunning | 24 (base 16) |
Resources
| Life | 362/362 |
| Mana | 176/176 |
| Stamina | 120/120 |
| Healing Factor | 1 |
| Regeneration | 1.35 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 45 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 42.478579783176 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.55 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 23.6 |
| Ranged Defense | 23.6 |
| Fatigue | 9 |
| Physical Save | 28.7 |
| Spell Save | 38.7 |
| Mental Save | 33.6 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Fiery Hands |
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by Aduldanor the blue crystal. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by Mayutha the large white snake. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | Ravenobeisance (0 def, 3 armour) Ravenobeisance (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +3 Mag / +3 Wil / +2 Cun / +1 Con Changes resistances: +3% acid / +3% darkness Physical save: +11 Mental save: +12 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Heatstreak (1 def, 0 armour) Heatstreak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 12 fire Changes stats: +7 Mag / +4 Wil Changes resistances: +3% fire / +6% temporal Changes resistances penetration: +10% fire Spell save: +5 Spellpower: +3 A pointy cloth hat, very wizardly... |
| Tool | Blackshaper the iron pickaxe (dig speed 29 turns) Blackshaper the iron pickaxe (dig speed 29 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Changes damage: +9% darkness / +18% arcane Maximum mana: +20.00 Spell crit. chance: +5% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Charveil the copper ring Charveil the copper ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 6 bleed Damage when hit (Melee): 8 fire Changes stats: +1 Cun / +3 Mag Changes resistances penetration: +15% fire Changes damage: +3% fire Spell save: +6 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | copper ring 'Emulema' copper ring 'Emulema'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +8 Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes resistances penetration: +5% temporal Stun/Freeze immunity: +22% Life regen: +1.10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | rough leather belt 'Deepsslicer' rough leather belt 'Deepsslicer'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% light Changes damage: +6% darkness Trap disarming bonus: +7 Stealth bonus: +6 Light radius: +1 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Boltlore (24.5-36.75 power, 1 apr) Boltlore (24.5-36.75 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to daze * 20% chance to corrode armor Damage (Melee): +9 mind Burst (radius 1) on hit: +8 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
| On hands | rough leather gloves 'Shineparry' (0 def, 1 armour) rough leather gloves 'Shineparry' (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex / +3 Mag Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Koroldir (1 def, 0 armour) Koroldir (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Mag / +5 Wil / +2 Con Spell save: +6 Mental save: +6 Maximum life: +40.00 Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Flamezephyr FlamezephyrInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind / 8 fire Changes resistances: +12% lightning Changes damage: +12% mind Physical save: +11 Spell save: +11 Mental save: +11 Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 5; power 50; turns 5; dispells darkness)sun infusion of the sneak (rad 5; power 50; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 25). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 50) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Dagusin the Thundermarrow Dagusin the ThundermarrowCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +5 Dex Changes resistances: +6% temporal Changes damage: +3% lightning Disease immunity: +5% Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +28% Maximum life: +20.00 Rings can have magical properties. |
copper ring 'Elomithra' copper ring 'Elomithra'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +3 Mag Spell save: +9 Hate when firing a critical mind attack: +3.00 Mindpower: +6 Mental crit. chance: +1% Rings can have magical properties. |
copper ring 'Fuliyon' copper ring 'Fuliyon'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +8 Changes resistances: +20% acid Changes damage: +10% acid / +6% arcane Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spell crit. chance: +1% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's copper ring of tenacity warrior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe (23-34.5 power, 2 apr)balanced steel battleaxe (23-34.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +7 Massive two-handed battleaxes. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 143.94 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 3 darkness Changes damage: +2% mind / +2% darkness Life regen: +0.60 Maximum life: +13.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)horrifying vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 4 darkness Changes damage: +2% mind / +3% darkness Mental save: +2 Maximum psi: +13.