Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Marauder |
| Level / Exp | 44 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Mayalle the poison ooze at level 44 on the 5th Flare 122nd year of Ascendancy at 23:09 / 1 |
Primary Stats
| Strength | 107 (base 53) |
| Dexterity | 68 (base 14) |
| Constitution | 100 (base 46) |
| Magic | 64 (base 10) |
| Willpower | 64 (base 10) |
| Cunning | 65 (base 11) |
Resources
| Life | -893/1002 |
| Stamina | 162/166 |
| Healing Factor | 1 |
| Regeneration | 36.934065482268 |
Speed
| Mental | +46.062527914251% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 61 |
| Crit Chance | 47% |
| APR | 136 |
| Speed | 0.68 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 61 |
| Crit Chance | 47% |
| APR | 136 |
| Speed | 0.68 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | +100% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 11 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 32 |
Defense: Resistances
| All | +100%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Precision |
| talent | Momentum |
| talent | Secrets of the Eternals |
| detrimental effect | The target is poisoned, taking 24.40 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
| detrimental effect | The target is poisoned and sick, doing 45.09 nature damage per turn. All damage it does is reduced by 34%. Numbing Poison |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is poisoned and sick, doing 100.98 nature damage per turn. Each time it tries to use a talent there is 18% chance of failure. Crippling Poison |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
| beneficial effect | Parrying melee attacks: Has a 10% chance to deflect up to 4 damage from the next 1.0 attack(s). Parrying |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron dagger of massacre (13.5-17.55 power, 5 apr) iron dagger of massacre (13.5-17.55 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 13.5 - 17.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| In off hand | slime-covered iron dagger of projection (11-14.3 power, 5 apr) slime-covered iron dagger of projection (11-14.3 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% Damage (Melee): +5 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. ranger's elven-wood longbow of true flightranger's elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +13.0% Changes stats: +5 Dex Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ethereal ash vilestaff of might (15-18 power, 3 apr, darkness element)ethereal ash vilestaff of might (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 (+6 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +11 (+2 eff.) Spell crit. chance: +10% Damage Shield penetration: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash vilestaff of blasting (15-18 power, 3 apr, darkness element)magewarrior's short ash vilestaff of blasting (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +20 (+4 eff.) Spell crit. chance: +12% It can be used to unleash an elemental blastwave, dealing 90.58 to 108.69 darkness damage in a radius 3 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short yew starstaff of might (20-24 power, 4 apr, light element)short yew starstaff of might (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Duvugar the Nightripper (5 def, 6 armour)Duvugar the Nightripper (5 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +6% temporal / +32% cold / +3% nature / +9% darkness Changes damage: +3% darkness Spell save: +10 (+4 eff.) Poison immunity: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of fog (21 def, 0 armour)enveloping cashmere cloak of fog (21 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +21 (+7 eff.) Changes resistances: +19% light / +18% fire Stealth bonus: +11 Physical save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Delaran the Lustrequeller (5 def, 8 armour)Delaran the Lustrequeller (5 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Changes resistances: +6% acid / +18% light / +9% cold / +9% nature / +3% all Physical save: +7 (+2 eff.) Spell save: +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. arcing pouch of stralite shots of annihilation (22/22, 53-63.6 power, 15 apr)arcing pouch of stralite shots of annihilation (22/22, 53-63.6 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +15.5% Capacity: 22 On weapon hit: * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +15 lightning Shots are used with slings to pummel your foes to death. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Death to sludge the Shalore Marauder level 10
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Death to sludge the Shalore Marauder level 20
74th Pyre 122nd year of Ascendancy at 12:02 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Death to sludge the Shalore Marauder level 30
74th Pyre 122nd year of Ascendancy at 22:51 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Death to sludge the Shalore Marauder level 40
5th Flare 122nd year of Ascendancy at 20:41 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Death to sludge the Shalore Marauder level 26
74th Pyre 122nd year of Ascendancy at 19:03 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Death to sludge the Shalore Marauder level 3
74th Pyre 122nd year of Ascendancy at 11:05 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Death to sludge the Shalore Marauder level 44
5th Flare 122nd year of Ascendancy at 22:48 see stats
Log
Something performs a melee critical strike against Death to sludge!
Something hits Death to sludge for 769 physical, 24 fire, 24 fire (817 total damage).
Death to sludge misses Something.
Death to sludge misses Something.
Arogamina the poison ooze's Beyond the Flesh performs a melee critical strike against Death to sludge!
Death to sludge shrugs off the critical damage!
Death to sludge recovers sight.
Spydric Poison from Poison ooze hits Death to sludge for 7 nature damage.
Arogamina the poison ooze's Beyond the Flesh hits Death to sludge for 39 physical, 9 fire, 19 physical, 17 lightning (84 total damage).
Numbing Poison from Mayalle the poison ooze hits Death to sludge for 20 nature damage.
Death to sludge is poisoned!
Brittle clear ooze splits in two!
Brittle clear ooze slows down.
Death to sludge hits Brittle clear ooze for 64 physical, 30 physical, 5 mind, (99 total damage).
Brittle clear ooze hits Death to sludge for 19 physical damage.
Brittle clear ooze hits Death to sludge for 21 physical damage.
Lisadhedhenn the brittle clear ooze roars!
Death to sludge wanders around!.
Lisadhedhenn the brittle clear ooze hits Death to sludge for 300 physical damage.
Adidhera the poison ooze uses Frenzy.
Spydric Poison from Poison ooze hits Death to sludge for 7 nature damage.
Arogamina the poison ooze's Beyond the Flesh hits Death to sludge for 44 physical, 19 physical, 17 lightning (80 total damage).
Crippling Poison from Arogamina the poison ooze hits Death to sludge for 26 nature damage.
Numbing Poison from Mayalle the poison ooze hits Death to sludge for 20 nature damage.
Mayalle the poison ooze uses Stunning Blow.
Mayalle the poison ooze performs a melee critical strike against Death to sludge!
Death to sludge is recovering from the damage!
Saving game...
