Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 50 / 725% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 25th Dusk 124th year of Ascendancy at 17:17 4 / 3Killed by Atamathon the Giant Golem at level 50 on the 25th Dusk 124th year of Ascendancy at 19:13 Killed by Atamathon the Giant Golem at level 50 on the 25th Dusk 124th year of Ascendancy at 20:37 |
Primary Stats
| Strength | 115 (base 66) |
| Dexterity | 46 (base 34) |
| Constitution | 19 (base 14) |
| Magic | 75 (base 60) |
| Willpower | 16 (base 8) |
| Cunning | 72 (base 60) |
Resources
| Life | 1409/1409 |
| Mana | 304/304 |
| Stamina | 262/262 |
| Positive | 0/117 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Barehand
| Damage | 39 |
| Accuracy | 53 |
| Crit Chance | 56% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 16.6 |
| Ranged Defense | 16.6 |
| Fatigue | 0 |
| Physical Save | 54.40884677714 |
| Spell Save | 49.392180110475 |
| Mental Save | 26.275 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 592 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 26% for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Second Life |
| talent | Premonition |
| talent | Righteous Strength |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by whee. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 953. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Asphyxiation Rod of AsphyxiationPowered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / wand It can be used to asphyxiate an unsuspecting target, costing 6 power out of 30/30. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By whee the Shalore Sun Paladin level 26
76th Pyre 123rd year of Ascendancy at 03:58 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By whee the Shalore Sun Paladin level 42
20th Pyre 124th year of Ascendancy at 02:40 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By whee the Shalore Sun Paladin level 44
54th Pyre 124th year of Ascendancy at 18:31 see stats
Against all odds
Killed Ukruk in the ambush.By whee the Shalore Sun Paladin level 26
74th Pyre 123rd year of Ascendancy at 05:54 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By whee the Shalore Sun Paladin level 50
12nd Dusk 124th year of Ascendancy at 00:13 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By whee the Shalore Sun Paladin level 38
7th Allure 124th year of Ascendancy at 11:52 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By whee the Shalore Sun Paladin level 8
10th Flare 122nd year of Ascendancy at 13:40 see stats
Destroyer of the creation
Killed Slasul.By whee the Shalore Sun Paladin level 30
22nd Dusk 123rd year of Ascendancy at 23:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By whee the Shalore Sun Paladin level 28
5th Mirth 123rd year of Ascendancy at 06:21 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By whee the Shalore Sun Paladin level 50
9th Dusk 124th year of Ascendancy at 01:59 see stats
Exterminator
Killed 1000 creatures.By whee the Shalore Sun Paladin level 16
44th Haze 122nd year of Ascendancy at 00:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By whee the Shalore Sun Paladin level 21
53rd Pyre 123rd year of Ascendancy at 13:11 see stats
Fear me not!
Survived the Fearscape!By whee the Shalore Sun Paladin level 37
5th Decay 123rd year of Ascendancy at 13:26 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By whee the Shalore Sun Paladin level 46
6th Flare 124th year of Ascendancy at 00:23 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By whee the Shalore Sun Paladin level 31
23rd Dusk 123rd year of Ascendancy at 00:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By whee the Shalore Sun Paladin level 19
72nd Regrowth 123rd year of Ascendancy at 18:05 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By whee the Shalore Sun Paladin level 50
12nd Dusk 124th year of Ascendancy at 04:52 see stats
Level 10
Got a character to level 10.By whee the Shalore Sun Paladin level 10
11st Dusk 122nd year of Ascendancy at 06:07 see stats
Level 20
Got a character to level 20.By whee the Shalore Sun Paladin level 20
15th Pyre 123rd year of Ascendancy at 22:28 see stats
Level 30
Got a character to level 30.By whee the Shalore Sun Paladin level 30
1st Summertide 123rd year of Ascendancy at 18:26 see stats
Level 40
Got a character to level 40.By whee the Shalore Sun Paladin level 40
75th Regrowth 124th year of Ascendancy at 14:27 see stats
Level 50
Got a character to level 50.By whee the Shalore Sun Paladin level 50
9th Dusk 124th year of Ascendancy at 01:31 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By whee the Shalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 17:42 see stats
Orcrist
Killed the leaders of the Orc Pride.By whee the Shalore Sun Paladin level 46
2nd Flare 124th year of Ascendancy at 19:01 see stats
Overpowered!
