Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry bcz stuff 1.4.7 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 26 / 3% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 45 (base 18) |
Dexterity | 77 (base 35) |
Constitution | 35 (base 10) |
Magic | 98 (base 57) |
Willpower | 79 (base 12) |
Cunning | 73 (base 10) |
Resources
Life | 1211/1212 |
Mana | 813/813 |
Paradox | 500 |
Positive | 173/185 |
Healing Factor | 2.5 |
Regeneration | 43.125 |
Speed
Mental | -9.9920072216264E-13% |
Attack | -9.9920072216264E-13% |
Movement | +77.804258065941% |
Spell | -9.9920072216264E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 7 |
See Stealth | 56.733058387001 |
See Invisible | 68.733058387001 |
Offense: Mainhand
Damage | 181 |
Accuracy | 73 |
Crit Chance | 66% |
APR | 66 |
Speed | 0.80 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 59% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 56.65 (86.818181818182%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 68 |
Mental Save | 61 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 99% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 590 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 651 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.70 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Weapon Folding |
talent | Chant of Fortitude |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Betinn the carrion worm mass. Escort: lost warrior (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 101. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arorath (0 def, 5 armour) Arorath (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +3% Changes stats: +10 Mag / +12 Wil Maximum encumbrance: +10 Physical save: +29 (+8 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +45% Mana each turn: +0.60 Equilibrium when hit: +0.16 Only die when reaching: -40.00 life Maximum mana: +49.00 Spell crit. chance: +5% Mental crit. chance: +3% It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | Elanor the Gloomfist (22/22, 177% power, 30 apr) Elanor the Gloomfist (22/22, 177% power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 178% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +10.0% Capacity: 22 On weapon hit: * 47% chance to cause random gloom * 20% chance to curse the target * Random elemental explosion Travel speed: +200% Damage (Ranged): +24 blight / +41 darkness / +12 mind Burst (radius 1) on hit: +8 blight / +12 darkness / +8 mind Burst (radius 2) on crit: +4 darkness Damage against: +20% Living Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Glarescar' =undead= dwarven lantern 'Glarescar' =undead=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +15 (+5 eff.) Damage when hit (Melee): 8 blight Changes stats: +1 Cun / +2 Dex Changes resistances: +15% blight / +15% darkness Changes resistances penetration: +10% arcane / +12% all Reduces incoming crit damage: 10.00% Physical save: +20 (+5 eff.) Spell save: +28 (+7 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +50% Confusion immunity: +30% Mana when firing critical spell: +3.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +15 Infravision radius: +6 See stealth: +25 See invisible: +37 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 30 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Polarekira the Splendourenvy (0 def, 5 armour) Polarekira the Splendourenvy (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +22 (+5 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 45% chance to blind * 45% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +20 Str / +18 Wil Changes resistances: +6% lightning / +30% physical / +15% nature / +3% light Changes resistances penetration: +10% fire Changes damage: +15% light / +6% fire Physical save: +28 (+7 eff.) Spell save: +10 (+3 eff.) Mental save: +15 (+4 eff.) Maximum life: +110.00 Light radius: +2 Healing mod.: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Arclord [power 325] (10 cooldown) Arclord [power 325] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +2 Wil Changes resistances: +6% lightning Changes resistances penetration: +15% lightning / +25% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Void Blast +15 Strike Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 It can be used to fire a bolt of a random element with (base) damage 162 to 325, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Glowsweep GlowsweepInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +13 (+5 eff.) Effects on melee hit: * 20% chance to cause random gloom * 30% chance to corrode armour * 15% chance to blind Damage (Melee): 22 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 23 bleed Changes stats: +10 Cun / +6 Con Changes resistances penetration: +20% lightning / +10% light / +10% acid Changes damage: +12% acid Spell save: +20 (+5 eff.) Life regen: +1.80 Hate when firing a critical mind attack: +3.00 Maximum life: +99.00 Maximum stamina: +39.00 Maximum hate: +15.00 Light radius: +1 Movement speed: +21% Healing mod.: +26% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
