Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Brawler |
Level / Exp | 25 / 55% |
Size | big |
Lifes / Deaths | Killed by Layuriamina the fire drake hatchling at level 25 on the 36th Haze 122nd year of Ascendancy at 07:12 / 1 |
Primary Stats
Strength | 88 (base 20) |
Dexterity | 55 (base 40) |
Constitution | 42 (base 18) |
Magic | 14 (base 10) |
Willpower | 13 (base 10) |
Cunning | 56 (base 49) |
Resources
Life | -207/900 |
Stamina | 210/230 |
Healing Factor | 2.023988003127 |
Regeneration | 51.510494679582 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 90 |
Accuracy | 53 |
Crit Chance | 26% |
APR | 10 |
Speed | 0.80 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +18% |
Physical | +16% |
Arcane | +3% |
Nature | +12% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Physical | +10% |
Cold | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 27 (35.65183292883%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 21 |
Mental Save | 30 |
Defense: Resistances
Nature | + 16%( 70%) |
Lightning | + 20%( 70%) |
Light | + 25%( 70%) |
Darkness | + 28%( 70%) |
Blight | + 19%( 70%) |
Cold | + 21%( 70%) |
Fire | + 34%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Bleed Resistance | 60% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -513 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1144 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Porama the rattlesnake. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by 3-headed hydra. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of fire wyrm saliva. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ivuda the pair of hardened leather boots (0 def, 3 armour) Ivuda the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Cun / +6 Con Changes resistances: +3% blight Changes damage: +7% physical Physical save: +13 (+4 eff.) Mental save: +15 (+8 eff.) Cut immunity: +20% Silence immunity: +10% Stamina each turn: +0.30 Maximum life: +20.00 Maximum stamina: +20.00 Size category: +1 A pair of boots made of leather. |
Quiver | Quiver of Domination (20/20, 24-34 power, 8 apr) Quiver of Domination (20/20, 24-34 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
On hands | Aduriaba (0 def, 2 armour) Aduriaba (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Damage (Melee): 8 darkness / 7 light Changes stats: +2 Str Changes resistances: +5% darkness / +8% light Changes damage: +3% darkness / +3% light / +3% arcane Spellpower: +10 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 21.0 - 23.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Moonlight Ray (20% chance level 3). When this weapon hits: Searing Light (20% chance level 3). On weapon hit: * 7% chance to reduce damage dealt by 16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Lelyran (0 def, 4 armour) Lelyran (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 arcane Changes stats: +5 Str / +9 Dex / +3 Wil Changes resistances: +7% fire / +10% cold / +12% light / +13% darkness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 369.3 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Hanoldil the Oakidol [power 27] (25 cooldown) Hanoldil the Oakidol [power 27] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% * 20% chance to reduce damage dealt by 16% Changes resistances: +6% darkness Changes resistances penetration: +20% nature Changes damage: +6% nature / +12% darkness It can be used to setup a psionic shield, reducing all damage taken by 27 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of life copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +6.00 Maximum life: +42.00 Healing mod.: +11% Rings make your fingers look great! |
On fingers | Blazefiend BlazefiendCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Changes resistances: +3% fire Changes damage: +6% light Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
Around neck | Nightraven the steel amulet Nightraven the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +6 Lck / +4 Mag Changes resistances: +15% lightning Changes resistances penetration: +10% blight Cut immunity: +40% Stun/Freeze immunity: +26% Healing mod.: +12% Reduce all damage from unseen attackers: 13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Main armor | hardened leather armour 'Relgatir' (9 def, 6 armour) hardened leather armour 'Relgatir' (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +3 Dex Changes resistances: +6% cold / +20% fire Physical save: +9 (+3 eff.) Life regen: +11.00 Maximum life: +80.00 Maximum stamina: +20.00 Healing mod.: +26% A suit of armour made of leather. |
Light source | Xanogadawen XanogadawenInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +20 (+5 eff.) Changes stats: +1 Cun Only die when reaching: -60.00 life Maximum life: +43.00 Maximum stamina: +10.00 Maximum psi: +10.00 Mindpower: +5 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Glorarita the Sleetlord (1 def, 12 armour) Glorarita the Sleetlord (1 def, 12 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +12 Defense: +1 (+0 eff.) Damage when hit (Melee): 10 mind Changes resistances: +11% nature / +11% blight Changes resistances penetration: +10% cold / +10% physical Changes damage: +9% physical Life regen: +2.00 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Tulydrarion the Sunkarma Tulydrarion the SunkarmaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes damage: +6% nature / +9% light Critical mult.: +7.00% Life regen: +1.20 Maximum life: +34.00 Light radius: +3 Healing mod.: +18% A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. Cleanserupture the steel battleaxe (20-30 power, 2 apr)Cleanserupture the steel battleaxe (20-30 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 light / +12 nature Damage against: +13% Undead When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 4 nature Mental save: +15 (+8 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +10 (+5 eff.) Massive two-handed battleaxes. |