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (5-5.5 power, 18 apr, nature damage)vined mindstar of balance (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.80 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff of might (10-12 power, 2 apr, light element)cruel elm starstaff of might (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of projection (13-18.2 power, 3 apr)insidious steel waraxe of projection (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +19 insidious poison / +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. XinaXina Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +6 Changes resistances: +5% arcane Changes resistances penetration: +5% blight / +9% physical Changes damage: +8% physical Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. icy quiver of ash arrows (18/18, 21.5-30.1 power, 7 apr)icy quiver of ash arrows (18/18, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Damage (Ranged): +6 cold Arrows are used with bows to pierce your foes to death. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. Borain the linen cloak (6 def, 0 armour)Borain the linen cloak (6 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +1 Cun / +5 Wil Changes resistances: +14% fire / +11% light / +6% cold Stealth bonus: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. woollen robe of corrosion (+16%) (0 def, 0 armour)woollen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of frost (+16%) (0 def, 0 armour)woollen robe of frost (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 76.23 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Mudurion' (2 def, 4 armour)iron mail armour 'Mudurion' (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 11 physical Changes resistances: +11% nature / +17% blight Changes resistances penetration: +10% blight Changes damage: +6% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rough leather armour of spell shielding (1 def, 2 armour)rough leather armour of spell shielding (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +6% arcane Spell save: +11 A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.86 to 101.57 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
170 alchemist agate 170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Earegakhad the Skyransom Earegakhad the SkyransomInfused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 blight Changes stats: +2 Con Changes resistances: +13% blight Changes resistances penetration: +10% lightning / +5% blight Mental save: +6 Life regen: +1.60 Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ergot Amin the Shalore Arcane Blade level 6
22nd Dusk 122nd year of Ascendancy at 16:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ergot Amin the Shalore Arcane Blade level 10
51st Dusk 122nd year of Ascendancy at 10:45 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ergot Amin the Shalore Arcane Blade level 10
54th Dusk 122nd year of Ascendancy at 18:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ergot Amin the Shalore Arcane Blade level 9
48th Dusk 122nd year of Ascendancy at 03:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ergot Amin the Shalore Arcane Blade level 11
61st Dusk 122nd year of Ascendancy at 16:29 see stats
Log
Ce'Nesetta the degenerated skeleton warrior is not dazed anymore.
Ergot Amin's Earthen Missiles hits Ce'Nesetta the degenerated skeleton warrior for 52 physical, 9 physical (60 total damage).
Ergot Amin's Earthen Missiles hits Ce'Nesetta the degenerated skeleton warrior for 52 physical, 9 physical (60 total damage).
Ce'Nesetta the degenerated skeleton warrior's light area effect hits Ergot Amin for 37 light damage.
Ce'Nesetta the degenerated skeleton warrior activates Hymn of Perseverance.
Ce'Nesetta the degenerated skeleton warrior deactivates Hymn of Shadows.
Ce'Nesetta the degenerated skeleton warrior misses Ergot Amin.
Talent Dirty Fighting is ready to use.
Ergot Amin uses Dirty Fighting.
Ce'Nesetta the degenerated skeleton warrior resists the mind attack!
Ce'Nesetta the degenerated skeleton warrior resists the stun and Ergot Amin quickly regains its footing!
Ce'Nesetta the degenerated skeleton warrior hits Ergot Amin for 9 light, 16 darkness (25 total damage).
Ergot Amin hits Ce'Nesetta the degenerated skeleton warrior for 14 physical, 5 mind, 1 physical, 19 fire (39 total damage).
Ergot Amin killed Ce'Nesetta the degenerated skeleton warrior!
Ergot Amin picks up (m.): Xina.
Ergot Amin picks up (n.): icy quiver of ash arrows (18/18, 21.5-30.1 power, 7 apr).
Ergot Amin picks up (r.): woollen robe of corrosion (+16%) (0 def, 0 armour).
Ergot Amin picks up (l.): cruel elm starstaff of might (10-12 power, 2 apr, light element).
Resting starts...
Talent Earthen Missiles is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Rune: Shielding is ready to use.
Talent Dirty Fighting is ready to use.
Talent Aegis is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).
Connection to online server lost, trying to reconnect.
Connection to online server established.
