Alex the level 2 Higher Sun Paladin by alaril

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp2 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life124/124
Positive23/23
Stamina105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy20
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)19.118138619369 (71.297102139833%)
Defense4
Ranged Defense4
Fatigue25
Physical Save20
Spell Save11
Mental Save7

Defense: Resistances

Physical+ 5%( 70%)
Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Ran for 21 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Alex wears:
grounding iron helm of dexterity (+2) (0 def, 3 armour).

Alex wears (replacing
iron shield (0 def, 2 armour, 9-10 power, 18 block)): reinforced iron shield (0 def, 3 armour, 8-10 power, 40.5 block).

You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 0.97 gold from the transmogrification of
insulating iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.54 gold from the transmogrification of
thought-forged coral trident of massacre (21-33 power, 6 apr).
You gain 1.23 gold from the transmogrification of
flaming coral trident of massacre (18-29 power, 6 apr).
You gain 1.24 gold from the transmogrification of
coral trident of erosion (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-20 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (11-17 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.