Mad Ogre the level 3 Ogre Doombringer by tentoir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceOgre
ClassDoombringer
Level / Exp3 / 84%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 23)
Dexterity9 (base 10)
Constitution12 (base 12)
Magic14 (base 12)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life-6/165
Stamina8/101
Vim108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy16
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower10.8
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12.19 (73.452380952381%)
Defense1.65
Ranged Defense1.65
Fatigue12
Physical Save13.3
Spell Save7.7
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Mad Ogre stops burning.

Demonic clerk hits Mad Ogre for (0 absorbed), 0 fire (0 total damage).
Mad Ogre's weapon surges with fire!

Mad Ogre hits Demonic clerk for 37 physical damage.
Mad Ogre killed Demonic clerk!

You pickup 0.70 gold pieces.

You pickup 0.85 gold pieces.

The shield around Mad Ogre crumbles.


You pickup 0.65 gold pieces.

You pickup 0.55 gold pieces.

Talent Draining Assault is ready to use.

Resting starts...

Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the west (investigator)).


Investigator casts Abduction.

You pickup 0.85 gold pieces.

You pickup 0.95 gold pieces.

Investigator hits Mad Ogre for 25 physical, 38 physical (63 total damage).
Mad Ogre's is no longer blazing.


Investigator is on fire!

Mad Ogre hits Investigator for 38 physical, 5 fire (43 total damage).
Burning from Mad Ogre hits Investigator for
2 fire damage.
Saving game...