dwarven-steel greatsword of rage (38-60 power, 2 apr) ==STR== dwarven-steel greatsword of rage (38-60 power, 2 apr) ==STR==Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +5 Str Changes damage: +12% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Samudolathabers' (17-24 power, 2 apr)iron waraxe 'Samudolathabers' (17-24 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Damage when hit (Melee): 4 arcane / 4 physical Changes stats: +4 Con Changes damage: +15% physical Stamina each turn: +3.00 One-handed war axes. |
Darkseam the rough leather belt ==STR== Darkseam the rough leather belt ==STR==Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +3% acid / +15% fire / +3% mind Changes resistances penetration: +10% darkness Physical save: +7 (+2 eff.) Spell save: +9 (+5 eff.) Confusion immunity: +20% Size category: +1 A belt that goes around your waist. |
Brodudir (12 def, 0 armour) Brodudir (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +12 (+4 eff.) Changes stats: +1 Mag / +8 Con Changes resistances: +14% blight Changes damage: +8% arcane / +14% blight Critical mult.: +5.00% Mana each turn: +1.20 Mana when hit: +0.80 Maximum mana: +58.00 Spellpower: +7 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cured leather armour 'Quenchslicer' (6 def, 4 armour) cured leather armour 'Quenchslicer' (6 def, 4 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +9% blight / +3% cold / +5% mind Changes damage: +3% blight Mental save: +13 (+7 eff.) Life regen: +6.80 Maximum life: +61.00 Healing mod.: +21% A suit of armour made of leather. |
reinforced leather armour 'Wretchstrider' (21 def, 14 armour) ==STR== reinforced leather armour 'Wretchstrider' (21 def, 14 armour) ==STR==Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +21 (+7 eff.) Fatigue: +8% Changes stats: +4 Cun / +7 Str Changes resistances: +15% acid / +9% physical / +14% darkness / +3% light / +34% fire / +6% nature / +6% lightning Changes damage: +9% acid Mental save: +14 (+7 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Shadereek (dig speed 37 turns) Shadereek (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +4 Cun / +1 Str Changes resistances: +11% nature Changes damage: +6% nature / +6% darkness Light radius: +3 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Lil Mac the Halfling Brawler level 22
17th Haze 122nd year of Ascendancy at 18:55 see stats
By Lil Mac the Halfling Brawler level 10
1st Mirth 122nd year of Ascendancy at 18:54 see stats
By Lil Mac the Halfling Brawler level 20
73rd Dusk 122nd year of Ascendancy at 20:29 see stats
By Lil Mac the Halfling Brawler level 18
63rd Dusk 122nd year of Ascendancy at 18:56 see stats
By Lil Mac the Halfling Brawler level 23
18th Haze 122nd year of Ascendancy at 12:19 see stats
By Lil Mac the Halfling Brawler level 7
78th Pyre 122nd year of Ascendancy at 06:57 see stats
By Lil Mac the Halfling Brawler level 10
3rd Mirth 122nd year of Ascendancy at 23:20 see stats
By Lil Mac the Halfling Brawler level 21
7th Haze 122nd year of Ascendancy at 02:13 see stats
By Lil Mac the Halfling Brawler level 15
3rd Summertide 122nd year of Ascendancy at 06:09 see stats
Log
Lil Mac speeds up.
Lil Mac is cured!
Lil Mac lessens the pain.
Lil Mac fails to use Infusion: Regeneration.
Lil Mac's Inner Demon lashes out with a spinning backhand.
Lil Mac slows down.
Lil Mac's Inner Demon casts Moonlight Ray.
Melee retaliation hits Lil Mac's Inner Demon for (3 flat reduction), 0 darkness, (4 flat reduction), 0 mind, (2 flat reduction), 0 arcane (0 total damage).
Lil Mac's Inner Demon hits Lil Mac for 76 physical, 3 light, 3 darkness, 18 darkness (100 total damage).
Weakness Disease from Gloruvea the snow giant boulder thrower hits Lil Mac for 30 blight damage.
Epidemic from Gloruvea the snow giant boulder thrower hits Lil Mac for 35 blight damage.
Gloribeth the snow giant receives 12 healing from Shield of Light.
Lil Mac's light area effect hits Gloribeth the snow giant for (7 absorbed), 7 light (7 total damage).
Lil Mac's light area effect hits Master vampire for 22 light damage.
Lil Mac's light area effect hits Gloruvea the snow giant boulder thrower for 14 light damage.
Lil Mac's light area effect hits Fire drake hatchling for 16 light damage.
Lil Mac's light area effect hits Dredgling for 16 light damage.
Lil Mac's Inner Demon's light area effect hits Lil Mac for 12 light damage.
Lil Mac's Inner Demon's light area effect hits Lil Mac for 7 light damage.
Lil Mac's light area effect killed Master vampire!
Dredgling misses Lil Mac.
Gloruvea the snow giant boulder thrower casts Cyst Burst.
Lil Mac is afflicted by a decrepitude disease!
Gloruvea the snow giant boulder thrower hits Lil Mac for 112 blight damage.
Layuriamina the fire drake hatchling casts Bone Spear.
The powerful blow energizes Gloruvea the snow giant boulder thrower reducing their cooldowns!
Lil Mac tries to evade attacks.
Layuriamina the fire drake hatchling hits Lil Mac for 347 physical damage.
Layuriamina the fire drake hatchling hits Gloruvea the snow giant boulder thrower for 154 physical damage.
Lil Mac the level 25 halfling brawler was sliced to death by Layuriamina the fire drake hatchling on level 4 of Daikara.