Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Items Vault 1.2.5Donators/Buyers bonus! Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Forge Knight |
| Level / Exp | 37 / 81% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 106 (base 53) |
| Dexterity | 51 (base 48) |
| Constitution | 51 (base 49) |
| Magic | 24 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | 1189/1189 |
| Mana | 236/341 |
| Stamina | 246/246 |
| Healing Factor | 1.2217532043077 |
| Regeneration | 30.828900969923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23.40864547425% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 264 |
| Accuracy | 49 |
| Crit Chance | 18% |
| APR | 27 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.45 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 72.7 (93.924050632911%) |
| Defense | 35.675 |
| Ranged Defense | 38.175 |
| Fatigue | 0 |
| Physical Save | 48.316666666667 |
| Spell Save | 13.65 |
| Mental Save | 31.675 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 27% |
| Fear Resistance | 27% |
| Blind Resistance | 27% |
| Disarm Resistance | 40% |
| Bleed Resistance | 27% |
| Pinning Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: GoliathUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to greatly increase your size 12 turns. This increases you size category by 1 and increases your physical power and save by 40. |
| Infusions | Effective talent level: 1.0 Infusion: OxygenUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 160 stamina and air over 10 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Armor forging | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Forgeknight combat maneuvers | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon forging | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Forge powers | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Forgeknight combat expertise | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Technique / Forger's endurance | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of voratun boots of uncanny dodging (8 def, 5 armour) pair of voratun boots of uncanny dodging (8 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | forged iron helm (4 def, 13 armour) forged iron helm (4 def, 13 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +5% Changes stats: +3 Str Changes resistances: +13% nature Mental save: +21 Blindness immunity: +27% Confusion immunity: +27% Fear immunity: +27% Stamina each turn: +1.75 Maximum stamina: +46.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged dragonbone wand of conjuration [power 685] (15 cooldown) supercharged dragonbone wand of conjuration [power 685] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 342-685), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of tenacity warrior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | psionicist's steel ring of pilfering psionicist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +8 Changes stats: +4 Wil Mental save: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | blurring rough leather belt of life blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +6 Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
| In main hand | masterforged voratun greatmaul (96.5-144.75 power, 18 apr) masterforged voratun greatmaul (96.5-144.75 power, 18 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.5 - 144.8 Uses stat: 135% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +35 Armour Penetration: +18 Physical crit. chance: +10.0% Attack speed: 116% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Melee): +35 lightning / +35 light / +14 blight / +35 mind When wielded/worn: Changes damage: +18% arcane / +18% cold Talent granted: +2 Pulverizing Auger Disease immunity: +28% Massive two-handed mauls. |
| Main armor | masterforged dwarven-steel plate armour (8 def, 32.5 armour) masterforged dwarven-steel plate armour (8 def, 32.5 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +32 Defense: +8 Fatigue: +18% Changes resistances: +13% nature / +13% darkness Talent cooldown: Battle Call (-1 turn) Physical save: +30 Cut immunity: +27% Pinning immunity: +27% Stun/Freeze immunity: +27% Life regen: +5.25 Maximum life: +142.00 A suit of armour made of metal plates. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amulet of strength (+2) grounding steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
Inventory
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Changes resistances: +20% acid / +17% fire / +21% lightning / +27% cold Spellpower: +10 Rings can have magical properties. |
