











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 10 / 18% |
| Size | small |
| Lifes / Deaths | Killed by Yvoriann the giant eel at level 10 on the 1st Flare 122nd year of Ascendancy at 22:21 / 1 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 35 (base 34) |
| Constitution | 5 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 24 (base 14) |
Resources
| Life | -25/159 |
| Stamina | 152/152 |
| Healing Factor | 1.0571428571429 |
| Regeneration | 18.138991676764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Stealth | 13 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +4% |
| Lightning | +18% |
| Light | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 25 |
| Ranged Defense | 28 |
| Fatigue | 4 |
| Physical Save | 17 |
| Spell Save | 11 |
| Mental Save | 23 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Light | + 28%( 70%) |
| Blight | + 23%( 70%) |
| Nature | + 32%( 70%) |
| Darkness | + 19%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Confusion Resistance | 52% |
| Instadeath Resistance | 100% |
| Poison Resistance | 51% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) (On feet)]traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (+2 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: -4% (-) Maximum encumbrance: +21 (-) Physical save: +6 (+6 eff.) (-) A pair of boots made of leather. |
| Quiver | [vs. pouch of iron shots (17/17, 16-19.2 power, 1 apr) (Quiver)]pouch of iron shots (17/17, 16-19.2 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +4.0% (-) Capacity: 17 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. survivor's brass lantern of clarity (Light source)]survivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+6 eff.) (-) Mental save: +6 (+3 eff.) (-) Light radius: +2 (-) See stealth: +7 (-) See invisible: +7 (-) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10%(-) light / +10%(-) lightning Changes damage: +10%(-) light / +10%(-) lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.86 to 83.58 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2(-) Mag Changes damage: +4%(-) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron pickaxe 'Thunderwitch' (dig speed 38 turns) (Tool)]iron pickaxe 'Thunderwitch' (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 0(-15) item lightning daze Changes stats: +1(-) Str Changes resistances: +11%(-) nature Changes resistances penetration: +25%(-) lightning / +10%(-) nature Changes damage: +5%(-) nature When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. rogue's copper ring of sensing (On fingers)]rogue's copper ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Cun Blindness immunity: +21% (-) Infravision radius: +3 (-) See stealth: +6 (-) See invisible: +5 (-) Rings can have magical properties. |
| Around neck | [vs. cleansing copper amulet of willpower (+3) (Around neck)]cleansing copper amulet of willpower (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +10%(-) nature / +10%(-) blight Poison immunity: +21% (-) Disease immunity: +23% (-) Amulets can have magical properties. |
| In main hand | [vs. steady cured leather sling of lightning (In main hand)]steady cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% (-) Firing range: +7 (-) Damage (Ranged): +5(-) lightning When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical crit. chance: +2.0% (-) Changes damage: +8%(-) lightning Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. nightruned rough leather belt (Around waist)]nightruned rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) light / +6%(-) darkness A belt that goes around your waist. |
| In off hand | [vs. iron shield (4 def, 2 armour, 7.5-9 power, 18.5 block) (In off hand)]iron shield (4 def, 2 armour, 7.5-9 power, 18.5 block) Requires: - Cunning 11 - Talent Buckler Expertise (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% (-) Block value: +18 (-) When wielded/worn: Armour: +2 (-) Defense: +4 (+2 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Fatigue: +6% (-) Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. murderer's linen cloak (1 def, 0 armour) (Cloak)]murderer's linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Armour penetration: +4 (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Cun / +1(-) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Eel-skin armour (10 def, 1 armour) (Main armor)]Eel-skin armour (10 def, 1 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +10 (+5 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun / +2(-) Dex Poison immunity: +30% (-) Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.52 to 112.56 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
sun infusion of the duelist (rad 6; power 41; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. pouch of iron shots (17/17, 16-19.2 power, 1 apr) (Quiver)]blazing pouch of iron shots of accuracy (11/11, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4(-1.5 - -1.8) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 (-) Crit. chance: +4.0% (-) Capacity: 11 (-6) Damage (Ranged): +9 fire Burst (radius 2) on crit: +5 fire Shots are used with slings to pummel your foes to death. |
[vs. murderer's linen cloak (1 def, 0 armour) (Cloak)]Mayadakira (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Armour penetration: +0 (-4) Defense: +7 (+4 eff.) (+6 (+3 eff.)) Changes stats: +2 Str / +3(+2) Dex / +0(-1) Cun Changes resistances: +6% mind Physical save: +5 (+4 eff.) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Mag the Yeek Skirmisher level 10
1st Flare 122nd year of Ascendancy at 07:53 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Mag the Yeek Skirmisher level 9
3rd Summertide 122nd year of Ascendancy at 07:25 see stats
Log
Mag's Shoot hits Poison ivy for 66 physical damage.
Mag's Shoot killed Poison ivy!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).
You gain 0.77 gold from the transmogrification of linen wizard hat of blight (+11%) (1 def, 0 armour).
You gain 3.24 gold from the transmogrification of mighty elm longbow of lightning.
You gain 2.10 gold from the transmogrification of phase door rune of the warrior (range 7; power 18; dur 3).
There is a way to the previous level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Yvoriann the giant eel uses Ice Claw.
Ran for 2 turns (stop reason: taken damage).
Mag is encased in ice!
Electric eel casts Lightning.
Electric eel's spell attains critical power!
Electric eel hits Mag for (20 to ice), 31 lightning (31 total damage).
Yvoriann the giant eel hits Mag for 116 cold damage.
Mag uses Infusion: Wild.
Mag is free from the ice.
Mag is cured!
Mag lessens the pain.
Mag uses Infusion: Regeneration.
Mag starts regenerating health quickly.
Yvoriann the giant eel spits acid!
Saving game...






















