On fingers | Aredan the Jetfist Aredan the JetfistPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +19 (+5 eff.) Damage when hit (Melee): 16 blight Changes stats: +10 Dex / +8 Mag / +8 Wil / +9 Cun Changes resistances: +35% acid / +9% darkness / +3% blight / +27% fire / +30% cold / +18% lightning Changes resistances penetration: +20% acid Changes damage: +6% acid / +6% blight / +3% darkness / +8% all Spellpower: +33 (+8 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
Around waist | Aluderin the Blazesmash Aluderin the BlazesmashPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 arcane / 8 light Changes resistances: +12% blight Changes resistances penetration: +15% light Changes damage: +6% light / +12% arcane Reduced damage from: +84% Summoned Maximum life: +245.00 Maximum mana: +149.00 Maximum stamina: +127.00 Maximum hate: +39.00 Maximum psi: +78.00 Maximum vim: +79.00 Maximum pos.energy: +80.00 Maximum neg.energy: +77.00 Reduces paradox anomalies(equivalent to willpower): +38 A belt that goes around your waist. |
In main hand | Elubrenor ElubrenorRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature Burst (radius 1) on hit: +4 blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +3% blight / +10% all Changes resistances penetration: +15% temporal / +15% nature / +15% physical Changes damage: +66% physical / +6% arcane / +22% temporal Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Arrow Stitching (-1 turn) Pinning Shot (-2 turns) Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Longbows are used to shoot arrows at your foes. |
On hands | Kiblek the Flashstrider (0 def, 3 armour) Kiblek the Flashstrider (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Physical crit. chance: +16.0% Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 32 mind / 40 darkness Damage when hit (Melee): 4 mind Changes stats: +9 Dex / +6 Mag / +3 Wil / +15 Cun Changes resistances: +10% light / +10% darkness Changes resistances penetration: +10% light Changes damage: +9% blight Critical mult.: +14.00% Mental save: -8 (-2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +24% Mindpower: +11 (+3 eff.) Mental crit. chance: +20% Light radius: +2 Infravision radius: +1 Damage Shield penetration: +30% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Mardarekath (20 def, 30 armour) Mardarekath (20 def, 30 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +20 (+5 eff.) Armour: +30 Defense: +20 (+7 eff.) Fatigue: +6% Damage when hit (Melee): 8 mind Changes stats: +9 Str / +10 Mag / +15 Wil / +7 Cun Changes resistances: +20% lightning Changes damage: +6% mind Physical save: +12 (+3 eff.) Mental save: +35 (+9 eff.) Life regen: +4.00 Psi when hit: +0.16 Maximum life: +74.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +10% Mindpower: +25 (+7 eff.) Mental crit. chance: +10% Healing mod.: +22% A suit of armour made of mail. |
Cloak | Cobrascar the elven-silk cloak (3 def, 0 armour) Cobrascar the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 47% chance to gain 10% of a turn Damage when hit (Melee): 4 nature Changes resistances: +10% acid / +10% lightning / +60% blight / +10% fire / +72% nature / +10% cold Changes resistances penetration: +5% blight Changes damage: +9% nature / +3% blight Life regen: +8.30 Healing mod.: +82% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Xanydhetta XanydhettaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Damage when hit (Melee): 16 mind Changes stats: +20 Dex / +6 Wil / +20 Cun / +19 Con Changes damage: +9% blight Talent masteries: +0.40 Chronomancy / Stasis +0.40 Chronomancy / Temporal Combat Critical mult.: +20.00% Mental save: +12 (+3 eff.) Confusion immunity: +22% Life regen: +2.90 Stamina each turn: +2.90 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +15 (+4 eff.) Mental crit. chance: +3% Movement speed: +20% Amulets can have magical properties. |
Inventory
regeneration infusion of the sneak (heal 617 over 5 turns) regeneration infusion of the sneak (heal 617 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 617 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 16%; cure physical) wild infusion of the warrior (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (581% speed; 4 turns) movement infusion of the psychic (581% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 581% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Thundervein ThunderveinInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 47% chance to daze Changes stats: +10 Dex / +10 Cun / +21 Con Changes resistances penetration: +10% arcane / +5% lightning Changes damage: +15% lightning Talent masteries: +0.39 Chronomancy / Threaded Combat +0.39 Chronomancy / Blade Threading Critical mult.: +10.00% Physical save: +38 (+10 eff.) Spell save: +3 (+1 eff.) Life regen: +7.20 Stamina each turn: +1.50 Vim when firing critical spell: +1.00 Maximum life: +143.00 Movement speed: +10% Amulets can have magical properties. |
Gloomwill the voratun dagger (150% power, 9 apr) Gloomwill the voratun dagger (150% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 40% chance to disease * 28% chance to corrode armour * 47% chance to inflict damage reduction Damage (Melee): +4 blight Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +23 (+6 eff.) Physical power: +12 (+3 eff.) Changes stats: +6 Str / +4 Dex / +6 Con Changes resistances: +3% blight Changes resistances penetration: +12% acid / +12% physical Changes damage: +3% acid / +11% physical / +15% darkness / +3% blight Disarm immunity: +26% Life regen: +2.00 Stamina when hit: +2.00 Sharp, short and deadly. |
