




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry bcz stuff 1.7.0 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 32 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 48 (base 40) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 64 (base 40) |
Willpower | 31 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 612/612 |
Mana | 329/329 |
Hate | 100/100 |
Vim | 154/154 |
Healing Factor | 0.51915261712576 |
Regeneration | 0.51915261712576 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.609950326513% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 83 |
Accuracy | 55 |
Crit Chance | 35% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 55 |
Crit Chance | 35% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | -31% |
Lightning | -40% |
Light | -29% |
Cold | -42% |
Blight | -54% |
Physical | -46% |
Mind | -48% |
All | -60% |
Offense: Damage Penetration
Mind | +10% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 12 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 36 |
Mental Save | 21 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Cold | + 31%(100%) |
All | + 19%(100%) |
Darkness | + 48%(100%) |
Light | + 52%(100%) |
Lightning | + 31%(100%) |
Fire | -22%(100%) |
Nature | + 25%(100%) |
Defense: Immunities
Teleport Resistance | 15% |
Disarm Resistance | 30% |
Knockback Resistance | 22% |
Stun Resistance | 100% |
Pinning Resistance | 21% |
Silence Resistance | 39% |
Poison Resistance | 11% |
Blind Resistance | 100% |
Inscriptions (1/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +15% light Changes resistances penetration: +10% acid Changes damage: +6% light Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano Light radius: +3 It can be used to disarm traps (40 bonus disarm power, based on Magic) along a range 3 line Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +26% light Changes damage: +25% light Light radius: +3 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 40% Damage when hit (Melee): 12 acid Changes resistances: +7% nature / +8% blight Changes damage: +9% acid Critical mult.: +20.00% Poison immunity: +11% Disease immunity: +14% Mental crit. chance: +2% Rings can have magical properties. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 40% Damage when hit (Melee): 20 acid Changes stats: +3 Cun Changes resistances: +3% acid Changes damage: +12% mind Physical save: +6 (+3 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
Main armor | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +8 Str / +22 Mag / +21 Wil Changes resistances: +15% lightning / +15% cold / +30% acid Changes resistances penetration: +10% mind Changes damage: +20% lightning / +14% physical / +20% acid / +18% cold Critical mult.: +15.00% Silence immunity: +39% Mana each turn: +0.46 Psi each turn: +0.35 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +19 (+5 eff.) Heals friendly targets nearby when you use a nature summon: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +20 blight / +4 temporal / +19 lightning Damage (radius 1) on hit: +4 temporal / +20 fire When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes resistances: +12% blight Changes damage: +6% blight Disease immunity: +35% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, long, and deadly. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +46 insidious poison / +30 cold / +14 nature / +18 temporal When wielded/worn: Physical crit. chance: +15.0% Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Blindness immunity: +35% Disease immunity: +20% Disarm immunity: +10% Teleport immunity: +15% Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +8 Changes resistances: +2% physical Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano Physical save: +9 (+4 eff.) Only die when reaching: -40.00 life It can be used to reveal the area around you, dispelling darkness (radius 9, power 69 based on Magic), and detect the presence of nearby creatures for 3 turns Activation puts all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Today is the 9th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 10th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:28.
Today is the 1st Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 2nd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 3rd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 1st Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 2nd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:53.
Today is the 3rd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 4th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 5th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
FeelsBadHuman links closer to his ally!
Saving done.
Character control switched to worm that walks (servant of FeelsBadHuman).