masterforged stralite battleaxe (71.1-106.65 power, 17 apr) masterforged stralite battleaxe (71.1-106.65 power, 17 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 71.1 - 106.6 Uses stat: 134% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +14.5% Attack speed: 116% When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * 14 arcane resource burn Damage (Melee): +35 lightning / +35 light When wielded/worn: Changes damage: +18% arcane / +18% fire Talent granted: +5 Acidic Spray Massive two-handed battleaxes. |
masterforged stralite battleaxe (79.9-119.85 power, 17 apr) masterforged stralite battleaxe (79.9-119.85 power, 17 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 79.9 - 119.9 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +14.5% Attack speed: 116% When this weapon hits: Silence (10% chance level 3). On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +51 nature / +32 darkness When wielded/worn: Accuracy: +10 Changes stats: +7 Dex Changes damage: +17% fire / +17% temporal Talent granted: +4 Blindside Massive two-handed battleaxes. |
Polowen the ash vilestaff (15-18 power, 3 apr, blight element) Polowen the ash vilestaff (15-18 power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +6.00% Life regen: +0.40 Maximum neg.energy: +46.00 Spellpower: +9 Spell crit. chance: +5% Light radius: -2 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff (30-36 power, 6 apr, darkness element) dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element) magewarrior's short dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 Physical crit. chance: +8.0% Physical power: +13 Changes stats: +4 Mag / +4 Wil Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Maximum mana: +75.00 Spellpower: +31 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
fortifying iron mail armour (2 def, 4 armour) fortifying iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +3 Str / +3 Con Maximum life: +39.00 A suit of armour made of mail. |
masterforged dwarven-steel plate armour (8 def, 26.5 armour) masterforged dwarven-steel plate armour (8 def, 26.5 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +26 Defense: +8 Fatigue: +35% Changes stats: +8 Con Changes resistances: +13% physical / +24% fire / -15% light / +10% darkness Talent cooldown: Last Resort (-5 turns) Talents granted: +4 Repulsion Field +1 Power Catalyst: Magic Physical save: +28 Spell save: +7 Mental save: +7 Cut immunity: +27% Pinning immunity: +27% Stun/Freeze immunity: +27% Life regen: +5.25 Maximum life: +142.00 A suit of armour made of metal plates. |
steel shield (6 def, 2 armour, 16 dam, 37.5 block) steel shield (6 def, 2 armour, 16 dam, 37.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices. |
112 alchemist agate 112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Talent mastery: +0.20 Spell / Void Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Forge Zierratael Arena the Thalore Forge Knight level 16
76th Pyre 122nd year of Ascendancy at 06:06 see stats
Arena Battler 50
Got to wave 50 in the arena.By Forge Zierratael Arena the Thalore Forge Knight level 33
79th Pyre 122nd year of Ascendancy at 17:36 see stats
Level 10
Got a character to level 10.By Forge Zierratael Arena the Thalore Forge Knight level 10
75th Pyre 122nd year of Ascendancy at 10:03 see stats
Level 20
Got a character to level 20.By Forge Zierratael Arena the Thalore Forge Knight level 20
76th Pyre 122nd year of Ascendancy at 20:02 see stats
Level 30
Got a character to level 30.By Forge Zierratael Arena the Thalore Forge Knight level 30
78th Pyre 122nd year of Ascendancy at 22:48 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Forge Zierratael Arena the Thalore Forge Knight level 37
2nd Mirth 122nd year of Ascendancy at 00:49 see stats
Size matters
Did over 600 damage in one attack.By Forge Zierratael Arena the Thalore Forge Knight level 32
79th Pyre 122nd year of Ascendancy at 14:36 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Forge Zierratael Arena the Thalore Forge Knight level 35
1st Mirth 122nd year of Ascendancy at 12:57 see stats
Log
Forge Zierratael Arena casts Pulverizing Auger.
Wall turns into floor.
Talent Pulverizing Auger is ready to use.
Forge Zierratael Arena casts Pulverizing Auger.
Wall turns into floor.
Talent Pulverizing Auger is ready to use.
Forge Zierratael Arena casts Pulverizing Auger.
Talent Pulverizing Auger is ready to use.
Forge Zierratael Arena casts Pulverizing Auger.
Wall turns into floor.
Talent Pulverizing Auger is ready to use.
Forge Zierratael Arena casts Pulverizing Auger.
Wall turns into floor.
Talent Pulverizing Auger is ready to use.
Forge Zierratael Arena casts Pulverizing Auger.
Wall turns into floor.
Talent Pulverizing Auger is ready to use.
