Abraham the level 7 Cornac Alchemist by grobblewobble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic28 (base 27)
Willpower12 (base 11)
Cunning19 (base 19)

Resources

Life208/208
Mana122/122
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage26
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance14%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+17%
Light+11%
Nature+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save19
Spell Save19
Mental Save15

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 23%( 70%)
Light+ 38%( 70%)
Darkness+ 18%( 70%)
Cold+ 23%( 70%)
Lightning+ 23%( 70%)
Fire+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Quiver
Light source
Cloak
Main armor

Inventory

Achievements

Log

You create: 59 alchemist agate

Abraham wears:
59 alchemist agate.

You gain 1.46 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, blight element).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Talent Dig is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.