Did over 6000 damage in one attack.By whee the Shalore Sun Paladin level 45
2nd Mirth 124th year of Ascendancy at 00:29 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By whee the Shalore Sun Paladin level 41
11st Pyre 124th year of Ascendancy at 01:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By whee the Shalore Sun Paladin level 10
16th Dusk 122nd year of Ascendancy at 07:07 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By whee the Shalore Sun Paladin level 38
9th Regrowth 124th year of Ascendancy at 11:14 see stats
Size is everything
Did over 1500 damage in one attack.By whee the Shalore Sun Paladin level 30
22nd Dusk 123rd year of Ascendancy at 19:58 see stats
Size matters
Did over 600 damage in one attack.By whee the Shalore Sun Paladin level 20
15th Pyre 123rd year of Ascendancy at 23:26 see stats
Sliders
Activated a portal using the Orb of Many Ways.By whee the Shalore Sun Paladin level 28
5th Mirth 123rd year of Ascendancy at 08:26 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By whee the Shalore Sun Paladin level 50
9th Dusk 124th year of Ascendancy at 01:56 see stats
The Arena
Unlocked Arena mode.By whee the Shalore Sun Paladin level 7
5th Mirth 122nd year of Ascendancy at 02:24 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By whee the Shalore Sun Paladin level 46
2nd Flare 124th year of Ascendancy at 23:00 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By whee the Shalore Sun Paladin level 33
70th Dusk 123rd year of Ascendancy at 22:27 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By whee the Shalore Sun Paladin level 17
15th Regrowth 123rd year of Ascendancy at 11:55 see stats
The Sun Still Shines
Aeryn survived the last battle.By whee the Shalore Sun Paladin level 50
9th Dusk 124th year of Ascendancy at 01:59 see stats
The bigger the better!
Did over 3000 damage in one attack.By whee the Shalore Sun Paladin level 37
4th Allure 124th year of Ascendancy at 05:37 see stats
The secret city
Discovered the truth about mages.By whee the Shalore Sun Paladin level 10
45th Dusk 122nd year of Ascendancy at 18:50 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By whee the Shalore Sun Paladin level 19
15th Pyre 123rd year of Ascendancy at 03:44 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By whee the Shalore Sun Paladin level 32
55th Dusk 123rd year of Ascendancy at 15:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By whee the Shalore Sun Paladin level 26
74th Pyre 123rd year of Ascendancy at 05:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By whee the Shalore Sun Paladin level 17
25th Regrowth 123rd year of Ascendancy at 05:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By whee the Shalore Sun Paladin level 24
73rd Pyre 123rd year of Ascendancy at 02:32 see stats
Log
You gain 25.00 gold from the transmogrification of Thaloren-Tree Longbow.
You gain 15.00 gold from the transmogrification of Storm Fury.
You gain 12.50 gold from the transmogrification of Whip of Urh'Rok (55-60.5 power, 0 apr).
You gain 14.00 gold from the transmogrification of Nexus of the Way (22-24.2 power, 40 apr, mind damage).
You gain 14.00 gold from the transmogrification of Eyal's Will (22-24.2 power, 40 apr, nature damage).
You gain 4.25 gold from the transmogrification of Oozing Heart (17-18.7 power, 25 apr, nature slow damage).
You gain 25.00 gold from the transmogrification of Mandible of Ungolmor (40-52 power, 12 apr).
You gain 22.50 gold from the transmogrification of Life Drinker (42-54.6 power, 11 apr).
You gain 22.50 gold from the transmogrification of Kinetic Spike (38-49.4 power, 40 apr).
You gain 15.00 gold from the transmogrification of Spelldrinker (27-35.1 power, 8 apr).
You gain 15.00 gold from the transmogrification of Ureslak's Starry Femur (52-72.8 power, 5 apr).
You gain 25.00 gold from the transmogrification of Wintertide (39-54.6 power, 10 apr).
You gain 25.00 gold from the transmogrification of Blood-Edge (46-64.4 power, 7 apr).
You gain 14.00 gold from the transmogrification of Dethblyd (70-112 power, 18 apr).
You gain 15.00 gold from the transmogrification of Warmaster Gnarg's Murderblade (60-96 power, 19 apr).
You gain 20.00 gold from the transmogrification of The Black Maul (70-105 power, 15 apr).
You gain 15.00 gold from the transmogrification of Blighted Maul (96-144 power, 22 apr).
You gain 25.00 gold from the transmogrification of The Gaping Maw (72-108 power, 4 apr).
You gain 25.00 gold from the transmogrification of Ring of the War Master.
You gain 1.50 gold from the transmogrification of Mnemonic.
You gain 25.00 gold from the transmogrification of Glory of the Pride.
You gain 25.00 gold from the transmogrification of Vox.
You gain 15.00 gold from the transmogrification of Daneth's Neckguard.
There is an item here: Rungof's Fang
There is an item here: Eldritch Pearl
There is an item here: Rungof's Fang
There is an item here: Eldritch Pearl