Infernogore (146% power, 9 apr) Infernogore (146% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 47% chance to blind Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +24 ice / +12 light When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +24 Physical crit. chance: +23.0% Armour: +11 Changes stats: +6 Str Changes resistances penetration: +15% darkness / +11% cold Changes damage: +12% fire / +12% physical Critical mult.: +32.00% Stamina when hit: +2.00 Sharp, short and deadly. |
drakeskin leather belt 'Xoyawyn' =str= drakeskin leather belt 'Xoyawyn' =str=Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +20 Str / +13 Dex / +11 Wil / +19 Cun / +5 Con Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Changes damage: +9% mind / +6% blight Physical save: +52 (+13 eff.) Spell save: +40 (+10 eff.) Mental save: +36 (+9 eff.) Maximum hate: +6.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Size category: +1 A belt that goes around your waist. |
Lustreonslaught the elven-silk cloak (3 def, 0 armour) Lustreonslaught the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 nature / 12 light Changes stats: +18 Mag / +18 Wil Changes resistances: +5% arcane / +25% darkness / +3% nature Changes resistances penetration: +5% light / +15% darkness / +5% nature Changes damage: +18% darkness / +6% light Stealth bonus: +25 Spell save: +15 (+4 eff.) Maximum mana: +80.00 Spell crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
heroic iron gauntlets of dispersion (0 def, 5 armour) heroic iron gauntlets of dispersion (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Damage (Melee): 5 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +4% arcane Mental save: +6 (+2 eff.) Maximum life: +46.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
222 alchemist agate 222 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Stokejam the dwarven lantern Stokejam the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind / 12 fire Changes stats: +11 Con Changes resistances: +26% blight / +6% fire / +9% mind Changes resistances penetration: +5% mind Changes damage: +12% mind / +21% fire Blindness immunity: +89% Confusion immunity: +60% Life regen: +12.40 Light radius: +16 See stealth: +50 See invisible: +38 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Radiancevagrant (dig speed 11 turns) Radiancevagrant (dig speed 11 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +20 (+5 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Damage when hit (Melee): 12 light Changes stats: +17 Str / +12 Dex / +10 Wil / +4 Con Changes resistances: +5% arcane / +3% nature / +6% light Changes damage: +3% arcane Mental crit. chance: +15% Light radius: +4 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 145 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Prettybeast the Shalore Temporal Warden level 13
24th Dusk 122nd year of Ascendancy at 20:02 see stats
By Prettybeast the Shalore Temporal Warden level 9
2nd Summertide 122nd year of Ascendancy at 20:20 see stats
By Prettybeast the Shalore Temporal Warden level 24
2nd Decay 122nd year of Ascendancy at 20:15 see stats
By Prettybeast the Shalore Temporal Warden level 20
44th Haze 122nd year of Ascendancy at 06:51 see stats
By Prettybeast the Shalore Temporal Warden level 26
9th Decay 122nd year of Ascendancy at 09:06 see stats
By Prettybeast the Shalore Temporal Warden level 21
46th Haze 122nd year of Ascendancy at 07:35 see stats
By Prettybeast the Shalore Temporal Warden level 24
3rd Decay 122nd year of Ascendancy at 04:04 see stats
By Prettybeast the Shalore Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 21:59 see stats
By Prettybeast the Shalore Temporal Warden level 20
43rd Haze 122nd year of Ascendancy at 17:33 see stats
By Prettybeast the Shalore Temporal Warden level 12
7th Dusk 122nd year of Ascendancy at 23:55 see stats
By Prettybeast the Shalore Temporal Warden level 17
36th Haze 122nd year of Ascendancy at 16:42 see stats
By Prettybeast the Shalore Temporal Warden level 13
43rd Dusk 122nd year of Ascendancy at 22:28 see stats
By Prettybeast the Shalore Temporal Warden level 13
43rd Dusk 122nd year of Ascendancy at 22:32 see stats
By Prettybeast the Shalore Temporal Warden level 13
47th Dusk 122nd year of Ascendancy at 17:36 see stats
By Prettybeast the Shalore Temporal Warden level 9
2nd Summertide 122nd year of Ascendancy at 20:20 see stats
By Prettybeast the Shalore Temporal Warden level 9
2nd Summertide 122nd year of Ascendancy at 20:20 see stats
By Prettybeast the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 08:03 see stats
Log
Today is the 9th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:31.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Prettybeast deactivates Weapon Folding.
Prettybeast activates Weapon Folding.
Prettybeast deactivates Chant of Fortitude.
Prettybeast activates Chant of Fortitude.
Prettybeast deactivates Temporal Hounds.
Prettybeast deactivates Chant of Fortitude.
Prettybeast deactivates Weapon Folding.