






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 214 (base 214) |
| Dexterity | 212 (base 212) |
| Constitution | 212 (base 212) |
| Magic | 212 (base 212) |
| Willpower | 210 (base 210) |
| Cunning | 210 (base 210) |
Resources
| Life | 6286/6286 |
| Mana | 33/114 |
| Stamina | 1133/1133 |
| Healing Factor | 1.7004405286344 |
| Regeneration | 102.45154185022 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 247 |
| Accuracy | 106 |
| Crit Chance | 74% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
Defense: Base
| Armour (hardiness) | 41.337849595571 (100%) |
| Defense | 52 |
| Ranged Defense | 53 |
| Fatigue | 26 |
| Physical Save | 77 |
| Spell Save | 77 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 25%(100%) |
| Cold | + 25%(100%) |
| Fire | + 28%(100%) |
| Mind | + 19%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1700 damage for 5 turns. |
Class Talents
| Golem / Fighting | 2.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Golem / Arcane | 2.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
| In off hand | reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 41 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
| Main armor | spiked iron plate armour of clarity (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +5% mind Mental save: +10 (+2 eff.) A suit of armour made of metal plates. |
| In main hand | dwarven-steel waraxe 'Balancevile' (19-26.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 acid Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 8 acid Changes resistances: +12% acid Changes damage: +6% acid Disarm immunity: +29% One-handed war axes. |
Inventory
clarifying steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% mind Confusion immunity: +22% Amulets can have magical properties. |
steel battleaxe of vileness (22-33 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to disease Damage (Melee): +7 blight Massive two-handed battleaxes. |
thought-forged iron greatmaul of erosion (19-28.5 power, 1 apr)Requires: - Strength 11 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +7 temporal / +9 nature / +9 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Massive two-handed mauls. |
Boltqueller (22.5-36 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn Burst (radius 1) on hit: +4 lightning When wielded/worn: Damage when hit (Melee): 16 lightning Changes resistances: +3% nature Massive two-handed swords. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +2 Con Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +5% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of constitution (+2) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
Achievements
Log
Dop'yl casts Channel Staff.
Blue ooze splits in two!
Dop'yl's Channel Staff hits Blue ooze for 206 acid damage.
Dop'yl's Channel Staff killed Blue ooze!
Goober (servant of Dop'yl) uses Knockback.
Goober (servant of Dop'yl) performs a melee critical strike against Blue ooze!
Blue ooze shrugs off the critical damage!
Goober (servant of Dop'yl) hits Blue ooze for 596 physical damage.
Goober (servant of Dop'yl) killed Blue ooze!
Dop'yl picks up (d.): steel greatmaul (28-42 power, 2 apr).
You pickup 0.65 gold pieces.
Quest 'Escort: repented thief (level 3 of Old Forest)' is done! (Press 'j' to see the quest log)
Dop'yl deactivates Acid Infusion.
Dop'yl activates Acid Infusion.
Dop'yl deactivates Defensive Posture.
Dop'yl activates Defensive Posture.
Character control switched to Goober (servant of Dop'yl).
Goober (servant of Dop'yl) deactivates Reflective Skin.
Goober (servant of Dop'yl) activates Reflective Skin.
Talent Knockback is ready to use.
Dop'yl deactivates Defensive Posture.
Dop'yl deactivates Acid Infusion.
Goober (servant of Dop'yl) deactivates Reflective Skin.


















